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don't use color table's format to determine texture env functions
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@ -3873,9 +3873,6 @@ texture_apply( const GLcontext *ctx,
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else if (format == GL_DEPTH_COMPONENT) {
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format = texUnit->_Current->DepthMode;
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}
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else if (texUnit->ColorTableEnabled) {
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format = texUnit->ColorTable.Format;
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}
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switch (texUnit->EnvMode) {
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case GL_REPLACE:
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