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v3d: expose ARB_depth_clamp in V3D 7.x
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30155>
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@ -92,7 +92,7 @@ GL 3.2, GLSL 1.50 --- all DONE: freedreno, nv50, nvc0, r600, radeonsi, llvmpipe,
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GL_ARB_provoking_vertex (Provoking vertex) DONE (v3d, vc4, panfrost, lima, crocus)
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GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (panfrost, crocus)
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GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+, v3d, vc4, panfrost)
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GL_ARB_depth_clamp (Frag depth clamp) DONE (panfrost, crocus)
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GL_ARB_depth_clamp (Frag depth clamp) DONE (panfrost, crocus, v3d)
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GL_ARB_sync (Fence objects) DONE (v3d, vc4, panfrost, lima, crocus)
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GLX_ARB_create_context_profile DONE
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@ -5,3 +5,4 @@ VK_EXT_shader_replicated_composites on ANV, dozen, hasvk, lavapipe, nvk, RADV, a
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VK_KHR_maintenance5 on v3dv
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VK_KHR_maintenance7 on RADV
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VK_EXT_depth_clamp_zero_one on v3dv
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GL_ARB_depth_clamp on v3d
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@ -295,6 +295,9 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_NATIVE_FENCE_FD:
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return true;
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case PIPE_CAP_DEPTH_CLIP_DISABLE:
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return screen->devinfo.ver >= 71;
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default:
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return u_pipe_screen_get_param_defaults(pscreen, param);
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}
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@ -380,18 +380,11 @@ v3dX(emit_state)(struct pipe_context *pctx)
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}
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#if V3D_VERSION >= 71
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/* The following follows the logic implemented in v3dv
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* plus the definition of depth_clip_near/far and
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* depth_clamp.
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*
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* Note: some extensions are not supported by v3d
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* (like ARB_depth_clamp) that would affect this, but
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* the values on rasterizer are taking that into
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* account.
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*/
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config.z_clipping_mode = v3d->rasterizer->base.depth_clip_near ||
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v3d->rasterizer->base.depth_clip_far ?
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V3D_Z_CLIP_MODE_MIN_ONE_TO_ONE : V3D_Z_CLIP_MODE_NONE;
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config.z_clamp_mode = v3d->rasterizer->base.depth_clamp;
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#endif
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}
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}
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