vc4: mark buffers as initialized at vc4_texture_subdata

This fixes several tests when the initially uploaded buffer
from CPU was being ignored because vc4_texture_subdata was not
marking the resource as written/initialized.

The usage flags management available at vc4_resource_transfer_map
is generalized into vc4_map_usage_prep and reused at
vc4_resource_transfer_map. This makes vc4 implementation more similar
to v3d.

This fixes 7 text in the following subgroups:
  -dEQP-GLES2.functional.fbo.render.texsubimage.*
  -dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.*
  -spec@arb_clear_texture@arb_clear_texture-*

Cc: mesa-stable
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25297>
This commit is contained in:
Jose Maria Casanova Crespo 2023-06-08 00:57:15 +02:00
parent 7c538b5ad8
commit cb96dab5c8
2 changed files with 46 additions and 43 deletions

View File

@ -18,11 +18,6 @@ dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked,Fail dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked,Fail
# A glTexImage, glDraw, glTexSubImage sequence into a texture is missing what looks like the drawing.
dEQP-GLES2.functional.fbo.render.texsubimage.after_render_tex2d_rgba,Fail
# A glTexImage, glDraw, glTexSubImage, glDraw sequence into a texture is missing what looks like the first drawing.
dEQP-GLES2.functional.fbo.render.texsubimage.between_render_tex2d_rgba,Fail
# Sampling grid slightly off in test 2? # Sampling grid slightly off in test 2?
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888,Fail dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888,Fail dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888,Fail
@ -38,12 +33,6 @@ dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square,Fa
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square,Fail dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square,Fail
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square,Fail dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square,Fail
# Sequence of glTexImage, glDraw, glCopyTexSubImage.
# background red/green checkerboard on the left side is incorrectly white.
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba,Fail
# Maybe it was copied as RGB instead of RGBA?
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba,Fail
# One of the pixels on the left edge near the bottom is wrong for both min and # One of the pixels on the left edge near the bottom is wrong for both min and
# mag. Also a line of pixels through the image in minification. # mag. Also a line of pixels through the image in minification.
dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail
@ -784,11 +773,8 @@ spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)-
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@arb_clear_texture@arb_clear_texture-3d,Fail spec@arb_clear_texture@arb_clear_texture-3d,Fail
spec@arb_clear_texture@arb_clear_texture-base-formats,Fail
spec@arb_clear_texture@arb_clear_texture-depth,Fail spec@arb_clear_texture@arb_clear_texture-depth,Fail
spec@arb_clear_texture@arb_clear_texture-depth-stencil,Fail
spec@arb_clear_texture@arb_clear_texture-sized-formats,Fail spec@arb_clear_texture@arb_clear_texture-sized-formats,Fail
spec@arb_clear_texture@arb_clear_texture-srgb,Fail
spec@arb_clear_texture@arb_clear_texture-supported-formats,Fail spec@arb_clear_texture@arb_clear_texture-supported-formats,Fail
spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash
spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash

View File

@ -95,6 +95,46 @@ vc4_resource_transfer_unmap(struct pipe_context *pctx,
slab_free(&vc4->transfer_pool, ptrans); slab_free(&vc4->transfer_pool, ptrans);
} }
static void
vc4_map_usage_prep(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned usage)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_resource *rsc = vc4_resource(prsc);
if (usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) {
if (vc4_resource_bo_alloc(rsc)) {
/* If it might be bound as one of our vertex buffers,
* make sure we re-emit vertex buffer state.
*/
if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
vc4->dirty |= VC4_DIRTY_VTXBUF;
if (prsc->bind & PIPE_BIND_CONSTANT_BUFFER)
vc4->dirty |= VC4_DIRTY_CONSTBUF;
} else {
/* If we failed to reallocate, flush users so that we
* don't violate any syncing requirements.
*/
vc4_flush_jobs_reading_resource(vc4, prsc);
}
} else if (!(usage & PIPE_MAP_UNSYNCHRONIZED)) {
/* If we're writing and the buffer is being used by the CL, we
* have to flush the CL first. If we're only reading, we need
* to flush if the CL has written our buffer.
*/
if (usage & PIPE_MAP_WRITE)
vc4_flush_jobs_reading_resource(vc4, prsc);
else
vc4_flush_jobs_writing_resource(vc4, prsc);
}
if (usage & PIPE_MAP_WRITE) {
rsc->writes++;
rsc->initialized_buffers = ~0;
}
}
static void * static void *
vc4_resource_transfer_map(struct pipe_context *pctx, vc4_resource_transfer_map(struct pipe_context *pctx,
struct pipe_resource *prsc, struct pipe_resource *prsc,
@ -124,34 +164,7 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
usage |= PIPE_MAP_DISCARD_WHOLE_RESOURCE; usage |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
} }
if (usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) { vc4_map_usage_prep(pctx, prsc, usage);
if (vc4_resource_bo_alloc(rsc)) {
/* If it might be bound as one of our vertex buffers,
* make sure we re-emit vertex buffer state.
*/
if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
vc4->dirty |= VC4_DIRTY_VTXBUF;
} else {
/* If we failed to reallocate, flush users so that we
* don't violate any syncing requirements.
*/
vc4_flush_jobs_reading_resource(vc4, prsc);
}
} else if (!(usage & PIPE_MAP_UNSYNCHRONIZED)) {
/* If we're writing and the buffer is being used by the CL, we
* have to flush the CL first. If we're only reading, we need
* to flush if the CL has written our buffer.
*/
if (usage & PIPE_MAP_WRITE)
vc4_flush_jobs_reading_resource(vc4, prsc);
else
vc4_flush_jobs_writing_resource(vc4, prsc);
}
if (usage & PIPE_MAP_WRITE) {
rsc->writes++;
rsc->initialized_buffers = ~0;
}
trans = slab_zalloc(&vc4->transfer_pool); trans = slab_zalloc(&vc4->transfer_pool);
if (!trans) if (!trans)
@ -240,8 +253,12 @@ vc4_texture_subdata(struct pipe_context *pctx,
} }
/* Otherwise, map and store the texture data directly into the tiled /* Otherwise, map and store the texture data directly into the tiled
* texture. * texture. Note that gallium's texture_subdata may be called with
* obvious usage flags missing!
*/ */
vc4_map_usage_prep(pctx, prsc, usage | (PIPE_MAP_WRITE |
PIPE_MAP_DISCARD_RANGE));
void *buf; void *buf;
if (usage & PIPE_MAP_UNSYNCHRONIZED) if (usage & PIPE_MAP_UNSYNCHRONIZED)
buf = vc4_bo_map_unsynchronized(rsc->bo); buf = vc4_bo_map_unsynchronized(rsc->bo);