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docs: Note that GL_OES_geometry_shader and GL_OES_tessellation_shader are started
The GL_OES_geometry_shader work is on the oes_shader_io_blocks branch of idr's fd.o repository. The GL_OES_tessellation_shader work is on the tess-gles branch of kwg's fd.o repository. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -258,7 +258,7 @@ GLES3.2, GLSL ES 3.2
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GL_OES_copy_image DONE (core only)
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GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
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GL_OES_draw_elements_base_vertex DONE (all drivers)
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GL_OES_geometry_shader started (Marta)
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GL_OES_geometry_shader started (idr)
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GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
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GL_OES_primitive_bounding_box not started
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GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
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@ -266,7 +266,7 @@ GLES3.2, GLSL ES 3.2
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GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
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GL_OES_shader_io_blocks started (idr)
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GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
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GL_OES_tessellation_shader not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
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GL_OES_tessellation_shader started (Ken)
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GL_OES_texture_border_clamp DONE (all drivers)
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GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
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GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
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