anv: optimize CLIP::MaximumVPIndex setting

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11746
Fixes: 982106e676 ("anv: only set 3DSTATE_CLIP::MaximumVPIndex once")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30762>
(cherry picked from commit a88898a28f)
This commit is contained in:
Lionel Landwerlin 2024-08-20 20:39:57 +03:00 committed by Eric Engestrom
parent e2bb53fd0d
commit c71baa2255
2 changed files with 21 additions and 24 deletions

View File

@ -2144,7 +2144,7 @@
"description": "anv: optimize CLIP::MaximumVPIndex setting",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "982106e6768e6f69d71710e314325c813591452d",
"notes": null

View File

@ -1104,28 +1104,35 @@ genX(cmd_buffer_flush_gfx_runtime_state)(struct anv_cmd_buffer *cmd_buffer)
}
if ((gfx->dirty & ANV_CMD_DIRTY_RENDER_AREA) ||
(gfx->dirty & ANV_CMD_DIRTY_PIPELINE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_VP_VIEWPORTS) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_VP_SCISSORS) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_DEPTH_CLAMP_ENABLE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_VP_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE)) {
bool last_raster_stage_write_viewport;
if (anv_pipeline_is_primitive(pipeline)) {
const struct brw_vue_prog_data *last =
anv_pipeline_get_last_vue_prog_data(pipeline);
last_raster_stage_write_viewport =
(last->vue_map.slots_valid & VARYING_BIT_VIEWPORT) != 0;
} else {
const struct brw_mesh_prog_data *mesh_prog_data = get_mesh_prog_data(pipeline);
last_raster_stage_write_viewport =
mesh_prog_data->map.start_dw[VARYING_SLOT_VIEWPORT] >= 0;
}
struct anv_instance *instance = cmd_buffer->device->physical->instance;
const VkViewport *viewports = dyn->vp.viewports;
const float scale = dyn->vp.depth_clip_negative_one_to_one ? 0.5f : 1.0f;
/* From the Vulkan 1.0.45 spec:
*
* "If the last active vertex processing stage shader entry point's
* interface does not include a variable decorated with
* ViewportIndex, then the first viewport is used."
*
* This could mean that we might need to set the MaximumVPIndex based on
* the pipeline's last stage, but if the last shader doesn't write the
* viewport index and the VUE header is used, the compiler will force
* the value to 0 (which is what the spec requires above). Otherwise it
* seems like the HW should be pulling 0 if the VUE header is not
* present.
*
* Avoiding a check on the pipeline seems to prevent additional
* emissions of 3DSTATE_CLIP which appear to impact performance on
* Assassin's Creed Valhalla..
*/
SET(CLIP, clip.MaximumVPIndex, dyn->vp.viewport_count > 0 ?
dyn->vp.viewport_count - 1 : 0);
for (uint32_t i = 0; i < dyn->vp.viewport_count; i++) {
const VkViewport *vp = &viewports[i];
@ -1244,16 +1251,6 @@ genX(cmd_buffer_flush_gfx_runtime_state)(struct anv_cmd_buffer *cmd_buffer)
SET(VIEWPORT_CC, vp_cc.elem[i].MinimumDepth, min_depth);
SET(VIEWPORT_CC, vp_cc.elem[i].MaximumDepth, max_depth);
/* From the Vulkan 1.0.45 spec:
*
* "If the last active vertex processing stage shader entry
* point's interface does not include a variable decorated with
* ViewportIndex, then the first viewport is used."
*/
SET(CLIP, clip.MaximumVPIndex, (last_raster_stage_write_viewport &&
dyn->vp.viewport_count > 0) ?
dyn->vp.viewport_count - 1 : 0);
}
/* If the HW state is already considered dirty or the previous