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update function mangling and add comment about it to gl.h
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@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.0
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* Version: 6.1
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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@ -2223,6 +2223,13 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
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#endif /* GL_ATI_blend_equation_separate */
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/**
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** NOTE!!!!! If you add new functions to this file, or update
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** glext.h be sure to regenerate the gl_mangle.h file. See comments
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** in that file for details.
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**/
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/**********************************************************************
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* Begin system-specific stuff
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*/
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@ -49,12 +49,14 @@
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#define glArrayElement MANGLE(ArrayElement)
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#define glArrayObjectATI MANGLE(ArrayObjectATI)
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#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
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#define glAttachObjectARB MANGLE(AttachObjectARB)
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#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
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#define glBegin MANGLE(Begin)
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#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
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#define glBeginQueryARB MANGLE(BeginQueryARB)
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#define glBeginQuery MANGLE(BeginQuery)
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#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
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#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
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#define glBindBufferARB MANGLE(BindBufferARB)
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#define glBindBuffer MANGLE(BindBuffer)
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#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
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@ -85,6 +87,8 @@
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#define glBlendColor MANGLE(BlendColor)
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#define glBlendEquationEXT MANGLE(BlendEquationEXT)
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#define glBlendEquation MANGLE(BlendEquation)
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#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
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#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
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#define glBlendFunc MANGLE(BlendFunc)
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#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
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#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
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@ -174,6 +178,7 @@
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#define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
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#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
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#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
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#define glCompileShaderARB MANGLE(CompileShaderARB)
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#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
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#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
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#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
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@ -217,6 +222,8 @@
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#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
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#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
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#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
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#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
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#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
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#define glCullFace MANGLE(CullFace)
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#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
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#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
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@ -231,6 +238,7 @@
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#define glDeleteFencesNV MANGLE(DeleteFencesNV)
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#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
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#define glDeleteLists MANGLE(DeleteLists)
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#define glDeleteObjectARB MANGLE(DeleteObjectARB)
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#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
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#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
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#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
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@ -244,6 +252,7 @@
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#define glDepthFunc MANGLE(DepthFunc)
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#define glDepthMask MANGLE(DepthMask)
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#define glDepthRange MANGLE(DepthRange)
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#define glDetachObjectARB MANGLE(DetachObjectARB)
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#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
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#define glDisableClientState MANGLE(DisableClientState)
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#define glDisable MANGLE(Disable)
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@ -363,8 +372,12 @@
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#define glGenTextures MANGLE(GenTextures)
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#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
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#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
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#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
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#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
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#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
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#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
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#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
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#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
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#define glGetBooleanv MANGLE(GetBooleanv)
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#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
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#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
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@ -407,6 +420,7 @@
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#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
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#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
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#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
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#define glGetHandleARB MANGLE(GetHandleARB)
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#define glGetHistogramEXT MANGLE(GetHistogramEXT)
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#define glGetHistogram MANGLE(GetHistogram)
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#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
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@ -415,6 +429,7 @@
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#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
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#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
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#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
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#define glGetInfoLogARB MANGLE(GetInfoLogARB)
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#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
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#define glGetIntegerv MANGLE(GetIntegerv)
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#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
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@ -445,6 +460,8 @@
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#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
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#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
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#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
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#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
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#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
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#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
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#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
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#define glGetPixelMapfv MANGLE(GetPixelMapfv)
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@ -475,6 +492,7 @@
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#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
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#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
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#define glGetSeparableFilter MANGLE(GetSeparableFilter)
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#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
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#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
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#define glGetString MANGLE(GetString)
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#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
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@ -491,6 +509,9 @@
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#define glGetTexParameterfv MANGLE(GetTexParameterfv)
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#define glGetTexParameteriv MANGLE(GetTexParameteriv)
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#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
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#define glGetUniformfvARB MANGLE(GetUniformfvARB)
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#define glGetUniformivARB MANGLE(GetUniformivARB)
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#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
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#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
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#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
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#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
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@ -572,6 +593,7 @@
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#define glLightModeliv MANGLE(LightModeliv)
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#define glLineStipple MANGLE(LineStipple)
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#define glLineWidth MANGLE(LineWidth)
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#define glLinkProgramARB MANGLE(LinkProgramARB)
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#define glListBase MANGLE(ListBase)
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#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
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#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
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@ -931,6 +953,7 @@
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#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
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#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
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#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
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#define glShaderSourceARB MANGLE(ShaderSourceARB)
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#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
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#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
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#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
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@ -1060,11 +1083,32 @@
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#define glTrackMatrixNV MANGLE(TrackMatrixNV)
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#define glTranslated MANGLE(Translated)
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#define glTranslatef MANGLE(Translatef)
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#define glUniform1fARB MANGLE(Uniform1fARB)
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#define glUniform1fvARB MANGLE(Uniform1fvARB)
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#define glUniform1iARB MANGLE(Uniform1iARB)
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#define glUniform1ivARB MANGLE(Uniform1ivARB)
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#define glUniform2fARB MANGLE(Uniform2fARB)
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#define glUniform2fvARB MANGLE(Uniform2fvARB)
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#define glUniform2iARB MANGLE(Uniform2iARB)
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#define glUniform2ivARB MANGLE(Uniform2ivARB)
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#define glUniform3fARB MANGLE(Uniform3fARB)
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#define glUniform3fvARB MANGLE(Uniform3fvARB)
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#define glUniform3iARB MANGLE(Uniform3iARB)
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#define glUniform3ivARB MANGLE(Uniform3ivARB)
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#define glUniform4fARB MANGLE(Uniform4fARB)
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#define glUniform4fvARB MANGLE(Uniform4fvARB)
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#define glUniform4iARB MANGLE(Uniform4iARB)
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#define glUniform4ivARB MANGLE(Uniform4ivARB)
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#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
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#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
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#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
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#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
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#define glUnmapBufferARB MANGLE(UnmapBufferARB)
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#define glUnmapBuffer MANGLE(UnmapBuffer)
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#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
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#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
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#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
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#define glValidateProgramARB MANGLE(ValidateProgramARB)
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#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
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#define glVariantbvEXT MANGLE(VariantbvEXT)
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#define glVariantdvEXT MANGLE(VariantdvEXT)
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