anv: Set up memory types and heaps during physical device init

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand 2017-05-17 10:55:41 -07:00
parent eceaf7e234
commit c1f4343807
2 changed files with 77 additions and 44 deletions

View File

@ -97,6 +97,63 @@ anv_compute_heap_size(int fd, uint64_t *heap_size)
return VK_SUCCESS;
}
static VkResult
anv_physical_device_init_heaps(struct anv_physical_device *device, int fd)
{
/* The kernel query only tells us whether or not the kernel supports the
* EXEC_OBJECT_SUPPORTS_48B_ADDRESS flag and not whether or not the
* hardware has actual 48bit address support.
*/
device->supports_48bit_addresses =
(device->info.gen >= 8) && anv_gem_supports_48b_addresses(fd);
uint64_t heap_size;
VkResult result = anv_compute_heap_size(fd, &heap_size);
if (result != VK_SUCCESS)
return result;
if (device->info.has_llc) {
/* Big core GPUs share LLC with the CPU and thus one memory type can be
* both cached and coherent at the same time.
*/
device->memory.type_count = 1;
device->memory.types[0] = (VkMemoryType) {
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
.heapIndex = 0,
};
} else {
/* The spec requires that we expose a host-visible, coherent memory
* type, but Atom GPUs don't share LLC. Thus we offer two memory types
* to give the application a choice between cached, but not coherent and
* coherent but uncached (WC though).
*/
device->memory.type_count = 2;
device->memory.types[0] = (VkMemoryType) {
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
.heapIndex = 0,
};
device->memory.types[1] = (VkMemoryType) {
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
.heapIndex = 0,
};
}
device->memory.heap_count = 1;
device->memory.heaps[0] = (VkMemoryHeap) {
.size = heap_size,
.flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
};
return VK_SUCCESS;
}
static VkResult
anv_physical_device_init_uuids(struct anv_physical_device *device)
{
@ -225,14 +282,7 @@ anv_physical_device_init(struct anv_physical_device *device,
goto fail;
}
/* The kernel query only tells us whether or not the kernel supports the
* EXEC_OBJECT_SUPPORTS_48B_ADDRESS flag and not whether or not the
* hardware has actual 48bit address support.
*/
device->supports_48bit_addresses =
(device->info.gen >= 8) && anv_gem_supports_48b_addresses(fd);
result = anv_compute_heap_size(fd, &device->heap_size);
result = anv_physical_device_init_heaps(device, fd);
if (result != VK_SUCCESS)
goto fail;
@ -885,44 +935,21 @@ void anv_GetPhysicalDeviceMemoryProperties(
{
ANV_FROM_HANDLE(anv_physical_device, physical_device, physicalDevice);
if (physical_device->info.has_llc) {
/* Big core GPUs share LLC with the CPU and thus one memory type can be
* both cached and coherent at the same time.
*/
pMemoryProperties->memoryTypeCount = 1;
pMemoryProperties->memoryTypes[0] = (VkMemoryType) {
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
.heapIndex = 0,
};
} else {
/* The spec requires that we expose a host-visible, coherent memory
* type, but Atom GPUs don't share LLC. Thus we offer two memory types
* to give the application a choice between cached, but not coherent and
* coherent but uncached (WC though).
*/
pMemoryProperties->memoryTypeCount = 2;
pMemoryProperties->memoryTypes[0] = (VkMemoryType) {
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
.heapIndex = 0,
};
pMemoryProperties->memoryTypes[1] = (VkMemoryType) {
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
.heapIndex = 0,
pMemoryProperties->memoryTypeCount = physical_device->memory.type_count;
for (uint32_t i = 0; i < physical_device->memory.type_count; i++) {
pMemoryProperties->memoryTypes[i] = (VkMemoryType) {
.propertyFlags = physical_device->memory.types[i].propertyFlags,
.heapIndex = physical_device->memory.types[i].heapIndex,
};
}
pMemoryProperties->memoryHeapCount = 1;
pMemoryProperties->memoryHeaps[0] = (VkMemoryHeap) {
.size = physical_device->heap_size,
.flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
pMemoryProperties->memoryHeapCount = physical_device->memory.heap_count;
for (uint32_t i = 0; i < physical_device->memory.heap_count; i++) {
pMemoryProperties->memoryHeaps[i] = (VkMemoryHeap) {
.size = physical_device->memory.heaps[i].size,
.flags = physical_device->memory.heaps[i].flags,
};
}
}
void anv_GetPhysicalDeviceMemoryProperties2KHR(

View File

@ -656,7 +656,6 @@ struct anv_physical_device {
* practically unlimited. However, we will never report more than 3/4 of
* the total system ram to try and avoid running out of RAM.
*/
uint64_t heap_size;
bool supports_48bit_addresses;
struct brw_compiler * compiler;
struct isl_device isl_dev;
@ -666,6 +665,13 @@ struct anv_physical_device {
uint32_t eu_total;
uint32_t subslice_total;
struct {
uint32_t type_count;
VkMemoryType types[VK_MAX_MEMORY_TYPES];
uint32_t heap_count;
VkMemoryHeap heaps[VK_MAX_MEMORY_HEAPS];
} memory;
uint8_t pipeline_cache_uuid[VK_UUID_SIZE];
uint8_t driver_uuid[VK_UUID_SIZE];
uint8_t device_uuid[VK_UUID_SIZE];