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draw/cliptest: add support for guard band + full Z
This is hit using lavapipe with zink on top running dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17270>
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202bbedc55
commit
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@ -87,6 +87,10 @@ dot4(const float *a, const float *b)
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#define TAG(x) x##_xy_gb_halfz_viewport
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#include "draw_cliptest_tmp.h"
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#define FLAGS (DO_CLIP_XY_GUARD_BAND | DO_CLIP_FULL_Z | DO_VIEWPORT)
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#define TAG(x) x##_xy_gb_fullz_viewport
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#include "draw_cliptest_tmp.h"
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#define FLAGS (DO_CLIP_FULL_Z | DO_VIEWPORT)
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#define TAG(x) x##_fullz_viewport
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#include "draw_cliptest_tmp.h"
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@ -135,11 +139,6 @@ void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
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{
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pvs->flags = 0;
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/* This combination not currently tested/in use:
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*/
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if (!clip_halfz)
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guard_band = FALSE;
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if (clip_xy && !guard_band) {
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pvs->flags |= DO_CLIP_XY;
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ASSIGN_4V( pvs->draw->plane[0], -1, 0, 0, 1 );
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@ -193,6 +192,10 @@ void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
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pvs->run = do_cliptest_xy_gb_halfz_viewport;
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break;
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case DO_CLIP_XY_GUARD_BAND | DO_CLIP_FULL_Z | DO_VIEWPORT:
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pvs->run = do_cliptest_xy_gb_fullz_viewport;
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break;
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case DO_CLIP_FULL_Z | DO_VIEWPORT:
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pvs->run = do_cliptest_fullz_viewport;
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break;
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@ -22,16 +22,6 @@ dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x,Fail
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dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x,Fail
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dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y,Fail
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dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo,Fail
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spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
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spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
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@ -18,16 +18,6 @@ dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x,Fail
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dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x,Fail
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dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y,Fail
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dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo,Fail
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dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1,Fail
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dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_2,Fail
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dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1,Fail
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@ -94,21 +94,8 @@ dEQP-GL45-ES31.functional.image_load_store.cube.store.rgba8,Fail
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dEQP-GL45-ES31.functional.image_load_store.cube.store.rgba8_single_layer,Fail
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dEQP-GL45-ES31.functional.image_load_store.cube.store.rgba8_snorm,Fail
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dEQP-GL45-ES31.functional.image_load_store.cube.store.rgba8_snorm_single_layer,Fail
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dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
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dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
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dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_equal,Fail
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dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_larger,Fail
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dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
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dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
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dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal,Fail
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dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger,Fail
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dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail
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dEQP-GL45-ES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo,Fail
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# #6745
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spec@glsl-1.50@gs-max-output,Fail
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# #6115
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spec@arb_tessellation_shader@execution@variable-indexing@tes-both-input-array-float-index-rd,Crash
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spec@arb_tessellation_shader@execution@variable-indexing@tes-both-input-array-vec2-index-rd,Crash
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@ -149,17 +136,6 @@ dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x,Fail
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dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
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dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo,Fail
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# this test tries to be error-compatible with nvidia. spoiler: mesa isn't, and no driver can pass it
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glx@glx_arb_create_context@invalid flag,Fail
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