Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture

memory.  These can be overridden by applications which need to manage this
memory specially.  Contributed by Gerk Huisma.
Also, new code for 8-bit -> 16-bit/channel texture image storage which
fills in the least-significant bits properly.
This commit is contained in:
Brian Paul 2002-03-19 16:47:04 +00:00
parent d0570646bd
commit aeb4434563
8 changed files with 166 additions and 87 deletions

View File

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.156 2002/03/16 00:53:15 brianp Exp $ */
/* $Id: context.c,v 1.157 2002/03/19 16:47:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -398,31 +398,31 @@ _mesa_free_framebuffer_data( GLframebuffer *buffer )
return;
if (buffer->DepthBuffer) {
FREE( buffer->DepthBuffer );
MESA_PBUFFER_FREE( buffer->DepthBuffer );
buffer->DepthBuffer = NULL;
}
if (buffer->Accum) {
FREE( buffer->Accum );
MESA_PBUFFER_FREE( buffer->Accum );
buffer->Accum = NULL;
}
if (buffer->Stencil) {
FREE( buffer->Stencil );
MESA_PBUFFER_FREE( buffer->Stencil );
buffer->Stencil = NULL;
}
if (buffer->FrontLeftAlpha) {
FREE( buffer->FrontLeftAlpha );
MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
buffer->FrontLeftAlpha = NULL;
}
if (buffer->BackLeftAlpha) {
FREE( buffer->BackLeftAlpha );
MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
buffer->BackLeftAlpha = NULL;
}
if (buffer->FrontRightAlpha) {
FREE( buffer->FrontRightAlpha );
MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
buffer->FrontRightAlpha = NULL;
}
if (buffer->BackRightAlpha) {
FREE( buffer->BackRightAlpha );
MESA_PBUFFER_FREE( buffer->BackRightAlpha );
buffer->BackRightAlpha = NULL;
}
}

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@ -1,4 +1,4 @@
/* $Id: image.c,v 1.64 2002/03/13 04:34:32 brianp Exp $ */
/* $Id: image.c,v 1.65 2002/03/19 16:47:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1787,6 +1787,18 @@ _mesa_pack_rgba_span( GLcontext *ctx,
dest += 3;
}
}
else if (transferOps == 0 && dstFormat == GL_RGBA && dstType == GL_UNSIGNED_BYTE) {
/* common simple case */
GLuint i;
GLubyte *dest = (GLubyte *) dstAddr;
for (i = 0; i < n; i++) {
dest[0] = CHAN_TO_UBYTE(srcRgba[i][RCOMP]);
dest[1] = CHAN_TO_UBYTE(srcRgba[i][GCOMP]);
dest[2] = CHAN_TO_UBYTE(srcRgba[i][BCOMP]);
dest[3] = CHAN_TO_UBYTE(srcRgba[i][ACOMP]);
dest += 4;
}
}
else {
/* general solution */
GLuint i;
@ -2561,51 +2573,117 @@ _mesa_unpack_chan_color_span( GLcontext *ctx,
srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
/* Try simple cases first */
if (transferOps == 0 && srcType == CHAN_TYPE) {
if (dstFormat == GL_RGBA) {
if (srcFormat == GL_RGBA) {
MEMCPY( dest, source, n * 4 * sizeof(GLchan) );
return;
}
else if (srcFormat == GL_RGB) {
GLuint i;
const GLchan *src = (const GLchan *) source;
GLchan *dst = dest;
for (i = 0; i < n; i++) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = CHAN_MAX;
src += 3;
dst += 4;
if (transferOps == 0 ){
if (srcType == CHAN_TYPE) {
if (dstFormat == GL_RGBA) {
if (srcFormat == GL_RGBA) {
MEMCPY( dest, source, n * 4 * sizeof(GLchan) );
return;
}
else if (srcFormat == GL_RGB) {
GLuint i;
const GLchan *src = (const GLchan *) source;
GLchan *dst = dest;
for (i = 0; i < n; i++) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = CHAN_MAX;
src += 3;
dst += 4;
}
return;
}
}
else if (dstFormat == GL_RGB) {
if (srcFormat == GL_RGB) {
MEMCPY( dest, source, n * 3 * sizeof(GLchan) );
return;
}
else if (srcFormat == GL_RGBA) {
GLuint i;
const GLchan *src = (const GLchan *) source;
GLchan *dst = dest;
for (i = 0; i < n; i++) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
src += 4;
dst += 3;
}
return;
}
}
else if (dstFormat == srcFormat) {
GLint comps = _mesa_components_in_format(srcFormat);
assert(comps > 0);
MEMCPY( dest, source, n * comps * sizeof(GLchan) );
return;
}
}
else if (dstFormat == GL_RGB) {
if (srcFormat == GL_RGB) {
MEMCPY( dest, source, n * 3 * sizeof(GLchan) );
return;
}
else if (srcFormat == GL_RGBA) {
GLuint i;
const GLchan *src = (const GLchan *) source;
GLchan *dst = dest;
for (i = 0; i < n; i++) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
src += 4;
dst += 3;
/*
* Common situation, loading 8bit RGBA/RGB source images
* into 16/32 bit destination. (OSMesa16/32)
*/
else if (srcType == GL_UNSIGNED_BYTE) {
if (dstFormat == GL_RGBA) {
if (srcFormat == GL_RGB) {
GLuint i;
const GLubyte *src = (const GLubyte *) source;
GLchan *dst = dest;
for (i = 0; i < n; i++) {
dst[0] = UBYTE_TO_CHAN(src[0]);
dst[1] = UBYTE_TO_CHAN(src[1]);
dst[2] = UBYTE_TO_CHAN(src[2]);
dst[3] = CHAN_MAX;
src += 3;
dst += 4;
}
return;
}
else if (srcFormat == GL_RGBA) {
GLuint i;
const GLubyte *src = (const GLubyte *) source;
GLchan *dst = dest;
for (i = 0; i < n; i++) {
dst[0] = UBYTE_TO_CHAN(src[0]);
dst[1] = UBYTE_TO_CHAN(src[1]);
dst[2] = UBYTE_TO_CHAN(src[2]);
dst[3] = UBYTE_TO_CHAN(src[3]);
src += 4;
dst += 4;
}
return;
}
}
else if (dstFormat == GL_RGB) {
if (srcFormat == GL_RGB) {
GLuint i;
const GLubyte *src = (const GLubyte *) source;
GLchan *dst = dest;
for (i = 0; i < n; i++) {
dst[0] = UBYTE_TO_CHAN(src[0]);
dst[1] = UBYTE_TO_CHAN(src[1]);
dst[2] = UBYTE_TO_CHAN(src[2]);
src += 3;
dst += 3;
}
return;
}
else if (srcFormat == GL_RGBA) {
GLuint i;
const GLubyte *src = (const GLubyte *) source;
GLchan *dst = dest;
for (i = 0; i < n; i++) {
dst[0] = UBYTE_TO_CHAN(src[0]);
dst[1] = UBYTE_TO_CHAN(src[1]);
dst[2] = UBYTE_TO_CHAN(src[2]);
src += 4;
dst += 3;
}
return;
}
return;
}
}
else if (dstFormat == srcFormat) {
GLint comps = _mesa_components_in_format(srcFormat);
assert(comps > 0);
MEMCPY( dest, source, n * comps * sizeof(GLchan) );
return;
}
}

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@ -1,10 +1,10 @@
/* $Id: teximage.c,v 1.106 2001/11/18 22:48:13 brianp Exp $ */
/* $Id: teximage.c,v 1.107 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 4.0.2
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -382,7 +382,7 @@ void
_mesa_free_texture_image( struct gl_texture_image *teximage )
{
if (teximage->Data) {
FREE( teximage->Data );
MESA_PBUFFER_FREE( teximage->Data );
teximage->Data = NULL;
}
FREE( teximage );
@ -1350,7 +1350,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
else if (texImage->Data) {
/* free the old texture data */
FREE(texImage->Data);
MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
@ -1475,7 +1475,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
else if (texImage->Data) {
/* free the old texture data */
FREE(texImage->Data);
MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
@ -1596,7 +1596,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
}
}
else if (texImage->Data) {
FREE(texImage->Data);
MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
@ -1866,7 +1866,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
}
else if (texImage->Data) {
/* free the old texture data */
FREE(texImage->Data);
MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@ -1930,7 +1930,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
}
else if (texImage->Data) {
/* free the old texture data */
FREE(texImage->Data);
MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@ -2115,7 +2115,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
}
}
else if (texImage->Data) {
FREE(texImage->Data);
MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@ -2214,7 +2214,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
}
}
else if (texImage->Data) {
FREE(texImage->Data);
MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@ -2312,7 +2312,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
}
}
else if (texImage->Data) {
FREE(texImage->Data);
MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}

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@ -1,10 +1,10 @@
/* $Id: texstore.c,v 1.34 2001/09/19 20:30:44 kschultz Exp $ */
/* $Id: texstore.c,v 1.35 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 4.0.2
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -645,7 +645,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
}
/* allocate memory */
texImage->Data = MALLOC(sizeInBytes);
texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
@ -718,7 +718,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
}
/* allocate memory */
texImage->Data = MALLOC(sizeInBytes);
texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
@ -784,7 +784,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
}
/* allocate memory */
texImage->Data = MALLOC(sizeInBytes);
texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
return;
@ -1705,7 +1705,7 @@ _mesa_generate_mipmap(GLcontext *ctx,
/* Free old image data */
if (dstImage->Data)
FREE(dstImage->Data);
MESA_PBUFFER_FREE(dstImage->Data);
/* initialize new image */
_mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
@ -1719,7 +1719,7 @@ _mesa_generate_mipmap(GLcontext *ctx,
ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0);
/* alloc new image buffer */
dstImage->Data = MALLOC(dstWidth * dstHeight * dstDepth
dstImage->Data = MESA_PBUFFER_ALLOC(dstWidth * dstHeight * dstDepth
* bytesPerTexel);
if (!dstImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");

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@ -1,4 +1,4 @@
/* $Id: s_accum.c,v 1.15 2002/03/16 00:53:15 brianp Exp $ */
/* $Id: s_accum.c,v 1.16 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -74,13 +74,13 @@ _mesa_alloc_accum_buffer( GLframebuffer *buffer )
GLint n;
if (buffer->Accum) {
FREE( buffer->Accum );
MESA_PBUFFER_FREE( buffer->Accum );
buffer->Accum = NULL;
}
/* allocate accumulation buffer if not already present */
n = buffer->Width * buffer->Height * 4 * sizeof(GLaccum);
buffer->Accum = (GLaccum *) MALLOC( n );
buffer->Accum = (GLaccum *) MESA_PBUFFER_ALLOC( n );
if (!buffer->Accum) {
/* unable to setup accumulation buffer */
_mesa_error( NULL, GL_OUT_OF_MEMORY, "glAccum" );

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@ -1,4 +1,4 @@
/* $Id: s_alphabuf.c,v 1.9 2002/03/16 00:53:15 brianp Exp $ */
/* $Id: s_alphabuf.c,v 1.10 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -57,9 +57,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
ASSERT(buffer->UseSoftwareAlphaBuffers);
if (buffer->FrontLeftAlpha) {
FREE( buffer->FrontLeftAlpha );
MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
}
buffer->FrontLeftAlpha = (GLchan *) MALLOC( bytes );
buffer->FrontLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@ -68,9 +68,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.doubleBufferMode) {
if (buffer->BackLeftAlpha) {
FREE( buffer->BackLeftAlpha );
MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
}
buffer->BackLeftAlpha = (GLchan *) MALLOC( bytes );
buffer->BackLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@ -80,9 +80,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.stereoMode) {
if (buffer->FrontRightAlpha) {
FREE( buffer->FrontRightAlpha );
MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
}
buffer->FrontRightAlpha = (GLchan *) MALLOC( bytes );
buffer->FrontRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@ -91,9 +91,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.doubleBufferMode) {
if (buffer->BackRightAlpha) {
FREE( buffer->BackRightAlpha );
MESA_PBUFFER_FREE( buffer->BackRightAlpha );
}
buffer->BackRightAlpha = (GLchan *) MALLOC( bytes );
buffer->BackRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,

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@ -1,4 +1,4 @@
/* $Id: s_depth.c,v 1.18 2002/03/16 00:53:15 brianp Exp $ */
/* $Id: s_depth.c,v 1.19 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1521,7 +1521,7 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer )
/* deallocate current depth buffer if present */
if (buffer->DepthBuffer) {
FREE(buffer->DepthBuffer);
MESA_PBUFFER_FREE(buffer->DepthBuffer);
buffer->DepthBuffer = NULL;
}
@ -1531,7 +1531,8 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer )
else
bytesPerValue = sizeof(GLuint);
buffer->DepthBuffer =MALLOC(buffer->Width * buffer->Height * bytesPerValue);
buffer->DepthBuffer = MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height
* bytesPerValue);
if (!buffer->DepthBuffer) {
/* out of memory */

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@ -1,4 +1,4 @@
/* $Id: s_stencil.c,v 1.21 2002/03/16 00:53:15 brianp Exp $ */
/* $Id: s_stencil.c,v 1.22 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1116,13 +1116,13 @@ _mesa_alloc_stencil_buffer( GLframebuffer *buffer )
{
/* deallocate current stencil buffer if present */
if (buffer->Stencil) {
FREE(buffer->Stencil);
MESA_PBUFFER_FREE(buffer->Stencil);
buffer->Stencil = NULL;
}
/* allocate new stencil buffer */
buffer->Stencil = (GLstencil *) MALLOC(buffer->Width * buffer->Height
* sizeof(GLstencil));
buffer->Stencil = (GLstencil *)
MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height * sizeof(GLstencil));
if (!buffer->Stencil) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY, "_mesa_alloc_stencil_buffer" );