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include/GLES2: Sync GLES2 headers with Khronos
Bring in glFramebufferParameteriMESA/glGetFramebufferParameterivMESA Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
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@ -44,7 +44,7 @@ extern "C" {
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#define GL_GLES_PROTOTYPES 1
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#endif
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/* Generated on date 20190611 */
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/* Generated on date 20190911 */
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/* Generated C header for:
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* API: gles2
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@ -38,7 +38,7 @@ extern "C" {
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#define GL_APIENTRYP GL_APIENTRY*
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#endif
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/* Generated on date 20190611 */
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/* Generated on date 20190911 */
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/* Generated C header for:
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* API: gles2
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@ -197,6 +197,22 @@ GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location,
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#endif
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#endif /* GL_KHR_robustness */
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#ifndef GL_KHR_shader_subgroup
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#define GL_KHR_shader_subgroup 1
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#define GL_SUBGROUP_SIZE_KHR 0x9532
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#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
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#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
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#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
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#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
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#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
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#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
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#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
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#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
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#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
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#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
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#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
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#endif /* GL_KHR_shader_subgroup */
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#ifndef GL_KHR_texture_compression_astc_hdr
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#define GL_KHR_texture_compression_astc_hdr 1
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#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
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@ -2439,6 +2455,12 @@ GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint quer
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#ifndef GL_MESA_framebuffer_flip_y
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#define GL_MESA_framebuffer_flip_y 1
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#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param);
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typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param);
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GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params);
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#endif
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#endif /* GL_MESA_framebuffer_flip_y */
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#ifndef GL_MESA_program_binary_formats
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@ -3492,6 +3514,11 @@ GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei co
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#define GL_NV_shader_noperspective_interpolation 1
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#endif /* GL_NV_shader_noperspective_interpolation */
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#ifndef GL_NV_shader_subgroup_partitioned
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#define GL_NV_shader_subgroup_partitioned 1
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#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
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#endif /* GL_NV_shader_subgroup_partitioned */
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#ifndef GL_NV_shader_texture_footprint
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#define GL_NV_shader_texture_footprint 1
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#endif /* GL_NV_shader_texture_footprint */
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