mesa/st: Remove GL_ARB_depth_clamp emulation support.

This was useful for emulating GL 3.2 in virgl on a GLES3 host renderer,
before GL_EXT_depth_clamp introduced the ability for hardware drivers to
expose the feature on GLES.  Now that we have that, the desktop-GL-capable
HW that virgl cares about can expose desktop GL even on its GLES renderer
on the host without this emulation.  I don't think anyone particularly
cares about hitting higher GL versions on actually-core-GLES hosts with
virgl.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13729>
This commit is contained in:
Emma Anholt 2021-11-09 15:31:10 -08:00 committed by Marge Bot
parent c691149f3e
commit 9b2600da87
13 changed files with 10 additions and 589 deletions

View File

@ -73,9 +73,7 @@ The integer capabilities:
* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
* ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
depth clipping (=1) (through pipe_rasterizer_state) or supports lowering
depth_clamp in the client shader code (=2), for this the driver must
currently use TGSI.
depth clipping (through pipe_rasterizer_state).
* ``PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE``: Whether the driver is capable of
disabling depth clipping (through pipe_rasterizer_state) separately for
the near and far plane. If not, depth_clip_near and depth_clip_far will be

View File

@ -127,8 +127,6 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_DEPTH_CLIP_DISABLE:
if (vscreen->caps.caps.v1.bset.depth_clip_disable)
return 1;
if (vscreen->caps.caps.v2.host_feature_check_version >= 3)
return 2;
return 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return vscreen->caps.caps.v1.max_streamout_buffers;

View File

@ -457,8 +457,6 @@ files_libmesa = files(
'state_tracker/st_shader_cache.h',
'state_tracker/st_texture.c',
'state_tracker/st_texture.h',
'state_tracker/st_tgsi_lower_depth_clamp.c',
'state_tracker/st_tgsi_lower_depth_clamp.h',
'state_tracker/st_tgsi_lower_yuv.c',
'state_tracker/st_tgsi_lower_yuv.h',
'state_tracker/st_util.h',

View File

@ -296,10 +296,8 @@ st_update_rasterizer(struct st_context *st)
}
/* _NEW_TRANSFORM */
raster->depth_clip_near = st->clamp_frag_depth_in_shader ||
!ctx->Transform.DepthClampNear;
raster->depth_clip_far = st->clamp_frag_depth_in_shader ||
!ctx->Transform.DepthClampFar;
raster->depth_clip_near = !ctx->Transform.DepthClampNear;
raster->depth_clip_far = !ctx->Transform.DepthClampFar;
raster->depth_clamp = !raster->depth_clip_far;
raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);

View File

@ -168,11 +168,6 @@ st_update_fp( struct st_context *st )
st->ctx->Multisample.MinSampleShadingValue *
_mesa_geometric_samples(st->ctx->DrawBuffer) > 1;
key.lower_depth_clamp =
st->clamp_frag_depth_in_shader &&
(st->ctx->Transform.DepthClampNear ||
st->ctx->Transform.DepthClampFar);
if (stfp->ati_fs) {
key.fog = st->ctx->Fog._PackedEnabledMode;
@ -237,16 +232,6 @@ st_update_vp( struct st_context *st )
VARYING_SLOT_BFC0 |
VARYING_SLOT_BFC1));
key.lower_depth_clamp =
!st->gp && !st->tep &&
st->clamp_frag_depth_in_shader &&
(st->ctx->Transform.DepthClampNear ||
st->ctx->Transform.DepthClampFar);
if (key.lower_depth_clamp)
key.clip_negative_one_to_one =
st->ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE;
if (!st->ctx->GeometryProgram._Current &&
!st->ctx->TessEvalProgram._Current) {
/* _NEW_POINT */
@ -310,16 +295,6 @@ st_update_common_program(struct st_context *st, struct gl_program *prog,
VARYING_SLOT_BFC0 |
VARYING_SLOT_BFC1));
key.lower_depth_clamp =
(pipe_shader == PIPE_SHADER_GEOMETRY || !st->gp) &&
st->clamp_frag_depth_in_shader &&
(st->ctx->Transform.DepthClampNear ||
st->ctx->Transform.DepthClampFar);
if (key.lower_depth_clamp)
key.clip_negative_one_to_one =
st->ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE;
if (st->lower_ucp && st_user_clip_planes_enabled(st->ctx) &&
pipe_shader == PIPE_SHADER_GEOMETRY)
key.lower_ucp = st->ctx->Transform.ClipPlanesEnabled;

View File

@ -785,10 +785,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
ctx->Color._ClampFragmentColor;
rasterizer.half_pixel_center = 1;
rasterizer.bottom_edge_rule = 1;
rasterizer.depth_clip_near = st->clamp_frag_depth_in_shader ||
!ctx->Transform.DepthClampNear;
rasterizer.depth_clip_far = st->clamp_frag_depth_in_shader ||
!ctx->Transform.DepthClampFar;
rasterizer.depth_clip_near = !ctx->Transform.DepthClampNear;
rasterizer.depth_clip_far = !ctx->Transform.DepthClampFar;
rasterizer.depth_clamp = !rasterizer.depth_clip_far;
rasterizer.scissor = ctx->Scissor.EnableFlags;
cso_set_rasterizer(cso, &rasterizer);
@ -1275,34 +1273,6 @@ setup_sampler_swizzle(struct pipe_sampler_view *sv, GLenum format, GLenum type)
}
/**
* Compute the effective raster z position. This performs depth-clamping
* if needed.
*/
static float
get_effective_raster_z(struct gl_context *ctx)
{
float z = ctx->Current.RasterPos[2];
if (st_context(ctx)->clamp_frag_depth_in_shader) {
GLfloat depth_near;
GLfloat depth_far;
if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) {
depth_near = ctx->ViewportArray[0].Near;
depth_far = ctx->ViewportArray[0].Far;
} else {
depth_near = ctx->ViewportArray[0].Far;
depth_far = ctx->ViewportArray[0].Near;
}
if (ctx->Transform.DepthClampNear)
z = MAX2(z, depth_near);
if (ctx->Transform.DepthClampFar)
z = MIN2(z, depth_far);
}
return z;
}
/**
* Called via ctx->Driver.DrawPixels()
*/
@ -1429,7 +1399,7 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
num_sampler_view++;
}
draw_textured_quad(ctx, x, y, get_effective_raster_z(ctx),
draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
sv,
@ -1965,7 +1935,7 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
* textured quad with that texture.
*/
draw_textured_quad(ctx, dstx, dsty, get_effective_raster_z(ctx),
draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
sv,
num_sampler_view,

View File

@ -246,16 +246,6 @@ st_invalidate_state(struct gl_context *ctx)
ctx->Array.NewVertexElements = true;
}
if (st->clamp_frag_depth_in_shader && (new_state & _NEW_VIEWPORT)) {
if (ctx->GeometryProgram._Current)
st->dirty |= ST_NEW_GS_CONSTANTS;
else if (ctx->TessEvalProgram._Current)
st->dirty |= ST_NEW_TES_CONSTANTS;
else
st->dirty |= ST_NEW_VS_CONSTANTS;
st->dirty |= ST_NEW_FS_CONSTANTS;
}
/* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT_STATE)) {
st->dirty |= ST_NEW_VS_STATE;
@ -547,15 +537,7 @@ st_init_driver_flags(struct st_context *st)
f->NewFragClamp = ST_NEW_RASTERIZER;
}
if (st->clamp_frag_depth_in_shader) {
f->NewClipControl |= ST_NEW_VS_STATE | ST_NEW_GS_STATE |
ST_NEW_TES_STATE;
f->NewDepthClamp = ST_NEW_FS_STATE | ST_NEW_VS_STATE |
ST_NEW_GS_STATE | ST_NEW_TES_STATE;
} else {
f->NewDepthClamp = ST_NEW_RASTERIZER;
}
f->NewDepthClamp = ST_NEW_RASTERIZER;
if (st->lower_ucp)
f->NewClipPlaneEnable = ST_NEW_VS_STATE | ST_NEW_GS_STATE;
@ -783,9 +765,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
}
}
if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE) == 2)
st->clamp_frag_depth_in_shader = true;
/* called after _mesa_create_context/_mesa_init_point, fix default user
* settable max point size up
*/
@ -818,7 +797,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
/* Set which shader types can be compiled at link time. */
st->shader_has_one_variant[MESA_SHADER_VERTEX] =
st->has_shareable_shaders &&
!st->clamp_frag_depth_in_shader &&
!st->clamp_vert_color_in_shader &&
!st->lower_point_size &&
!st->lower_ucp;
@ -828,7 +806,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
!st->lower_flatshade &&
!st->lower_alpha_test &&
!st->clamp_frag_color_in_shader &&
!st->clamp_frag_depth_in_shader &&
!st->force_persample_in_shader &&
!st->lower_two_sided_color &&
!st->lower_texcoord_replace;
@ -836,14 +813,12 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] =
st->has_shareable_shaders &&
!st->clamp_frag_depth_in_shader &&
!st->clamp_vert_color_in_shader &&
!st->lower_point_size &&
!st->lower_ucp;
st->shader_has_one_variant[MESA_SHADER_GEOMETRY] =
st->has_shareable_shaders &&
!st->clamp_frag_depth_in_shader &&
!st->clamp_vert_color_in_shader &&
!st->lower_point_size &&
!st->lower_ucp;

View File

@ -137,7 +137,6 @@ struct st_context
GLboolean clamp_frag_color_in_shader;
GLboolean clamp_vert_color_in_shader;
boolean clamp_frag_depth_in_shader;
boolean has_stencil_export; /**< can do shader stencil export? */
boolean has_time_elapsed;
boolean has_etc1;

View File

@ -237,14 +237,7 @@ void st_init_limits(struct pipe_screen *screen,
if (!screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED))
pc->MaxUniformComponents -= 4;
if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE) == 2)
pc->MaxUniformComponents -= 4;
} else if (sh == PIPE_SHADER_FRAGMENT) {
if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE) == 2)
pc->MaxUniformComponents -= 4;
if (!screen->get_param(screen, PIPE_CAP_ALPHA_TEST))
pc->MaxUniformComponents -= 4;
}

View File

@ -61,7 +61,6 @@
#include "st_cb_bitmap.h"
#include "st_cb_drawpixels.h"
#include "st_context.h"
#include "st_tgsi_lower_depth_clamp.h"
#include "st_tgsi_lower_yuv.h"
#include "st_program.h"
#include "st_atifs_to_nir.h"
@ -756,9 +755,6 @@ lower_ucp(struct st_context *st,
}
}
static const gl_state_index16 depth_range_state[STATE_LENGTH] =
{ STATE_DEPTH_RANGE };
static struct st_common_variant *
st_create_common_variant(struct st_context *st,
struct st_program *stp,
@ -881,18 +877,6 @@ st_create_common_variant(struct st_context *st,
}
}
if (key->lower_depth_clamp) {
unsigned depth_range_const =
_mesa_add_state_reference(params, depth_range_state);
const struct tgsi_token *tokens;
tokens = st_tgsi_lower_depth_clamp(state.tokens, depth_range_const,
key->clip_negative_one_to_one);
if (tokens != state.tokens)
tgsi_free_tokens(state.tokens);
state.tokens = tokens;
}
if (ST_DEBUG & DEBUG_PRINT_IR)
tgsi_dump(state.tokens, 0);
@ -975,12 +959,10 @@ st_get_common_variant(struct st_context *st,
if (!v) {
if (stp->variants != NULL) {
_mesa_perf_debug(st->ctx, MESA_DEBUG_SEVERITY_MEDIUM,
"Compiling %s shader variant (%s%s%s%s%s%s%s%s)",
"Compiling %s shader variant (%s%s%s%s%s%s)",
_mesa_shader_stage_to_string(stp->Base.info.stage),
key->passthrough_edgeflags ? "edgeflags," : "",
key->clamp_color ? "clamp_color," : "",
key->lower_depth_clamp ? "depth_clamp," : "",
key->clip_negative_one_to_one ? "clip_negative_one," : "",
key->export_point_size ? "point_size," : "",
key->lower_ucp ? "ucp," : "",
key->is_draw_shader ? "draw," : "",
@ -1634,15 +1616,6 @@ st_create_fp_variant(struct st_context *st,
}
}
if (key->lower_depth_clamp) {
unsigned depth_range_const = _mesa_add_state_reference(params, depth_range_state);
const struct tgsi_token *tokens;
tokens = st_tgsi_lower_depth_clamp_fs(state.tokens, depth_range_const);
if (state.tokens != stfp->state.tokens)
tgsi_free_tokens(state.tokens);
state.tokens = tokens;
}
if (ST_DEBUG & DEBUG_PRINT_IR)
tgsi_dump(state.tokens, 0);
@ -1679,7 +1652,7 @@ st_get_fp_variant(struct st_context *st,
if (stfp->variants != NULL) {
_mesa_perf_debug(st->ctx, MESA_DEBUG_SEVERITY_MEDIUM,
"Compiling fragment shader variant (%s%s%s%s%s%s%s%s%s%s%s%s%s%s)",
"Compiling fragment shader variant (%s%s%s%s%s%s%s%s%s%s%s%s%s)",
key->bitmap ? "bitmap," : "",
key->drawpixels ? "drawpixels," : "",
key->scaleAndBias ? "scale_bias," : "",
@ -1687,7 +1660,6 @@ st_get_fp_variant(struct st_context *st,
key->clamp_color ? "clamp_color," : "",
key->persample_shading ? "persample_shading," : "",
key->fog ? "fog," : "",
key->lower_depth_clamp ? "depth_clamp," : "",
key->lower_two_sided_color ? "twoside," : "",
key->lower_flatshade ? "flatshade," : "",
key->lower_texcoord_replace ? "texcoord_replace," : "",

View File

@ -157,9 +157,6 @@ struct st_fp_variant_key
/** needed for ATI_fragment_shader */
GLuint fog:2;
/** for ARB_depth_clamp */
GLuint lower_depth_clamp:1;
/** for OpenGL 1.0 on modern hardware */
GLuint lower_two_sided_color:1;
@ -221,10 +218,6 @@ struct st_common_variant_key
/** for ARB_color_buffer_float */
bool clamp_color;
/** both for ARB_depth_clamp */
bool lower_depth_clamp;
bool clip_negative_one_to_one;
/** lower glPointSize to gl_PointSize */
boolean export_point_size;

View File

@ -1,409 +0,0 @@
/*
* Copyright © 2018 Collabora Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "st_tgsi_lower_depth_clamp.h"
#include "tgsi/tgsi_transform.h"
#include "tgsi/tgsi_scan.h"
struct tgsi_depth_clamp_transform {
struct tgsi_transform_context base;
struct tgsi_shader_info info;
int depth_range_const;
int next_generic;
int imm;
int depth_var;
int pos_input;
int pos_output;
int pos_input_temp;
int pos_output_temp;
int depth_range_corrected;
bool depth_clip_minus_one_to_one;
};
static inline struct tgsi_depth_clamp_transform *
tgsi_depth_clamp_transform(struct tgsi_transform_context *tctx)
{
return (struct tgsi_depth_clamp_transform *)tctx;
}
static void
transform_decl(struct tgsi_transform_context *tctx,
struct tgsi_full_declaration *decl)
{
struct tgsi_depth_clamp_transform *ctx = tgsi_depth_clamp_transform(tctx);
/* find the next generic index usable for our inserted varying */
if (ctx->info.processor == PIPE_SHADER_FRAGMENT) {
if (decl->Declaration.File == TGSI_FILE_INPUT &&
decl->Semantic.Name == TGSI_SEMANTIC_GENERIC)
ctx->next_generic = MAX2(ctx->next_generic, decl->Semantic.Index + 1);
} else {
if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
decl->Semantic.Name == TGSI_SEMANTIC_GENERIC)
ctx->next_generic = MAX2(ctx->next_generic, decl->Semantic.Index + 1);
}
if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
decl->Semantic.Name == TGSI_SEMANTIC_POSITION) {
assert(decl->Semantic.Index == 0);
ctx->pos_output = decl->Range.First;
} else if (decl->Declaration.File == TGSI_FILE_INPUT &&
decl->Semantic.Name == TGSI_SEMANTIC_POSITION) {
assert(decl->Semantic.Index == 0);
if (ctx->info.processor == PIPE_SHADER_FRAGMENT)
ctx->pos_input = decl->Range.First;
}
tctx->emit_declaration(tctx, decl);
}
static void
prolog_common(struct tgsi_depth_clamp_transform *ctx)
{
assert(ctx->depth_range_const >= 0);
if (ctx->info.const_file_max[0] < ctx->depth_range_const)
tgsi_transform_const_decl(&ctx->base, ctx->depth_range_const,
ctx->depth_range_const);
/* declare a temp for the position-output */
ctx->pos_output_temp = ctx->info.file_max[TGSI_FILE_TEMPORARY] + 1;
tgsi_transform_temp_decl(&ctx->base, ctx->pos_output_temp);
}
static void
prolog_last_vertex_stage(struct tgsi_transform_context *tctx)
{
struct tgsi_depth_clamp_transform *ctx = tgsi_depth_clamp_transform(tctx);
prolog_common(ctx);
ctx->imm = ctx->info.immediate_count;
tgsi_transform_immediate_decl(tctx, 0.5, 0.0, 0.0, 0.0);
/* declare the output */
ctx->depth_var = ctx->info.num_outputs;
tgsi_transform_output_decl(tctx, ctx->depth_var,
TGSI_SEMANTIC_GENERIC,
ctx->next_generic,
TGSI_INTERPOLATE_LINEAR);
}
static void
epilog_last_vertex_stage(struct tgsi_transform_context *tctx)
{
struct tgsi_depth_clamp_transform *ctx = tgsi_depth_clamp_transform(tctx);
int mad_dst_file = TGSI_FILE_TEMPORARY;
int mad_dst_index = ctx->pos_output_temp;
if (!ctx->depth_clip_minus_one_to_one) {
mad_dst_file = TGSI_FILE_OUTPUT;
mad_dst_index = ctx->depth_var;
}
/* move from temp-register to output */
tgsi_transform_op1_inst(tctx, TGSI_OPCODE_MOV,
TGSI_FILE_OUTPUT, ctx->pos_output,
TGSI_WRITEMASK_XYZW,
TGSI_FILE_TEMPORARY, ctx->pos_output_temp);
/* Set gl_position.z to 0.0 to avoid clipping */
tgsi_transform_op1_swz_inst(tctx, TGSI_OPCODE_MOV,
TGSI_FILE_OUTPUT, ctx->pos_output,
TGSI_WRITEMASK_Z,
TGSI_FILE_IMMEDIATE, ctx->imm,
TGSI_SWIZZLE_Y);
/* Evaluate and pass true depth value in depthRange terms */
/* z = gl_Position.z / gl_Position.w */
struct tgsi_full_instruction inst;
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_DIV;
inst.Instruction.NumDstRegs = 1;
inst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst.Dst[0].Register.Index = ctx->pos_output_temp;
inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
inst.Instruction.NumSrcRegs = 2;
tgsi_transform_src_reg_xyzw(&inst.Src[0], TGSI_FILE_TEMPORARY, ctx->pos_output_temp);
tgsi_transform_src_reg_xyzw(&inst.Src[1], TGSI_FILE_TEMPORARY, ctx->pos_output_temp);
inst.Src[0].Register.SwizzleX =
inst.Src[0].Register.SwizzleY =
inst.Src[0].Register.SwizzleZ =
inst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Z;
inst.Src[1].Register.SwizzleX =
inst.Src[1].Register.SwizzleY =
inst.Src[1].Register.SwizzleZ =
inst.Src[1].Register.SwizzleW = TGSI_SWIZZLE_W;
tctx->emit_instruction(tctx, &inst);
/* OpenGL Core Profile 4.5 - 13.6.1
* The vertex's windows z coordinate zw is given by zw = s * z + b.
*
* * With clip control depth mode ZERO_TO_ONE
* s = f - n, b = n, and hence
*
* zw_0_1 = z * gl_DepthRange.diff + gl_DepthRange.near
*/
tgsi_transform_op3_swz_inst(tctx, TGSI_OPCODE_MAD,
mad_dst_file, mad_dst_index,
TGSI_WRITEMASK_X,
TGSI_FILE_TEMPORARY, ctx->pos_output_temp,
TGSI_SWIZZLE_X,
false,
TGSI_FILE_CONSTANT, ctx->depth_range_const,
TGSI_SWIZZLE_Z,
TGSI_FILE_CONSTANT, ctx->depth_range_const,
TGSI_SWIZZLE_X);
/* If clip control depth mode is NEGATIVE_ONE_TO_ONE, then
* s = 0.5 * (f - n), b = 0.5 * (n + f), and hence
*
* zw_m1_1 = 0.5 * (zw_01 + gl_DepthRange.far)
*/
if (ctx->depth_clip_minus_one_to_one) {
/* z += gl_DepthRange.far */
tgsi_transform_op2_swz_inst(tctx, TGSI_OPCODE_ADD,
TGSI_FILE_TEMPORARY, ctx->pos_output_temp,
TGSI_WRITEMASK_X,
TGSI_FILE_TEMPORARY, ctx->pos_output_temp,
TGSI_SWIZZLE_X,
TGSI_FILE_CONSTANT, ctx->depth_range_const,
TGSI_SWIZZLE_Y, false);
/* z *= 0.5 */
tgsi_transform_op2_swz_inst(tctx, TGSI_OPCODE_MUL,
TGSI_FILE_OUTPUT, ctx->depth_var,
TGSI_WRITEMASK_X,
TGSI_FILE_TEMPORARY, ctx->pos_output_temp,
TGSI_SWIZZLE_X,
TGSI_FILE_IMMEDIATE, ctx->imm,
TGSI_SWIZZLE_X, false);
}
}
static void
prolog_fs(struct tgsi_transform_context *tctx)
{
struct tgsi_depth_clamp_transform *ctx = tgsi_depth_clamp_transform(tctx);
prolog_common(ctx);
ctx->depth_range_corrected = ctx->info.file_max[TGSI_FILE_TEMPORARY] + 2;
tgsi_transform_temp_decl(tctx, ctx->depth_range_corrected);
/* declare the input */
ctx->depth_var = ctx->info.num_inputs;
tgsi_transform_input_decl(tctx, ctx->depth_var,
TGSI_SEMANTIC_GENERIC,
ctx->next_generic,
TGSI_INTERPOLATE_LINEAR);
/* declare the output */
if (ctx->pos_output < 0) {
ctx->pos_output = ctx->info.num_outputs;
tgsi_transform_output_decl(tctx, ctx->pos_output,
TGSI_SEMANTIC_POSITION,
0,
TGSI_INTERPOLATE_LINEAR);
}
if (ctx->info.reads_z) {
ctx->pos_input_temp = ctx->info.file_max[TGSI_FILE_TEMPORARY] + 3;
tgsi_transform_temp_decl(tctx, ctx->pos_input_temp);
assert(ctx->pos_input_temp >= 0);
/* copy normal position */
tgsi_transform_op1_inst(tctx, TGSI_OPCODE_MOV,
TGSI_FILE_TEMPORARY, ctx->pos_input_temp,
TGSI_WRITEMASK_XYZW,
TGSI_FILE_INPUT, ctx->pos_input);
/* replace z-component with varying */
tgsi_transform_op1_swz_inst(tctx, TGSI_OPCODE_MOV,
TGSI_FILE_TEMPORARY, ctx->pos_input_temp,
TGSI_WRITEMASK_Z,
TGSI_FILE_INPUT, ctx->depth_var,
TGSI_SWIZZLE_X);
}
}
static void
epilog_fs(struct tgsi_transform_context *tctx)
{
struct tgsi_depth_clamp_transform *ctx = tgsi_depth_clamp_transform(tctx);
unsigned src0_file = TGSI_FILE_INPUT;
unsigned src0_index = ctx->depth_var;
unsigned src0_swizzle = TGSI_SWIZZLE_X;
if (ctx->info.writes_z) {
src0_file = TGSI_FILE_TEMPORARY;
src0_index = ctx->pos_output_temp;
src0_swizzle = TGSI_SWIZZLE_Z;
}
/* it is possible to have gl_DepthRange.near > gl_DepthRange.far, so first
* we have to sort the two */
tgsi_transform_op2_swz_inst(tctx, TGSI_OPCODE_MIN,
TGSI_FILE_TEMPORARY, ctx->depth_range_corrected,
TGSI_WRITEMASK_X,
TGSI_FILE_CONSTANT, ctx->depth_range_const,
TGSI_SWIZZLE_X,
TGSI_FILE_CONSTANT, ctx->depth_range_const,
TGSI_SWIZZLE_Y,
false);
tgsi_transform_op2_swz_inst(tctx, TGSI_OPCODE_MAX,
TGSI_FILE_TEMPORARY, ctx->depth_range_corrected,
TGSI_WRITEMASK_Y,
TGSI_FILE_CONSTANT, ctx->depth_range_const,
TGSI_SWIZZLE_X,
TGSI_FILE_CONSTANT, ctx->depth_range_const,
TGSI_SWIZZLE_Y,
false);
/* gl_FragDepth = max(gl_FragDepth, min(gl_DepthRange.near, gl_DepthRange.far)) */
tgsi_transform_op2_swz_inst(tctx, TGSI_OPCODE_MAX,
TGSI_FILE_TEMPORARY, ctx->pos_output_temp,
TGSI_WRITEMASK_X,
src0_file, src0_index, src0_swizzle,
TGSI_FILE_TEMPORARY, ctx->depth_range_corrected,
TGSI_SWIZZLE_X, false);
/* gl_FragDepth = min(gl_FragDepth, max(gl_DepthRange.near, gl_DepthRange.far)) */
tgsi_transform_op2_swz_inst(tctx, TGSI_OPCODE_MIN,
TGSI_FILE_OUTPUT, ctx->pos_output,
TGSI_WRITEMASK_Z,
TGSI_FILE_TEMPORARY, ctx->pos_output_temp,
TGSI_SWIZZLE_X,
TGSI_FILE_TEMPORARY, ctx->depth_range_corrected,
TGSI_SWIZZLE_Y, false);
}
static void
transform_instr(struct tgsi_transform_context *tctx,
struct tgsi_full_instruction *inst)
{
struct tgsi_depth_clamp_transform *ctx = tgsi_depth_clamp_transform(tctx);
if (ctx->pos_output >= 0) {
/* replace writes to gl_Position / gl_FragDepth with a temp-variable
*/
for (int i = 0; i < inst->Instruction.NumDstRegs; ++i) {
if (inst->Dst[i].Register.File == TGSI_FILE_OUTPUT &&
inst->Dst[i].Register.Index == ctx->pos_output) {
inst->Dst[i].Register.File = TGSI_FILE_TEMPORARY;
inst->Dst[i].Register.Index = ctx->pos_output_temp;
}
}
}
if (ctx->info.reads_z) {
/* replace reads from gl_FragCoord with temp-variable
*/
assert(ctx->pos_input_temp >= 0);
for (int i = 0; i < inst->Instruction.NumSrcRegs; ++i) {
if (inst->Src[i].Register.File == TGSI_FILE_INPUT &&
inst->Src[i].Register.Index == ctx->pos_input) {
inst->Src[i].Register.File = TGSI_FILE_TEMPORARY;
inst->Src[i].Register.Index = ctx->pos_input_temp;
}
}
}
/* In a GS each we have to add the z-write opilog for each emit
*/
if (ctx->info.processor == PIPE_SHADER_GEOMETRY &&
inst->Instruction.Opcode == TGSI_OPCODE_EMIT)
epilog_last_vertex_stage(tctx);
tctx->emit_instruction(tctx, inst);
}
const struct tgsi_token *
st_tgsi_lower_depth_clamp(const struct tgsi_token *tokens,
int depth_range_const,
bool clip_negative_one_to_one)
{
struct tgsi_depth_clamp_transform ctx;
struct tgsi_token *newtoks;
int newlen;
memset(&ctx, 0, sizeof(ctx));
tgsi_scan_shader(tokens, &ctx.info);
/* we only want to do this for the fragment shader, and the shader-stage
* right before it, but in the first pass there might be no "next" shader
*/
if (ctx.info.processor != PIPE_SHADER_FRAGMENT &&
ctx.info.processor != PIPE_SHADER_GEOMETRY &&
ctx.info.processor != PIPE_SHADER_VERTEX &&
ctx.info.processor != PIPE_SHADER_TESS_EVAL &&
(ctx.info.properties[TGSI_PROPERTY_NEXT_SHADER] > PIPE_SHADER_VERTEX &&
(ctx.info.properties[TGSI_PROPERTY_NEXT_SHADER] != PIPE_SHADER_FRAGMENT))) {
return tokens;
}
ctx.base.transform_declaration = transform_decl;
ctx.base.transform_instruction = transform_instr;
if (ctx.info.processor == PIPE_SHADER_FRAGMENT) {
ctx.base.prolog = prolog_fs;
ctx.base.epilog = epilog_fs;
} else {
ctx.base.prolog = prolog_last_vertex_stage;
ctx.base.epilog = epilog_last_vertex_stage;
}
ctx.pos_output = ctx.pos_input = -1;
ctx.depth_range_const = depth_range_const;
ctx.depth_clip_minus_one_to_one = clip_negative_one_to_one;
/* We add approximately 30 tokens per Z write, so add this per vertex in
* a GS and some additional tokes for VS and TES
*/
newlen = tgsi_num_tokens(tokens) +
30 * ctx.info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] +
120;
newtoks = tgsi_alloc_tokens(newlen);
if (!newtoks)
return tokens;
tgsi_transform_shader(tokens, newtoks, newlen, &ctx.base);
return newtoks;
}
const struct tgsi_token *
st_tgsi_lower_depth_clamp_fs(const struct tgsi_token *tokens,
int depth_range_const)
{
return st_tgsi_lower_depth_clamp(tokens, depth_range_const, false);
}

View File

@ -1,39 +0,0 @@
/*
* Copyright © 2018 Collabora Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef ST_TGSI_LOWER_DEPTH_CLAMP_H
#define ST_TGSI_LOWER_DEPTH_CLAMP_H
#include <stdbool.h>
struct tgsi_token;
const struct tgsi_token *
st_tgsi_lower_depth_clamp(const struct tgsi_token *tokens,
int depth_range_const,
bool clip_negative_one_to_one);
const struct tgsi_token *
st_tgsi_lower_depth_clamp_fs(const struct tgsi_token *tokens,
int depth_range_const);
#endif /* ST_TGSI_LOWER_DEPTH_CLAMP_H */