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zink: always update shader variants when rebinding a gfx program
the variant data may have changed in the meanwhile, so do a pass to ensure that the correct variant is used cc: mesa-stable fixes caselist: dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_rbo Acked-by: Emma Anholt <emma@anholt.net> Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15226>
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@ -215,6 +215,8 @@ update_gfx_program(struct zink_context *ctx)
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prog = (struct zink_gfx_program*)entry->data;
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u_foreach_bit(stage, prog->stages_present & ~ctx->dirty_shader_stages)
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ctx->gfx_pipeline_state.modules[stage] = prog->modules[stage]->shader;
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/* ensure variants are always updated if keys have changed since last use */
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ctx->dirty_shader_stages |= prog->stages_present;
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} else {
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ctx->dirty_shader_stages |= bits;
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prog = zink_create_gfx_program(ctx, ctx->gfx_stages, ctx->gfx_pipeline_state.vertices_per_patch + 1);
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