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zink: emit fb attachment barriers inline during renderpass start
we don't need a separate function for this Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11130>
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@ -1504,24 +1504,6 @@ get_framebuffer(struct zink_context *ctx)
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return fb;
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}
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static void
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framebuffer_state_buffer_barriers_setup(struct zink_context *ctx,
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const struct pipe_framebuffer_state *state, struct zink_batch *batch)
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{
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for (int i = 0; i < state->nr_cbufs; i++) {
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struct pipe_surface *surf = state->cbufs[i];
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if (!surf)
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surf = ctx->framebuffer->null_surface;
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struct zink_resource *res = zink_resource(surf->texture);
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zink_resource_image_barrier(ctx, NULL, res, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, 0);
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}
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if (state->zsbuf) {
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struct zink_resource *res = zink_resource(state->zsbuf->texture);
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zink_resource_image_barrier(ctx, NULL, res, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, 0);
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}
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}
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static void
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setup_framebuffer(struct zink_context *ctx)
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{
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@ -1611,6 +1593,12 @@ begin_render_pass(struct zink_context *ctx)
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struct zink_surface *surf = zink_surface(ctx->framebuffer->surfaces[i]);
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zink_batch_reference_resource_rw(batch, zink_resource(surf->base.texture), true);
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zink_batch_reference_surface(batch, surf);
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VkImageLayout layout = i == ctx->framebuffer->state.num_attachments - 1 && fb_state->zsbuf ?
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL :
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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struct zink_resource *res = zink_resource(surf->base.texture);
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zink_resource_image_barrier(ctx, NULL, res, layout, 0, 0);
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}
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}
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@ -1625,7 +1613,6 @@ zink_begin_render_pass(struct zink_context *ctx, struct zink_batch *batch)
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{
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setup_framebuffer(ctx);
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assert(ctx->gfx_pipeline_state.render_pass);
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framebuffer_state_buffer_barriers_setup(ctx, &ctx->fb_state, batch);
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unsigned clear_buffers = begin_render_pass(ctx);
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if (ctx->render_condition.query)
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