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llvmpipe: simple texture barrier implementation.
Just flush. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4774>
This commit is contained in:
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870b6a6050
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@ -738,150 +738,6 @@ spec/arb_stencil_texturing/glblitframebuffer corrupts state/gl_texture_2d_multis
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spec/arb_stencil_texturing/glblitframebuffer corrupts state/gl_texture_2d_multisample_array: fail
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spec/arb_tessellation_shader/arb_tessellation_shader-immediate-mode-draw-patches: skip
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spec/arb_tessellation_shader/arb_tessellation_shader-tes-gs-max-output -small -scan 1 50: fail
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 128 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 128 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 128 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 128 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 128 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 128 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 64 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 64 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 64 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 64 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 64 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 64 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 8 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 8 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 8 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 8 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 8 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 1 8 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 128 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 128 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 128 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 128 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 128 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 128 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 64 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 64 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 64 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 64 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 64 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 64 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 8 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 8 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 8 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 8 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 8 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 1 8 8 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 128 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 128 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 128 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 128 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 128 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 128 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 64 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 64 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 64 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 64 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 64 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 64 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 8 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 8 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 8 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 8 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 8 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 1 8 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 128 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 128 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 128 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 128 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 128 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 128 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 64 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 64 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 64 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 64 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 64 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 64 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 8 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 8 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 8 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 8 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 8 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 32 42 8 8 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 128 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 128 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 128 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 128 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 128 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 128 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 64 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 64 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 64 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 64 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 64 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 64 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 8 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 8 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 8 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 8 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 8 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 1 8 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 128 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 128 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 128 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 128 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 128 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 128 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 64 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 64 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 64 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 64 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 64 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 64 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 8 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 8 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 8 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 8 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 8 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 1 8 8 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 128 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 128 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 128 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 128 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 128 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 128 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 64 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 64 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 64 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 64 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 64 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 64 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 8 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 8 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 8 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 8 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 8 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 1 8 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 128 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 128 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 128 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 128 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 128 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 128 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 64 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 64 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 64 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 64 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 64 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 64 8: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 1: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 2: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 3: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 4: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 8: skip
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spec/arb_texture_buffer_object/indexed: skip
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spec/arb_texture_buffer_object/negative-unsupported: skip
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spec/arb_texture_compression_bptc/bptc-float-modes: fail
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@ -1982,8 +1838,6 @@ spec/nv_fragment_program_option/fp-condition_codes-01: skip
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spec/nv_fragment_program_option/fp-rfl: skip
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spec/nv_fragment_program_option/fp-set-02: skip
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spec/nv_fragment_program_option/fp-unpack-01: skip
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spec/nv_texture_barrier/arb_texture_barrier-texture-halves-ping-pong-operation-chain: skip
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spec/nv_texture_barrier/blending-in-shader: skip
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spec/nv_vertex_program2_option/vp-address-03: skip
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spec/nv_vertex_program2_option/vp-address-05: skip
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spec/nv_vertex_program2_option/vp-address-06: skip
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@ -2081,10 +1935,10 @@ wgl/wgl-sanity: skip
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summary:
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name: results
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---- --------
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pass: 19539
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pass: 19685
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fail: 246
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crash: 0
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skip: 1814
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skip: 1668
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timeout: 0
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warn: 2
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incomplete: 0
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@ -220,7 +220,7 @@ GL 4.5, GLSL 4.50 -- all DONE: nvc0, r600, radeonsi
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GL_ARB_direct_state_access DONE (all drivers)
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GL_ARB_get_texture_sub_image DONE (all drivers)
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GL_ARB_shader_texture_image_samples DONE (i965, nv50, virgl)
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GL_ARB_texture_barrier DONE (freedreno, i965, nv50, virgl)
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GL_ARB_texture_barrier DONE (freedreno, i965, nv50, llvmpipe, virgl)
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GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
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GL_KHR_robustness DONE (freedreno, i965, virgl)
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GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
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@ -131,6 +131,12 @@ llvmpipe_render_condition(struct pipe_context *pipe,
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llvmpipe->render_cond_cond = condition;
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}
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static void
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llvmpipe_texture_barrier(struct pipe_context *pipe, unsigned flags)
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{
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llvmpipe_flush(pipe, NULL, __FUNCTION__);
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}
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struct pipe_context *
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llvmpipe_create_context(struct pipe_screen *screen, void *priv,
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unsigned flags)
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@ -159,6 +165,7 @@ llvmpipe_create_context(struct pipe_screen *screen, void *priv,
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llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
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llvmpipe->pipe.clear = llvmpipe_clear;
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llvmpipe->pipe.flush = do_flush;
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llvmpipe->pipe.texture_barrier = llvmpipe_texture_barrier;
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llvmpipe->pipe.render_condition = llvmpipe_render_condition;
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@ -194,9 +194,8 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
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case PIPE_CAP_MAX_TEXEL_OFFSET:
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return 31;
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case PIPE_CAP_CONDITIONAL_RENDER:
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return 1;
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case PIPE_CAP_TEXTURE_BARRIER:
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return 0;
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return 1;
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case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
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case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
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return 16*4;
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