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docs: more code-tags in llvmpipe.html
This makes the article a bit easier to read. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
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@ -47,7 +47,7 @@ It's the fastest software rasterizer for Mesa.
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built with LLVM version 4.0 or later.
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</p>
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<p>
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See /proc/cpuinfo to know what your CPU supports.
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See <code>/proc/cpuinfo</code> to know what your CPU supports.
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</p>
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</li>
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<li>
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@ -73,8 +73,9 @@ It's the fastest software rasterizer for Mesa.
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<p>
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For Windows you will need to build LLVM from source with MSVC or MINGW
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(either natively or through cross compilers) and CMake, and set the LLVM
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environment variable to the directory you installed it to.
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(either natively or through cross compilers) and CMake, and set the
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<code>LLVM</code> environment variable to the directory you installed
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it to.
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LLVM will be statically linked, so when building on MSVC it needs to be
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built with a matching CRT as Mesa, and you'll need to pass
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@ -103,8 +104,8 @@ It's the fastest software rasterizer for Mesa.
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</table>
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<p>
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You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
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to cmake.
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You can build only the x86 target by passing
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<code>-DLLVM_TARGETS_TO_BUILD=X86</code> to cmake.
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</p>
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</li>
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@ -143,7 +144,8 @@ For Windows the procedure is similar except the target:
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<h3>Linux</h3>
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<p>On Linux, building will create a drop-in alternative for libGL.so into</p>
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<p>On Linux, building will create a drop-in alternative for
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<code>libGL.so</code> into</p>
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<pre>
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build/foo/gallium/targets/libgl-xlib/libGL.so
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@ -153,10 +155,12 @@ or
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lib/gallium/libGL.so
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</pre>
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<p>To use it set the LD_LIBRARY_PATH environment variable accordingly.</p>
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<p>To use it set the <code>LD_LIBRARY_PATH</code> environment variable
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accordingly.</p>
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<p>For performance evaluation pass build=release to scons, and use the corresponding
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lib directory without the "-debug" suffix.</p>
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<p>For performance evaluation pass <code>build=release</code> to scons,
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and use the corresponding lib directory without the <code>-debug</code>
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suffix.</p>
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<h3>Windows</h3>
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@ -177,7 +181,9 @@ any OpenGL drivers):
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</p>
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<ul>
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<li><p>copy build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll to C:\Windows\SysWOW64\mesadrv.dll</p></li>
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<li><p>copy <code>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll</code>
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to <code>C:\Windows\SysWOW64\mesadrv.dll</code>
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</p></li>
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<li><p>load this registry settings:</p>
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<pre>REGEDIT4
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@ -220,10 +226,11 @@ On Linux, it is possible to have symbol resolution of JIT code with <a href="htt
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</pre>
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<p>
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When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
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symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
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which can be used by the bin/perf-annotate-jit.py script to produce disassembly of
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the generated code annotated with the samples.
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When run inside Linux perf, llvmpipe will create a
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<code>/tmp/perf-XXXXX.map</code> file with symbol address table. It also
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dumps assembly code to <code>/tmp/perf-XXXXX.map.asm</code>, which can be
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used by the <code>bin/perf-annotate-jit.py</code> script to produce
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disassembly of the generated code annotated with the samples.
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</p>
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<p>You can obtain a call graph via
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@ -234,13 +241,13 @@ the generated code annotated with the samples.
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<p>
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Building will also create several unit tests in
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build/linux-???-debug/gallium/drivers/llvmpipe:
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<code>build/linux-???-debug/gallium/drivers/llvmpipe</code>:
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</p>
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<ul>
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<li> lp_test_blend: blending
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<li> lp_test_conv: SIMD vector conversion
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<li> lp_test_format: pixel unpacking/packing
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<li> <code>lp_test_blend</code>: blending
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<li> <code>lp_test_conv</code>: SIMD vector conversion
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<li> <code>lp_test_format</code>: pixel unpacking/packing
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</ul>
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<p>
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@ -257,20 +264,22 @@ for later analysis, e.g.:
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<ul>
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<li>
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When looking at this code for the first time, start in lp_state_fs.c, and
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then skim through the lp_bld_* functions called there, and the comments
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at the top of the lp_bld_*.c functions.
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then skim through the <code>lp_bld_*</code> functions called there, and
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the comments at the top of the <code>lp_bld_*.c</code> functions.
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</li>
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<li>
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The driver-independent parts of the LLVM / Gallium code are found in
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src/gallium/auxiliary/gallivm/. The filenames and function prefixes
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need to be renamed from "lp_bld_" to something else though.
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<code>src/gallium/auxiliary/gallivm/</code>. The filenames and function
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prefixes need to be renamed from <code>lp_bld_</code> to something else
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though.
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</li>
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<li>
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We use LLVM-C bindings for now. They are not documented, but follow the C++
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interfaces very closely, and appear to be complete enough for code
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generation. See
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<a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
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this stand-alone example</a>. See the llvm-c/Core.h file for reference.
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this stand-alone example</a>. See the <code>llvm-c/Core.h</code> file for
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reference.
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</li>
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</ul>
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