doc: document spilling options accepted by INTEL_DEBUG

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Iago Toral Quiroga 2016-03-18 08:39:23 +01:00
parent b72156c8e0
commit 8f45691cda

View File

@ -164,6 +164,8 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
<li>vec4 - force vec4 mode in vertex shader</li>
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
</ul>
</ul>