asahi: fix a few typos

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21947>
This commit is contained in:
Eric Engestrom 2023-03-16 07:51:57 +00:00 committed by Marge Bot
parent b6878d456f
commit 8e6ac35658
8 changed files with 15 additions and 15 deletions

View File

@ -436,7 +436,7 @@ agx_write_sample_mask_1(agx_builder *b)
{
if (b->shader->nir->info.fs.uses_discard && !b->shader->did_sample_mask) {
/* If the shader uses discard, the sample mask must be written by the
* shader on all exeuction paths. If we've reached the end of the shader,
* shader on all execution paths. If we've reached the end of the shader,
* we are therefore still active and need to write a full sample mask.
* TODO: interactions with MSAA and gl_SampleMask writes
*/
@ -2020,7 +2020,7 @@ agx_remap_varyings_vs(nir_shader *nir, struct agx_varyings_vs *varyings)
{
unsigned base = 0;
/* Initalize to "nothing is written" */
/* Initialize to "nothing is written" */
for (unsigned i = 0; i < ARRAY_SIZE(varyings->slots); ++i)
varyings->slots[i] = ~0;

View File

@ -375,7 +375,7 @@ op("phi", _, srcs = VARIABLE)
op("unit_test", _, dests = 0, srcs = 1, can_eliminate = False)
# Like mov, but takes a register and can only appear at the start. Gauranteed
# Like mov, but takes a register and can only appear at the start. Guaranteed
# to be coalesced during RA, rather than lowered to a real move.
op("preload", _, srcs = 1)

View File

@ -30,7 +30,7 @@ hash_instr(const void *data)
const agx_instr *I = data;
uint32_t hash = 0;
/* Explcitly skip destinations, except for size and type */
/* Explicitly skip destinations, except for size and type */
agx_foreach_dest(I, d) {
hash = HASH(hash, ((uint32_t)I->dest[d].type) |
(((uint32_t)I->dest[d].size) << 16));

View File

@ -52,7 +52,7 @@ tib_impl(nir_builder *b, nir_instr *instr, void *data)
/* Only write components that actually exist */
uint16_t write_mask = BITFIELD_MASK(comps);
/* Delete stores to nonexistant render targets */
/* Delete stores to nonexistent render targets */
if (logical_format == PIPE_FORMAT_NONE)
return NIR_LOWER_INSTR_PROGRESS_REPLACE;
@ -104,7 +104,7 @@ tib_impl(nir_builder *b, nir_instr *instr, void *data)
} else {
uint8_t bit_size = nir_dest_bit_size(intr->dest);
/* Loads from non-existant render targets are undefined in NIR but not
/* Loads from non-existent render targets are undefined in NIR but not
* possible to encode in the hardware, delete them.
*/
if (logical_format == PIPE_FORMAT_NONE)

View File

@ -787,7 +787,7 @@
<!-- Conditional branching and function calls may be supported, see the
STREAM_LINK0 struct in mesa/src/imagination/csbgen/rogue_vdm.xml for a
probable dfinition -->
probable definition -->
<struct name="VDM Stream Link" size="8">
<field name="Target hi" size="8" start="0" type="hex"/>
<field name="Block Type" size="3" start="29" type="VDM Block Type" default="Stream Link"/>

View File

@ -292,7 +292,7 @@ agxdecode_stateful(uint64_t va, const char *label, decode_cmd decoder,
bool verbose, void *data)
{
struct agx_bo *alloc = agxdecode_find_mapped_gpu_mem_containing(va);
assert(alloc != NULL && "nonexistant object");
assert(alloc != NULL && "nonexistent object");
fprintf(agxdecode_dump_stream, "%s (%" PRIx64 ", handle %u)\n", label, va,
alloc->handle);
fflush(agxdecode_dump_stream);
@ -593,7 +593,7 @@ agxdecode_vdm(const uint8_t *map, uint64_t *link, bool verbose,
if (mem)
agxdecode_record(address, cmd.size_words * 4, verbose);
else
DUMP_UNPACKED(PPP_STATE, cmd, "Non-existant record (XXX)\n");
DUMP_UNPACKED(PPP_STATE, cmd, "Non-existent record (XXX)\n");
return AGX_PPP_STATE_LENGTH;
}
@ -741,8 +741,8 @@ agxdecode_cmdstream(unsigned cmdbuf_handle, unsigned map_handle, bool verbose)
struct agx_bo *cmdbuf =
agxdecode_find_handle(cmdbuf_handle, AGX_ALLOC_CMDBUF);
struct agx_bo *map = agxdecode_find_handle(map_handle, AGX_ALLOC_MEMMAP);
assert(cmdbuf != NULL && "nonexistant command buffer");
assert(map != NULL && "nonexistant mapping");
assert(cmdbuf != NULL && "nonexistent command buffer");
assert(map != NULL && "nonexistent mapping");
/* Before decoding anything, validate the map. Set bo->mapped fields */
agxdecode_decode_segment_list(map->ptr.cpu);
@ -777,7 +777,7 @@ agxdecode_dump_mappings(unsigned map_handle)
agxdecode_dump_file_open();
struct agx_bo *map = agxdecode_find_handle(map_handle, AGX_ALLOC_MEMMAP);
assert(map != NULL && "nonexistant mapping");
assert(map != NULL && "nonexistent mapping");
agxdecode_decode_segment_list(map->ptr.cpu);
for (unsigned i = 0; i < mmap_count; ++i) {

View File

@ -28,7 +28,7 @@
#include "agx_device.h"
/* Transient command stream pooling: command stream uploads try to simply copy
* into whereever we left off. If there isn't space, we allocate a new entry
* into wherever we left off. If there isn't space, we allocate a new entry
* into the pool and copy there */
#define POOL_SLAB_SIZE (256 * 1024)

View File

@ -1714,7 +1714,7 @@ agx_update_fs(struct agx_batch *batch)
/* Only proceed if the shader or anything the key depends on changes
*
* batch->key: implicitly dirties everyting, no explicit check
* batch->key: implicitly dirties everything, no explicit check
* rast: RS
* blend: BLEND
*/
@ -1995,7 +1995,7 @@ agx_build_meta(struct agx_batch *batch, bool store, bool partial_render)
struct agx_ptr texture =
agx_pool_alloc_aligned(&batch->pool, AGX_TEXTURE_LENGTH, 64);
struct pipe_surface *surf = batch->key.cbufs[rt];
assert(surf != NULL && "cannot load nonexistant attachment");
assert(surf != NULL && "cannot load nonexistent attachment");
struct agx_resource *rsrc = agx_resource(surf->texture);