panfrost: Run dEQP-GLES3.functional.shaders.derivate.* on CI

Should be stable now, and should pass except for MSAA tests
(multisampling is still a todo overall).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5014>
This commit is contained in:
Alyssa Rosenzweig 2020-05-12 14:14:29 -04:00 committed by Marge Bot
parent b7bd021c70
commit 8d8ba7fb44
2 changed files with 0 additions and 264 deletions

View File

@ -655,10 +655,6 @@ dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.mediump_vert
dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.mediump_vertex.mat3x4
dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.mediump_vertex.mat4
dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.mediump_vertex.mat4x3
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
@ -667,8 +663,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
@ -685,17 +679,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
@ -704,44 +687,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
@ -750,21 +695,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
@ -773,9 +703,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
@ -792,31 +719,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
@ -825,50 +727,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump
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@ -877,31 +735,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
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@ -910,11 +743,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump
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@ -931,31 +759,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
@ -964,53 +767,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_highp
@ -1019,22 +775,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_mediump
dEQP-GLES3.functional.shaders.fragdepth.compare.const
dEQP-GLES3.functional.shaders.fragdepth.compare.dynamic
dEQP-GLES3.functional.shaders.fragdepth.compare.dynamic_conditional_write
dEQP-GLES3.functional.shaders.fragdepth.compare.fragcoord_z

View File

@ -14,7 +14,3 @@ dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_p
# XXX: Causes irrecoverable GPU hangs when run in parallel with dEQP-GLES3.functional.transform_feedback.*
dEQP-GLES3.functional.rasterizer_discard.*
# XXX: Not completely implemented yet, behave flakily
dEQP-GLES3.functional.shaders.derivate.*