fixed loop bug in _mesa_ConvolutionFilter2D()

This commit is contained in:
Brian Paul 2001-05-09 22:24:22 +00:00
parent 20dc7e6945
commit 8acb7e9ea2

View File

@ -1,4 +1,4 @@
/* $Id: convolve.c,v 1.23 2001/03/19 02:25:35 keithw Exp $ */
/* $Id: convolve.c,v 1.24 2001/05/09 22:24:22 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -243,7 +243,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G
{
const GLfloat *scale = ctx->Pixel.ConvolutionFilterScale[1];
const GLfloat *bias = ctx->Pixel.ConvolutionFilterBias[1];
for (i = 0; i < width * height * 4; i++) {
for (i = 0; i < width * height; i++) {
GLfloat r = ctx->Convolution2D.Filter[i * 4 + 0];
GLfloat g = ctx->Convolution2D.Filter[i * 4 + 1];
GLfloat b = ctx->Convolution2D.Filter[i * 4 + 2];