From 8069ada29bc7484df48e081289284b6df569c799 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 9 Dec 2003 16:21:31 +0000 Subject: [PATCH] MGA only has one vertex format. --- src/mesa/drivers/dri/mga/mgatris.c | 35 ++++++++++++++---------------- 1 file changed, 16 insertions(+), 19 deletions(-) diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c index ca5f5a23cee..739619edf0f 100644 --- a/src/mesa/drivers/dri/mga/mgatris.c +++ b/src/mesa/drivers/dri/mga/mgatris.c @@ -364,36 +364,33 @@ static struct { #define VERT_SET_RGBA( v, c ) \ do { \ - mga_color_t *color = (mga_color_t *)&((v)->ui[coloroffset]); \ + mga_color_t *color = (mga_color_t *)&((v)->ui[4]); \ UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \ } while (0) -#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] +#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4] #define VERT_SET_SPEC( v0, c ) \ do { \ - if (havespec) { \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ - } \ -} while (0) -#define VERT_COPY_SPEC( v0, v1 ) \ -do { \ - if (havespec) { \ - v0->v.specular.red = v1->v.specular.red; \ - v0->v.specular.green = v1->v.specular.green; \ - v0->v.specular.blue = v1->v.specular.blue; \ - } \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ } while (0) -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] -#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] -#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5] -#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx] +#define VERT_COPY_SPEC( v0, v1 ) \ +do { \ + v0->v.specular.red = v1->v.specular.red; \ + v0->v.specular.green = v1->v.specular.green; \ + v0->v.specular.blue = v1->v.specular.blue; \ +} while (0) + +#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4] +#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx] +#define VERT_SAVE_SPEC( idx ) spec[idx] = v[idx]->ui[5] +#define VERT_RESTORE_SPEC( idx ) v[idx]->ui[5] = spec[idx] #define LOCAL_VARS(n) \ mgaContextPtr mmesa = MGA_CONTEXT(ctx); \