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glsl: add plumbing for GL_ARB_texture_query_levels
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Matt Turner <mattst88@gmail.com>
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6ce4e7672e
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@ -255,6 +255,13 @@ texture_cube_map_array(const _mesa_glsl_parse_state *state)
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state->ARB_texture_cube_map_array_enable;
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}
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static bool
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texture_query_levels(const _mesa_glsl_parse_state *state)
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{
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return state->is_version(430, 0) ||
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state->ARB_texture_query_levels_enable;
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}
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static bool
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texture_query_lod(const _mesa_glsl_parse_state *state)
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{
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@ -504,6 +511,7 @@ private:
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B0(EndPrimitive)
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B2(textureQueryLod);
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B1(textureQueryLevels);
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B1(dFdx);
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B1(dFdy);
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B1(fwidth);
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@ -1603,6 +1611,39 @@ builtin_builder::create_builtins()
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_textureQueryLod(glsl_type::samplerCubeArrayShadow_type, glsl_type::vec3_type),
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NULL);
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add_function("textureQueryLevels",
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_textureQueryLevels(glsl_type::sampler1D_type),
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_textureQueryLevels(glsl_type::sampler2D_type),
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_textureQueryLevels(glsl_type::sampler3D_type),
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_textureQueryLevels(glsl_type::samplerCube_type),
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_textureQueryLevels(glsl_type::sampler1DArray_type),
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_textureQueryLevels(glsl_type::sampler2DArray_type),
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_textureQueryLevels(glsl_type::samplerCubeArray_type),
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_textureQueryLevels(glsl_type::sampler1DShadow_type),
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_textureQueryLevels(glsl_type::sampler2DShadow_type),
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_textureQueryLevels(glsl_type::samplerCubeShadow_type),
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_textureQueryLevels(glsl_type::sampler1DArrayShadow_type),
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_textureQueryLevels(glsl_type::sampler2DArrayShadow_type),
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_textureQueryLevels(glsl_type::samplerCubeArrayShadow_type),
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_textureQueryLevels(glsl_type::isampler1D_type),
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_textureQueryLevels(glsl_type::isampler2D_type),
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_textureQueryLevels(glsl_type::isampler3D_type),
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_textureQueryLevels(glsl_type::isamplerCube_type),
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_textureQueryLevels(glsl_type::isampler1DArray_type),
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_textureQueryLevels(glsl_type::isampler2DArray_type),
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_textureQueryLevels(glsl_type::isamplerCubeArray_type),
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_textureQueryLevels(glsl_type::usampler1D_type),
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_textureQueryLevels(glsl_type::usampler2D_type),
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_textureQueryLevels(glsl_type::usampler3D_type),
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_textureQueryLevels(glsl_type::usamplerCube_type),
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_textureQueryLevels(glsl_type::usampler1DArray_type),
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_textureQueryLevels(glsl_type::usampler2DArray_type),
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_textureQueryLevels(glsl_type::usamplerCubeArray_type),
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NULL);
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add_function("texture1D",
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_texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type),
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_texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type),
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@ -3393,6 +3434,21 @@ builtin_builder::_textureQueryLod(const glsl_type *sampler_type,
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return sig;
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}
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ir_function_signature *
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builtin_builder::_textureQueryLevels(const glsl_type *sampler_type)
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{
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ir_variable *s = in_var(sampler_type, "sampler");
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const glsl_type *return_type = glsl_type::int_type;
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MAKE_SIG(return_type, texture_query_levels, 1, s);
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ir_texture *tex = new(mem_ctx) ir_texture(ir_query_levels);
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tex->set_sampler(var_ref(s), return_type);
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body.emit(ret(tex));
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return sig;
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}
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UNOP(dFdx, ir_unop_dFdx, fs_oes_derivatives)
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UNOP(dFdy, ir_unop_dFdy, fs_oes_derivatives)
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@ -1234,6 +1234,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
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if (extensions->ARB_texture_multisample)
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add_builtin_define(parser, "GL_ARB_texture_multisample", 1);
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if (extensions->ARB_texture_query_levels)
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add_builtin_define(parser, "GL_ARB_texture_query_levels", 1);
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if (extensions->ARB_texture_query_lod)
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add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
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@ -518,6 +518,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
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EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
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EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
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EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
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EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
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EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
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EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
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@ -304,6 +304,8 @@ struct _mesa_glsl_parse_state {
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bool ARB_shading_language_packing_warn;
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bool ARB_texture_multisample_enable;
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bool ARB_texture_multisample_warn;
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bool ARB_texture_query_levels_enable;
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bool ARB_texture_query_levels_warn;
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bool ARB_texture_query_lod_enable;
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bool ARB_texture_query_lod_warn;
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bool ARB_gpu_shader5_enable;
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@ -1374,7 +1374,7 @@ ir_dereference::is_lvalue() const
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}
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static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4" };
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static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" };
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const char *ir_texture::opcode_string()
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{
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@ -1403,7 +1403,7 @@ ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
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this->sampler = sampler;
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this->type = type;
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if (this->op == ir_txs) {
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if (this->op == ir_txs || this->op == ir_query_levels) {
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assert(type->base_type == GLSL_TYPE_INT);
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} else if (this->op == ir_lod) {
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assert(type->vector_elements == 2);
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@ -1560,7 +1560,8 @@ enum ir_texture_opcode {
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ir_txf_ms, /**< Multisample texture fetch */
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ir_txs, /**< Texture size */
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ir_lod, /**< Texture lod query */
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ir_tg4 /**< Texture gather */
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ir_tg4, /**< Texture gather */
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ir_query_levels /**< Texture levels query */
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};
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@ -1586,6 +1587,7 @@ enum ir_texture_opcode {
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* (txs <type> <sampler> <lod>)
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* (lod <type> <sampler> <coordinate>)
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* (tg4 <type> <sampler> <coordinate> 0)
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* (query_levels <type> <sampler>)
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*/
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class ir_texture : public ir_rvalue {
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public:
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@ -249,6 +249,7 @@ ir_texture::clone(void *mem_ctx, struct hash_table *ht) const
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case ir_tex:
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case ir_lod:
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case ir_tg4:
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case ir_query_levels:
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break;
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case ir_txb:
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new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht);
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@ -215,6 +215,7 @@ ir_texture::accept(ir_hierarchical_visitor *v)
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case ir_tex:
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case ir_lod:
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case ir_tg4:
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case ir_query_levels:
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break;
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case ir_txb:
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s = this->lod_info.bias->accept(v);
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@ -252,7 +252,7 @@ void ir_print_visitor::visit(ir_texture *ir)
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ir->sampler->accept(this);
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printf(" ");
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if (ir->op != ir_txs) {
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if (ir->op != ir_txs && ir->op != ir_query_levels) {
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ir->coordinate->accept(this);
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printf(" ");
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@ -266,7 +266,9 @@ void ir_print_visitor::visit(ir_texture *ir)
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printf(" ");
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}
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if (ir->op != ir_txf && ir->op != ir_txf_ms && ir->op != ir_txs && ir->op != ir_tg4) {
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if (ir->op != ir_txf && ir->op != ir_txf_ms &&
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ir->op != ir_txs && ir->op != ir_tg4 &&
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ir->op != ir_query_levels) {
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if (ir->projector)
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ir->projector->accept(this);
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else
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@ -286,6 +288,7 @@ void ir_print_visitor::visit(ir_texture *ir)
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case ir_tex:
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case ir_lod:
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case ir_tg4:
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case ir_query_levels:
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break;
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case ir_txb:
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ir->lod_info.bias->accept(this);
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@ -949,6 +949,8 @@ ir_reader::read_texture(s_expression *expr)
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{ "txs", s_type, s_sampler, s_lod };
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s_pattern tg4_pattern[] =
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{ "tg4", s_type, s_sampler, s_coord, s_offset };
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s_pattern query_levels_pattern[] =
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{ "query_levels", s_type, s_sampler };
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s_pattern other_pattern[] =
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{ tag, s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow, s_lod };
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@ -964,6 +966,8 @@ ir_reader::read_texture(s_expression *expr)
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op = ir_txs;
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} else if (MATCH(expr, tg4_pattern)) {
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op = ir_tg4;
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} else if (MATCH(expr, query_levels_pattern)) {
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op = ir_query_levels;
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} else if (MATCH(expr, other_pattern)) {
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op = ir_texture::get_opcode(tag->value());
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if (op == -1)
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@ -1014,7 +1018,9 @@ ir_reader::read_texture(s_expression *expr)
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}
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}
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if (op != ir_txf && op != ir_txf_ms && op != ir_txs && op != ir_lod && op != ir_tg4) {
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if (op != ir_txf && op != ir_txf_ms &&
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op != ir_txs && op != ir_lod && op != ir_tg4 &&
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op != ir_query_levels) {
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s_int *proj_as_int = SX_AS_INT(s_proj);
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if (proj_as_int && proj_as_int->value() == 1) {
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tex->projector = NULL;
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@ -58,6 +58,7 @@ ir_rvalue_base_visitor::rvalue_visit(ir_texture *ir)
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case ir_tex:
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case ir_lod:
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case ir_tg4:
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case ir_query_levels:
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break;
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case ir_txb:
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handle_rvalue(&ir->lod_info.bias);
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@ -276,6 +276,7 @@ ir_tree_grafting_visitor::visit_enter(ir_texture *ir)
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case ir_tex:
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case ir_lod:
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case ir_tg4:
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case ir_query_levels:
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break;
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case ir_txb:
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if (do_graft(&ir->lod_info.bias))
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@ -103,6 +103,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
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ctx->Extensions.OES_standard_derivatives = true;
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ctx->Extensions.ARB_texture_cube_map_array = true;
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ctx->Extensions.ARB_texture_multisample = true;
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ctx->Extensions.ARB_texture_query_levels = true;
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ctx->Extensions.ARB_texture_query_lod = true;
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ctx->Extensions.ARB_gpu_shader5 = true;
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ctx->Extensions.ARB_texture_gather = true;
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@ -2069,6 +2069,9 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
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case ir_tg4:
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assert(!"Unexpected ir_tg4 opcode");
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break;
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case ir_query_levels:
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assert(!"Unexpected ir_query_levels opcode");
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break;
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}
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const glsl_type *sampler_type = ir->sampler->type;
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