added new depth_texture/shadow tokens (temporary)

This commit is contained in:
Brian Paul 2002-02-15 16:41:36 +00:00
parent 2e47ff7b9c
commit 78a21f96b5

View File

@ -1,4 +1,4 @@
/* $Id: gl.h,v 1.62 2001/12/05 22:01:13 brianp Exp $ */
/* $Id: gl.h,v 1.63 2002/02/15 16:41:36 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -2529,7 +2529,6 @@ GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p);
/* XXX not finalized yet - just testing */
#define GL_TEXTURE_COMPARE_MODE_ARB 0x9990
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x9991
#define GL_TEXTURE_COMPARE_RESULT_ARB 0x9992
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x9993
#endif
@ -2551,6 +2550,8 @@ GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p);
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x7776
#define GL_DEPTH_TEXTURE_MODE_ARB 0x7777
#endif