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i965: enable ARB_shader_precision to HSW+
v2: update docs (Jordan) Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@ -141,7 +141,7 @@ GL 4.1, GLSL 4.10 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
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GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
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GL_ARB_get_program_binary DONE (0 binary formats)
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GL_ARB_separate_shader_objects DONE (all drivers)
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GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
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GL_ARB_shader_precision DONE (i965/hsw+, all drivers that support GLSL 4.10)
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GL_ARB_vertex_attrib_64bit DONE (i965/hsw+, llvmpipe, softpipe)
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GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
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@ -49,6 +49,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_NV_image_formats on any driver supporting GL_ARB_shader_image_load_store (i965, nvc0, radeonsi, softpipe)</li>
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<li>GL_ARB_gpu_shader_fp64 in i965/haswell</li>
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<li>GL_ARB_vertex_attrib_64bit in i965/haswell</li>
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<li>GL_ARB_shader_precision in i965/haswell</li>
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<li>Intel Haswell now supports OpenGL 4.0</li>
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<li>GL_OES_geometry_shader on i965/haswell</li>
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<li>GL_OES_texture_cube_map_array on i965/haswell</li>
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@ -238,6 +238,7 @@ intelInitExtensions(struct gl_context *ctx)
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if (brw->gen >= 8 || brw->is_haswell) {
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ctx->Extensions.ARB_gpu_shader_fp64 = true;
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ctx->Extensions.ARB_shader_precision = true;
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ctx->Extensions.ARB_stencil_texturing = true;
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ctx->Extensions.ARB_texture_stencil8 = true;
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ctx->Extensions.ARB_vertex_attrib_64bit = true;
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@ -263,7 +264,6 @@ intelInitExtensions(struct gl_context *ctx)
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}
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if (brw->gen >= 8) {
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ctx->Extensions.ARB_shader_precision = true;
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ctx->Extensions.ARB_ES3_2_compatibility = true;
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}
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