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radeonsi: support multi stage shader state creation in nir shaderlib
For creating tcs passthrough shader. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16705>
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@ -26,15 +26,33 @@
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#include "ac_surface.h"
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#include "si_pipe.h"
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static void *create_nir_cs(struct si_context *sctx, nir_builder *b)
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static void *create_shader_state(struct si_context *sctx, nir_shader *nir)
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{
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nir_shader_gather_info(b->shader, nir_shader_get_entrypoint(b->shader));
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sctx->b.screen->finalize_nir(sctx->b.screen, (void*)nir);
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struct pipe_compute_state state = {0};
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state.ir_type = PIPE_SHADER_IR_NIR;
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state.prog = b->shader;
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sctx->b.screen->finalize_nir(sctx->b.screen, (void*)state.prog);
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return sctx->b.create_compute_state(&sctx->b, &state);
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struct pipe_shader_state state = {0};
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state.type = PIPE_SHADER_IR_NIR;
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state.ir.nir = nir;
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switch (nir->info.stage) {
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case MESA_SHADER_VERTEX:
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return sctx->b.create_vs_state(&sctx->b, &state);
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case MESA_SHADER_TESS_CTRL:
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return sctx->b.create_tcs_state(&sctx->b, &state);
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case MESA_SHADER_TESS_EVAL:
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return sctx->b.create_tes_state(&sctx->b, &state);
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case MESA_SHADER_FRAGMENT:
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return sctx->b.create_fs_state(&sctx->b, &state);
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case MESA_SHADER_COMPUTE: {
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struct pipe_compute_state cs_state = {0};
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cs_state.ir_type = PIPE_SHADER_IR_NIR;
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cs_state.prog = nir;
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return sctx->b.create_compute_state(&sctx->b, &cs_state);
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}
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default:
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unreachable("invalid shader stage");
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return NULL;
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}
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}
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static nir_ssa_def *get_global_ids(nir_builder *b, unsigned num_components)
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@ -115,7 +133,7 @@ void *si_create_copy_image_cs(struct si_context *sctx, bool src_is_1d_array, boo
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nir_image_deref_store(&b, deref_ssa(&b, img_dst), coord_dst, undef32, data, zero);
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return create_nir_cs(sctx, &b);
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return create_shader_state(sctx, b.shader);
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}
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void *si_create_dcc_retile_cs(struct si_context *sctx, struct radeon_surf *surf)
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@ -163,7 +181,7 @@ void *si_create_dcc_retile_cs(struct si_context *sctx, struct radeon_surf *surf)
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zero, zero, zero); /* z, sample, pipe_xor */
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nir_store_ssbo(&b, value, zero, dst_offset, .write_mask=0x1, .align_mul=1);
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return create_nir_cs(sctx, &b);
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return create_shader_state(sctx, b.shader);
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}
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void *gfx9_create_clear_dcc_msaa_cs(struct si_context *sctx, struct si_texture *tex)
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@ -209,7 +227,7 @@ void *gfx9_create_clear_dcc_msaa_cs(struct si_context *sctx, struct si_texture *
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*/
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nir_store_ssbo(&b, clear_value, zero, offset, .write_mask=0x1, .align_mul=2);
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return create_nir_cs(sctx, &b);
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return create_shader_state(sctx, b.shader);
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}
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/* Create a compute shader implementing clear_buffer or copy_buffer. */
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@ -247,6 +265,6 @@ void *si_create_clear_buffer_rmw_cs(struct si_context *sctx)
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.access = SI_COMPUTE_DST_CACHE_POLICY != L2_LRU ? ACCESS_STREAM_CACHE_POLICY : 0,
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.align_mul = 4);
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return create_nir_cs(sctx, &b);
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return create_shader_state(sctx, b.shader);
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}
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