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tu: Fix feedback loops in sysmem mode
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12360>
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@ -1045,6 +1045,9 @@ r3d_setup(struct tu_cmd_buffer *cmd,
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tu_cs_emit_regs(cs, A6XX_GRAS_LRZ_CNTL(0));
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tu_cs_emit_regs(cs, A6XX_RB_LRZ_CNTL(0));
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tu_cs_emit_write_reg(cs, REG_A6XX_GRAS_SC_CNTL,
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A6XX_GRAS_SC_CNTL_CCUSINGLECACHELINESIZE(2));
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if (cmd->state.predication_active) {
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tu_cs_emit_pkt7(cs, CP_DRAW_PRED_ENABLE_LOCAL, 1);
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tu_cs_emit(cs, 0);
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@ -279,6 +279,26 @@ tu6_emit_mrt(struct tu_cmd_buffer *cmd,
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unsigned layers = MAX2(fb->layers, util_logbase2(subpass->multiview_mask) + 1);
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tu_cs_emit_regs(cs, A6XX_GRAS_MAX_LAYER_INDEX(layers - 1));
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tu_cs_emit_write_reg(cs, REG_A6XX_GRAS_SC_CNTL,
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A6XX_GRAS_SC_CNTL_CCUSINGLECACHELINESIZE(2));
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/* If there is a feedback loop, then the shader can read the previous value
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* of a pixel being written out. It can also write some components and then
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* read different components without a barrier in between. This is a
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* problem in sysmem mode with UBWC, because the main buffer and flags
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* buffer can get out-of-sync if only one is flushed. We fix this by
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* setting the SINGLE_PRIM_MODE field to the same value that the blob does
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* for advanced_blend in sysmem mode if a feedback loop is detected.
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*/
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if (subpass->feedback) {
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tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_SYSMEM);
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tu_cs_emit_write_reg(cs, REG_A6XX_GRAS_SC_CNTL,
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A6XX_GRAS_SC_CNTL_CCUSINGLECACHELINESIZE(2) |
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A6XX_GRAS_SC_CNTL_SINGLE_PRIM_MODE(
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FLUSH_PER_OVERLAP_AND_OVERWRITE));
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tu_cond_exec_end(cs);
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}
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}
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void
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@ -783,8 +803,6 @@ tu6_init_hw(struct tu_cmd_buffer *cmd, struct tu_cs *cs)
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tu_cs_emit_write_reg(cs, REG_A6XX_SP_UNKNOWN_B183, 0);
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tu_cs_emit_write_reg(cs, REG_A6XX_GRAS_SU_CONSERVATIVE_RAS_CNTL, 0);
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tu_cs_emit_write_reg(cs, REG_A6XX_GRAS_SC_CNTL,
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A6XX_GRAS_SC_CNTL_CCUSINGLECACHELINESIZE(2));
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tu_cs_emit_write_reg(cs, REG_A6XX_GRAS_UNKNOWN_80AF, 0);
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tu_cs_emit_write_reg(cs, REG_A6XX_VPC_UNKNOWN_9210, 0);
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tu_cs_emit_write_reg(cs, REG_A6XX_VPC_UNKNOWN_9211, 0);
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@ -403,6 +403,36 @@ tu_render_pass_patch_input_gmem(struct tu_render_pass *pass)
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}
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}
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static void
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tu_render_pass_check_feedback_loop(struct tu_render_pass *pass)
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{
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for (unsigned i = 0; i < pass->subpass_count; i++) {
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struct tu_subpass *subpass = &pass->subpasses[i];
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for (unsigned j = 0; j < subpass->color_count; j++) {
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uint32_t a = subpass->color_attachments[j].attachment;
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if (a == VK_ATTACHMENT_UNUSED)
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continue;
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for (unsigned k = 0; k < subpass->input_count; k++) {
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if (subpass->input_attachments[k].attachment == a) {
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subpass->feedback = true;
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break;
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}
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}
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}
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if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
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for (unsigned k = 0; k < subpass->input_count; k++) {
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if (subpass->input_attachments[k].attachment ==
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subpass->depth_stencil_attachment.attachment) {
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subpass->feedback = true;
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break;
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}
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}
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}
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}
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}
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static void update_samples(struct tu_subpass *subpass,
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VkSampleCountFlagBits samples)
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{
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@ -708,6 +738,8 @@ tu_CreateRenderPass2(VkDevice _device,
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tu_render_pass_patch_input_gmem(pass);
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tu_render_pass_check_feedback_loop(pass);
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/* disable unused attachments */
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for (uint32_t i = 0; i < pass->attachment_count; i++) {
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struct tu_render_pass_attachment *att = &pass->attachments[i];
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@ -1566,6 +1566,9 @@ struct tu_subpass
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uint32_t resolve_count;
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bool resolve_depth_stencil;
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/* True if there is any feedback loop at all. */
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bool feedback;
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/* True if we must invalidate UCHE thanks to a feedback loop. */
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bool feedback_invalidate;
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