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glsl: Implement usubBorrow() built-in for ARB_gpu_shader5.
i965 implements this with a single (multiple destination) instruction, SUBB. Emitting SUBB directly from usubBorrow() would be ideal, but our optimization passes don't know how to copy with expressions with side-effects. Radeon has an SUBB_UINT instruction that only generates the borrow bit. I've chosen to go this route and implement usubBorrow() by doing the subtraction and the borrow operations separately. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -532,6 +532,7 @@ private:
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B2(ldexp)
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B2(frexp)
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B1(uaddCarry)
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B1(usubBorrow)
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#undef B0
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#undef B1
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#undef B2
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@ -1954,6 +1955,12 @@ builtin_builder::create_builtins()
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_uaddCarry(glsl_type::uvec3_type),
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_uaddCarry(glsl_type::uvec4_type),
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NULL);
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add_function("usubBorrow",
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_usubBorrow(glsl_type::uint_type),
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_usubBorrow(glsl_type::uvec2_type),
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_usubBorrow(glsl_type::uvec3_type),
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_usubBorrow(glsl_type::uvec4_type),
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NULL);
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#undef F
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#undef FI
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#undef FIU
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@ -3741,6 +3748,20 @@ builtin_builder::_uaddCarry(const glsl_type *type)
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return sig;
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}
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ir_function_signature *
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builtin_builder::_usubBorrow(const glsl_type *type)
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{
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ir_variable *x = in_var(type, "x");
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ir_variable *y = in_var(type, "y");
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ir_variable *borrow = out_var(type, "borrow");
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MAKE_SIG(type, gpu_shader5, 3, x, y, borrow);
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body.emit(assign(borrow, ir_builder::borrow(x, y)));
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body.emit(ret(sub(x, y)));
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return sig;
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}
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/** @} */
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/******************************************************************************/
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