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common.py: Fix PEP 8 issues.
Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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parent
2372275d2f
commit
60f77b22b1
97
common.py
97
common.py
@ -26,28 +26,28 @@ else:
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target_platform = host_platform
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_machine_map = {
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'x86': 'x86',
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'i386': 'x86',
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'i486': 'x86',
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'i586': 'x86',
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'i686': 'x86',
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'BePC': 'x86',
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'Intel': 'x86',
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'ppc' : 'ppc',
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'BeBox': 'ppc',
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'BeMac': 'ppc',
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'AMD64': 'x86_64',
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'x86_64': 'x86_64',
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'sparc': 'sparc',
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'sun4u': 'sparc',
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'x86': 'x86',
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'i386': 'x86',
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'i486': 'x86',
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'i586': 'x86',
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'i686': 'x86',
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'BePC': 'x86',
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'Intel': 'x86',
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'ppc': 'ppc',
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'BeBox': 'ppc',
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'BeMac': 'ppc',
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'AMD64': 'x86_64',
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'x86_64': 'x86_64',
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'sparc': 'sparc',
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'sun4u': 'sparc',
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}
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# find host_machine value
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if 'PROCESSOR_ARCHITECTURE' in os.environ:
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host_machine = os.environ['PROCESSOR_ARCHITECTURE']
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host_machine = os.environ['PROCESSOR_ARCHITECTURE']
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else:
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host_machine = _platform.machine()
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host_machine = _platform.machine()
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host_machine = _machine_map.get(host_machine, 'generic')
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default_machine = host_machine
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@ -65,7 +65,8 @@ else:
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default_llvm = 'no'
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try:
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if target_platform != 'windows' and \
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subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
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subprocess.call(['llvm-config', '--version'],
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stdout=subprocess.PIPE) == 0:
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default_llvm = 'yes'
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except:
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pass
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@ -75,30 +76,38 @@ else:
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# Common options
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def AddOptions(opts):
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try:
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from SCons.Variables.BoolVariable import BoolVariable as BoolOption
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except ImportError:
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from SCons.Options.BoolOption import BoolOption
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try:
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from SCons.Variables.EnumVariable import EnumVariable as EnumOption
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except ImportError:
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from SCons.Options.EnumOption import EnumOption
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opts.Add(EnumOption('build', 'build type', 'debug',
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allowed_values=('debug', 'checked', 'profile', 'release')))
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opts.Add(BoolOption('verbose', 'verbose output', 'no'))
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opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
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allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
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opts.Add(EnumOption('platform', 'target platform', host_platform,
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allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku', 'linux', 'sunos', 'windows')))
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opts.Add(BoolOption('embedded', 'embedded build', 'no'))
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opts.Add(BoolOption('analyze', 'enable static code analysis where available', 'no'))
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opts.Add('toolchain', 'compiler toolchain', default_toolchain)
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opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
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opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
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opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)', 'no'))
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opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
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opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
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opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
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opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
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if host_platform == 'windows':
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opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
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try:
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from SCons.Variables.BoolVariable import BoolVariable as BoolOption
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except ImportError:
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from SCons.Options.BoolOption import BoolOption
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try:
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from SCons.Variables.EnumVariable import EnumVariable as EnumOption
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except ImportError:
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from SCons.Options.EnumOption import EnumOption
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opts.Add(EnumOption('build', 'build type', 'debug',
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allowed_values=('debug', 'checked', 'profile',
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'release')))
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opts.Add(BoolOption('verbose', 'verbose output', 'no'))
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opts.Add(EnumOption('machine', 'use machine-specific assembly code',
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default_machine,
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allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
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opts.Add(EnumOption('platform', 'target platform', host_platform,
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allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku',
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'linux', 'sunos', 'windows')))
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opts.Add(BoolOption('embedded', 'embedded build', 'no'))
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opts.Add(BoolOption('analyze',
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'enable static code analysis where available', 'no'))
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opts.Add('toolchain', 'compiler toolchain', default_toolchain)
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opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
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'no'))
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opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
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opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
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'no'))
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opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
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opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
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opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
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opts.Add(BoolOption('texture_float',
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'enable floating-point textures and renderbuffers',
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'no'))
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if host_platform == 'windows':
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opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
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