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glx: Adjust the MESA_multithread_makecurrent spec to match implementation.
This came out of discussion at the office today, and we agreed that solving this for indirect wasn't really interesting, though the server-side change would be of a similar level of difficulty.
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@ -61,19 +61,37 @@ New Tokens
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None.
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Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors)
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Replace the following sentence from section 2.2 Rendering Contexts:
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In addition, a rendering context can be current for only one
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thread at a time.
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with:
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In addition, an indirect rendering context can be current for
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only one thread at a time. A direct rendering context may be
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current to multiple threads, with synchronization of access to
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the context thruogh the GL managed by the application through
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mutexes.
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Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
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Remove the following sentence from section 3.3.7 Rendering Contexts:
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Replace the following sentence from section 3.3.7 Rendering Contexts:
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If ctx is current to some other thread, then
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glXMakeContextCurrent will generate a BadAccess error.
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with:
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If ctx is an indirect context current to some other thread,
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then glXMakeContextCurrent will generate a BadAccess error.
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Remove the following sentence from section 3.5 Rendering Contexts:
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Replace the following sentence from section 3.5 Rendering Contexts:
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If ctx is current to some other thread, then
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glXMakeCurrent will generate a BadAccess error.
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with:
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If ctx is an indirect context current to some other thread,
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then glXMakeCurrent will generate a BadAccess error.
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GLX Protocol
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None. The GLX extension is client-side.
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None. The GLX extension only extends to direct rendering contexts.
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Errors
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@ -125,6 +143,11 @@ Issues
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share in synchronization for binding of their own contexts, so the
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refcounting of the contexts is required to be threadsafe.
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(6) Does this apply to indirect contexts?
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This was ignored in the initial revision of the spec. Behavior
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for indirect contexts is left as-is.
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Revision History
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20 November 2009 Eric Anholt - initial specification
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