Quiet compiler warnings.

This commit is contained in:
Karl Schultz 2002-10-18 17:47:35 +00:00
parent 2ce0654eba
commit 53d30c56eb
9 changed files with 28 additions and 26 deletions

View File

@ -1,4 +1,4 @@
/* $Id: isosurf.c,v 1.14 2002/01/04 09:47:17 gareth Exp $ */
/* $Id: isosurf.c,v 1.15 2002/10/18 17:47:35 kschultz Exp $ */
/*
* Display an isosurface of 3-D wind speed volume.
@ -32,6 +32,7 @@
#include <math.h>
#ifdef _WIN32
#include <windows.h>
#undef CLIP_MASK
#endif
#define GL_GLEXT_LEGACY
#include "GL/glut.h"
@ -84,7 +85,7 @@
#define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE)
#define MAXVERTS 10000
static GLuint maxverts = MAXVERTS;
static GLint maxverts = MAXVERTS;
static float data[MAXVERTS][6];
static float compressed_data[MAXVERTS][6];
static float expanded_data[MAXVERTS*3][6];
@ -337,7 +338,7 @@ static void make_tri_indices( void )
{
unsigned int *v = tri_indices;
unsigned int parity = 0;
unsigned int i, j;
int i, j;
for (j=2;j<numverts;j++,parity^=1) {
if (parity) {
@ -367,9 +368,9 @@ static void make_tri_indices( void )
#define MIN(x,y) (x < y) ? x : y
static void draw_surface( int with_state )
static void draw_surface( unsigned int with_state )
{
GLuint i, j;
GLint i, j;
if (with_state & DISPLAYLIST) {
if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=

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@ -1,4 +1,4 @@
/* $Id: tessdemo.c,v 1.12 2002/07/12 15:54:02 brianp Exp $ */
/* $Id: tessdemo.c,v 1.13 2002/10/18 17:47:36 kschultz Exp $ */
/*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
@ -90,7 +90,7 @@ static void GLCALLBACK edge_callback( GLenum flag )
static void GLCALLBACK end_callback()
{
GLint i;
GLuint i;
glBegin( GL_LINES );
@ -310,6 +310,7 @@ static void mouse_clicked( int button, int state, int x, int y )
static void display( void )
{
GLuint i,j;
GLsizei ii, jj;
GLuint point_cnt;
glClear( GL_COLOR_BUFFER_BIT );
@ -321,12 +322,12 @@ static void display( void )
glBegin( GL_LINES );
for ( i = 0 ; i < width ; i += 10 ) {
for ( j = 0 ; j < height ; j += 10 ) {
glVertex2i( 0, j );
glVertex2i( width, j );
glVertex2i( i, height );
glVertex2i( i, 0 );
for ( ii = 0 ; ii < width ; ii += 10 ) {
for ( jj = 0 ; jj < height ; jj += 10 ) {
glVertex2i( 0, jj );
glVertex2i( width, jj );
glVertex2i( ii, height );
glVertex2i( ii, 0 );
}
}

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@ -103,8 +103,8 @@ drawRects(GLenum mode)
void
processHits(GLint hits, GLuint buffer[])
{
unsigned int i, j;
GLuint names, *ptr;
GLint i;
GLuint j, names, *ptr;
printf("hits = %d\n", hits);
ptr = (GLuint *) buffer;

View File

@ -87,8 +87,8 @@ void drawSquares(GLenum mode)
*/
void processHits (GLint hits, GLuint buffer[])
{
unsigned int i, j;
GLuint ii = 0, jj = 0, names, *ptr;
GLint i;
GLuint j, ii = 0, jj = 0, names, *ptr;
printf ("hits = %d\n", hits);
ptr = (GLuint *) buffer;

View File

@ -124,8 +124,8 @@ void drawScene (void)
*/
void processHits (GLint hits, GLuint buffer[])
{
unsigned int i, j;
GLuint names, *ptr;
GLint i;
GLuint j, names, *ptr;
printf ("hits = %d\n", hits);
ptr = (GLuint *) buffer;

View File

@ -1,6 +1,6 @@
typedef struct {
int sizeX, sizeY;
size_t sizeX, sizeY;
GLubyte *data;
} PPMImage;

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@ -1,4 +1,4 @@
/* $Id: manytex.c,v 1.3 2000/11/09 16:53:26 brianp Exp $ */
/* $Id: manytex.c,v 1.4 2002/10/18 17:47:36 kschultz Exp $ */
/*
* test handling of many texture maps
@ -28,7 +28,7 @@ static GLboolean MipMap = GL_FALSE;
static GLboolean LinearFilter = GL_FALSE;
static GLboolean RandomSize = GL_FALSE;
static GLint Rows, Columns;
static GLuint LowPriorityCount = 0;
static GLint LowPriorityCount = 0;
static void Idle( void )

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@ -1,4 +1,4 @@
/* $Id: multipal.c,v 1.3 2002/10/18 13:23:19 brianp Exp $ */
/* $Id: multipal.c,v 1.4 2002/10/18 17:47:36 kschultz Exp $ */
/*
* Test multitexture and paletted textures.
@ -213,7 +213,7 @@ static void SpecialKey( int key, int x, int y )
static void load_tex(const char *fname, int channel)
{
GLubyte *image;
GLenum format, type;
GLenum format;
GLint w, h;
GLubyte *grayImage;
int i;

View File

@ -1,4 +1,4 @@
/* $Id: texwrap.c,v 1.3 2002/10/17 17:39:37 brianp Exp $ */
/* $Id: texwrap.c,v 1.4 2002/10/18 17:47:36 kschultz Exp $ */
/*
* Test texture wrap modes.
@ -82,7 +82,7 @@ PrintString(const char *s)
static void Display( void )
{
GLint i, j;
GLenum i, j;
GLint offset;
GLfloat version;