ci: Ensure Mesa Shader Cache resides on tmpfs

Having the Mesa Shader Cache stored on a tmpfs mount point reduces the
tests execution duration by 2-3 %, while preventing several hundreds of
megabytes to be written on the storage media.

Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14995>
This commit is contained in:
Cristian Ciocaltea 2022-02-07 11:43:57 +02:00 committed by Marge Bot
parent 8e138b8bd1
commit 4745638f18
2 changed files with 18 additions and 0 deletions

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@ -20,6 +20,15 @@ export VK_ICD_FILENAMES=`pwd`/install/share/vulkan/icd.d/"$VK_DRIVER"_icd.${VK_C
RESULTS=`pwd`/${DEQP_RESULTS_DIR:-results}
mkdir -p $RESULTS
# Ensure Mesa Shader Cache resides on tmpfs.
GLSL_CACHE_HOME=${XDG_CACHE_HOME:-${HOME}/.cache}
GLSL_CACHE_DIR=${MESA_GLSL_CACHE_DIR:-${GLSL_CACHE_HOME}/mesa_shader_cache}
findmnt -n tmpfs ${GLSL_CACHE_HOME} || findmnt -n tmpfs ${GLSL_CACHE_DIR} || {
mkdir -p ${GLSL_CACHE_DIR}
mount -t tmpfs -o nosuid,nodev,size=2G,mode=1755 tmpfs ${GLSL_CACHE_DIR}
}
HANG_DETECTION_CMD=""
if [ -z "$DEQP_SUITE" ]; then

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@ -17,6 +17,15 @@ export VK_ICD_FILENAMES=`pwd`/install/share/vulkan/icd.d/"$VK_DRIVER"_icd.${VK_C
RESULTS=`pwd`/${PIGLIT_RESULTS_DIR:-results}
mkdir -p $RESULTS
# Ensure Mesa Shader Cache resides on tmpfs.
GLSL_CACHE_HOME=${XDG_CACHE_HOME:-${HOME}/.cache}
GLSL_CACHE_DIR=${MESA_GLSL_CACHE_DIR:-${GLSL_CACHE_HOME}/mesa_shader_cache}
findmnt -n tmpfs ${GLSL_CACHE_HOME} || findmnt -n tmpfs ${GLSL_CACHE_DIR} || {
mkdir -p ${GLSL_CACHE_DIR}
mount -t tmpfs -o nosuid,nodev,size=2G,mode=1755 tmpfs ${GLSL_CACHE_DIR}
}
if [ "$GALLIUM_DRIVER" = "virpipe" ]; then
# deqp is to use virpipe, and virgl_test_server llvmpipe
export GALLIUM_DRIVER="$GALLIUM_DRIVER"