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docs: update GL3 with softpipe/llvmpipe gpu_shader5 pieces.
This just updates the bits I've added in the previous few patches. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -98,13 +98,13 @@ GL 4.0, GLSL 4.00:
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GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
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GL_ARB_gpu_shader5 DONE (i965, nvc0)
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- 'precise' qualifier DONE
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- Dynamically uniform sampler array indices DONE (r600)
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- Dynamically uniform sampler array indices DONE (r600, softpipe)
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- Dynamically uniform UBO array indices DONE (r600)
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- Implicit signed -> unsigned conversions DONE
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- Fused multiply-add DONE ()
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- Packing/bitfield/conversion functions DONE (r600, radeonsi, softpipe)
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- Enhanced textureGather DONE (r600, radeonsi, softpipe)
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- Geometry shader instancing DONE (r600)
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- Geometry shader instancing DONE (r600, llvmpipe, softpipe)
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- Geometry shader multiple streams DONE ()
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- Enhanced per-sample shading DONE (r600, radeonsi)
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- Interpolation functions DONE (r600)
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