docs: update GL3 with softpipe/llvmpipe gpu_shader5 pieces.

This just updates the bits I've added in the previous few patches.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-06-23 15:55:30 +10:00
parent 1a71fbe28c
commit 4731be701f

View File

@ -98,13 +98,13 @@ GL 4.0, GLSL 4.00:
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965, nvc0)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (r600)
- Dynamically uniform sampler array indices DONE (r600, softpipe)
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (r600, radeonsi, softpipe)
- Enhanced textureGather DONE (r600, radeonsi, softpipe)
- Geometry shader instancing DONE (r600)
- Geometry shader instancing DONE (r600, llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE (r600, radeonsi)
- Interpolation functions DONE (r600)