mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2024-12-02 22:54:05 +08:00
updated with new functions (Bill Hoffman)
This commit is contained in:
parent
c0f1a69a96
commit
3d7071b8a5
@ -1,15 +1,14 @@
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#if 0 /* $Id: gl_mangle.h,v 1.11 2002/01/18 14:55:40 brianp Exp $ */
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# DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN KORN SHELL and save the output
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# This file is used to create GL function protypes and aliases for the function names
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#if 0 /* $Id: gl_mangle.h,v 1.12 2003/02/04 02:29:21 brianp Exp $ */
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#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
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#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
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files="gl.h glext.h"
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#get regeneration header - copy everything in this file above the "REGENERATE_TO_END" line
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#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
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awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
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echo "\n"
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#get aliases
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echo ""
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#define GL_MANGLE_C4 get aliases
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grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
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echo "\n#endif /* GL_MANGLE_H */"
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echo ""
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echo "#endif /* GL_MANGLE_H */"
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exit
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#endif /* REGENERATION */
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@ -34,8 +33,8 @@
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/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
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#define glAccum MANGLE(Accum)
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#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
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#define glActiveTexture MANGLE(ActiveTexture)
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#define glActiveTextureARB MANGLE(ActiveTextureARB)
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#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
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@ -52,11 +51,13 @@
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#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
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#define glBegin MANGLE(Begin)
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#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
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#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
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#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
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#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
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#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
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#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
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#define glBindParameterEXT MANGLE(BindParameterEXT)
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#define glBindProgramARB MANGLE(BindProgramARB)
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#define glBindProgramNV MANGLE(BindProgramNV)
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#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
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#define glBindTexture MANGLE(BindTexture)
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@ -80,6 +81,7 @@
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#define glBlendEquation MANGLE(BlendEquation)
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#define glBlendEquationEXT MANGLE(BlendEquationEXT)
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#define glBlendFunc MANGLE(BlendFunc)
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#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
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#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
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#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
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#define glCallList MANGLE(CallList)
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@ -92,7 +94,7 @@
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#define glClearStencil MANGLE(ClearStencil)
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#define glClientActiveTexture MANGLE(ClientActiveTexture)
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#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
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#define glClientActiveVertexStream MANGLE(ClientActiveVertexStream)
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#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
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#define glClipPlane MANGLE(ClipPlane)
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#define glColor3b MANGLE(Color3b)
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#define glColor3bv MANGLE(Color3bv)
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@ -214,6 +216,8 @@
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#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
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#define glDeleteLists MANGLE(DeleteLists)
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#define glDeleteObjectBufferATI MANGLE(DeleteObjectBufferATI)
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#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
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#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
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#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
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#define glDeleteTextures MANGLE(DeleteTextures)
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#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
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@ -226,11 +230,15 @@
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#define glDisableClientState MANGLE(DisableClientState)
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#define glDisableTraceMESA MANGLE(DisableTraceMESA)
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#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
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#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
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#define glDrawArrays MANGLE(DrawArrays)
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#define glDrawArraysEXT MANGLE(DrawArraysEXT)
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#define glDrawBuffer MANGLE(DrawBuffer)
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#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
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#define glDrawElements MANGLE(DrawElements)
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#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
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#define glDrawPixels MANGLE(DrawPixels)
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#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
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#define glDrawRangeElements MANGLE(DrawRangeElements)
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#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
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#define glEdgeFlag MANGLE(EdgeFlag)
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@ -238,13 +246,16 @@
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#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
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#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
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#define glEdgeFlagv MANGLE(EdgeFlagv)
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#define glElementPointerATI MANGLE(ElementPointerATI)
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#define glEnable MANGLE(Enable)
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#define glEnableClientState MANGLE(EnableClientState)
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#define glEnableTraceMESA MANGLE(EnableTraceMESA)
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#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
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#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
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#define glEnd MANGLE(End)
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#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
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#define glEndList MANGLE(EndList)
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#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
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#define glEndTraceMESA MANGLE(EndTraceMESA)
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#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
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#define glEvalCoord1d MANGLE(EvalCoord1d)
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@ -271,11 +282,16 @@
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#define glFlush MANGLE(Flush)
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#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
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#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
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#define glFogCoordPointer MANGLE(FogCoordPointer)
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#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
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#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
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#define glFogCoordd MANGLE(FogCoordd)
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#define glFogCoorddEXT MANGLE(FogCoorddEXT)
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#define glFogCoorddv MANGLE(FogCoorddv)
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#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
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#define glFogCoordf MANGLE(FogCoordf)
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#define glFogCoordfEXT MANGLE(FogCoordfEXT)
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#define glFogCoordfv MANGLE(FogCoordfv)
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#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
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#define glFogFuncSGIS MANGLE(FogFuncSGIS)
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#define glFogf MANGLE(Fogf)
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@ -302,6 +318,8 @@
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#define glGenFencesNV MANGLE(GenFencesNV)
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#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
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#define glGenLists MANGLE(GenLists)
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#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
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#define glGenProgramsARB MANGLE(GenProgramsARB)
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#define glGenProgramsNV MANGLE(GenProgramsNV)
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#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
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#define glGenTextures MANGLE(GenTextures)
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@ -383,6 +401,8 @@
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#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
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#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
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#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
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#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
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#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
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#define glGetPixelMapfv MANGLE(GetPixelMapfv)
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#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
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#define glGetPixelMapusv MANGLE(GetPixelMapusv)
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@ -391,9 +411,15 @@
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#define glGetPointerv MANGLE(GetPointerv)
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#define glGetPointervEXT MANGLE(GetPointervEXT)
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#define glGetPolygonStipple MANGLE(GetPolygonStipple)
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#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
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#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
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#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
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#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
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#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
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#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
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#define glGetProgramStringARB MANGLE(GetProgramStringARB)
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#define glGetProgramStringNV MANGLE(GetProgramStringNV)
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#define glGetProgramivARB MANGLE(GetProgramivARB)
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#define glGetProgramivNV MANGLE(GetProgramivNV)
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#define glGetSeparableFilter MANGLE(GetSeparableFilter)
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#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
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@ -419,9 +445,13 @@
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#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
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#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
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#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
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#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
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#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
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#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
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#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
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#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
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#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
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#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
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#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
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#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
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#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
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@ -465,6 +495,8 @@
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#define glIsFenceNV MANGLE(IsFenceNV)
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#define glIsList MANGLE(IsList)
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#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
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#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
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#define glIsProgramARB MANGLE(IsProgramARB)
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#define glIsProgramNV MANGLE(IsProgramNV)
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#define glIsTexture MANGLE(IsTexture)
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#define glIsTextureEXT MANGLE(IsTextureEXT)
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@ -525,7 +557,9 @@
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#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
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#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
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#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
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#define glMultiDrawArrays MANGLE(MultiDrawArrays)
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#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
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#define glMultiDrawElements MANGLE(MultiDrawElements)
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#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
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#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
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#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
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@ -612,16 +646,16 @@
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#define glNormalPointerEXT MANGLE(NormalPointerEXT)
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#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
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#define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
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#define glNormalStream3b MANGLE(NormalStream3b)
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#define glNormalStream3bv MANGLE(NormalStream3bv)
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#define glNormalStream3d MANGLE(NormalStream3d)
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#define glNormalStream3dv MANGLE(NormalStream3dv)
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#define glNormalStream3f MANGLE(NormalStream3f)
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#define glNormalStream3fv MANGLE(NormalStream3fv)
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#define glNormalStream3i MANGLE(NormalStream3i)
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#define glNormalStream3iv MANGLE(NormalStream3iv)
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#define glNormalStream3s MANGLE(NormalStream3s)
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#define glNormalStream3sv MANGLE(NormalStream3sv)
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#define glNormalStream3bATI MANGLE(NormalStream3bATI)
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#define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
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#define glNormalStream3dATI MANGLE(NormalStream3dATI)
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#define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
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#define glNormalStream3fATI MANGLE(NormalStream3fATI)
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#define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
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#define glNormalStream3iATI MANGLE(NormalStream3iATI)
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#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
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#define glNormalStream3sATI MANGLE(NormalStream3sATI)
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#define glNormalStream3svATI MANGLE(NormalStream3svATI)
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#define glOrtho MANGLE(Ortho)
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#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
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#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
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@ -644,12 +678,18 @@
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#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
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#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
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#define glPixelZoom MANGLE(PixelZoom)
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#define glPointParameterf MANGLE(PointParameterf)
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#define glPointParameterfARB MANGLE(PointParameterfARB)
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#define glPointParameterfEXT MANGLE(PointParameterfEXT)
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#define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
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#define glPointParameterfv MANGLE(PointParameterfv)
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#define glPointParameterfvARB MANGLE(PointParameterfvARB)
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#define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
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#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
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#define glPointParameteri MANGLE(PointParameteri)
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#define glPointParameteriNV MANGLE(PointParameteriNV)
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#define glPointParameteriv MANGLE(PointParameteriv)
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#define glPointParameterivNV MANGLE(PointParameterivNV)
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#define glPointSize MANGLE(PointSize)
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#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
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#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
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@ -663,12 +703,21 @@
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#define glPopName MANGLE(PopName)
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#define glPrioritizeTextures MANGLE(PrioritizeTextures)
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#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
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#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
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#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
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#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
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#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
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#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
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#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
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#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
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#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
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#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
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#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
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#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
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#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
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#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
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#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
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#define glProgramStringARB MANGLE(ProgramStringARB)
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#define glPushAttrib MANGLE(PushAttrib)
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#define glPushClientAttrib MANGLE(PushClientAttrib)
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#define glPushMatrix MANGLE(PushMatrix)
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@ -746,28 +795,44 @@
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#define glSampleMapATI MANGLE(SampleMapATI)
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#define glSampleMaskEXT MANGLE(SampleMaskEXT)
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#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
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#define glSamplePass MANGLE(SamplePass)
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#define glSamplePatternEXT MANGLE(SamplePatternEXT)
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#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
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#define glScaled MANGLE(Scaled)
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#define glScalef MANGLE(Scalef)
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#define glScissor MANGLE(Scissor)
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#define glSecondaryColor3b MANGLE(SecondaryColor3b)
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#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
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#define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
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#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
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#define glSecondaryColor3d MANGLE(SecondaryColor3d)
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#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
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#define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
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#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
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#define glSecondaryColor3f MANGLE(SecondaryColor3f)
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#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
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#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
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#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
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#define glSecondaryColor3i MANGLE(SecondaryColor3i)
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#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
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#define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
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#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
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#define glSecondaryColor3s MANGLE(SecondaryColor3s)
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#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
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#define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
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#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
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#define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
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#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
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#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
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#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
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#define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
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#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
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#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
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#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
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#define glSecondaryColor3us MANGLE(SecondaryColor3us)
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#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
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#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
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#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
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#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
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#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
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#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
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#define glSelectBuffer MANGLE(SelectBuffer)
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@ -935,32 +1000,69 @@
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#define glVertex4s MANGLE(Vertex4s)
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#define glVertex4sv MANGLE(Vertex4sv)
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#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
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#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
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#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
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#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
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#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
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#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
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#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
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#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
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#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
|
||||
#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
|
||||
#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
|
||||
#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
|
||||
#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
|
||||
#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
|
||||
#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
|
||||
#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
|
||||
#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
|
||||
#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
|
||||
#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
|
||||
#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
|
||||
#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
|
||||
#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
|
||||
#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
|
||||
#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
|
||||
#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
|
||||
#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
|
||||
#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
|
||||
#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
|
||||
#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
|
||||
#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
|
||||
#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
|
||||
#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
|
||||
#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
|
||||
#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
|
||||
#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
|
||||
#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
|
||||
#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
|
||||
#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
|
||||
#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
|
||||
#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
|
||||
#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
|
||||
#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
|
||||
#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
|
||||
#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
|
||||
#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
|
||||
#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
|
||||
#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
|
||||
#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
|
||||
#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
|
||||
#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
|
||||
#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
|
||||
#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
|
||||
#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
|
||||
#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
|
||||
#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
|
||||
#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
|
||||
#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
|
||||
#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
|
||||
#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
|
||||
#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
|
||||
#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
|
||||
#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
|
||||
#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
|
||||
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
|
||||
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
|
||||
#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
|
||||
#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
|
||||
@ -976,44 +1078,44 @@
|
||||
#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
|
||||
#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
|
||||
#define glVertexBlendARB MANGLE(VertexBlendARB)
|
||||
#define glVertexBlendEnvf MANGLE(VertexBlendEnvf)
|
||||
#define glVertexBlendEnvi MANGLE(VertexBlendEnvi)
|
||||
#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
|
||||
#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
|
||||
#define glVertexPointer MANGLE(VertexPointer)
|
||||
#define glVertexPointerEXT MANGLE(VertexPointerEXT)
|
||||
#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
|
||||
#define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
|
||||
#define glVertexStream1d MANGLE(VertexStream1d)
|
||||
#define glVertexStream1dv MANGLE(VertexStream1dv)
|
||||
#define glVertexStream1f MANGLE(VertexStream1f)
|
||||
#define glVertexStream1fv MANGLE(VertexStream1fv)
|
||||
#define glVertexStream1i MANGLE(VertexStream1i)
|
||||
#define glVertexStream1iv MANGLE(VertexStream1iv)
|
||||
#define glVertexStream1s MANGLE(VertexStream1s)
|
||||
#define glVertexStream1sv MANGLE(VertexStream1sv)
|
||||
#define glVertexStream2d MANGLE(VertexStream2d)
|
||||
#define glVertexStream2dv MANGLE(VertexStream2dv)
|
||||
#define glVertexStream2f MANGLE(VertexStream2f)
|
||||
#define glVertexStream2fv MANGLE(VertexStream2fv)
|
||||
#define glVertexStream2i MANGLE(VertexStream2i)
|
||||
#define glVertexStream2iv MANGLE(VertexStream2iv)
|
||||
#define glVertexStream2s MANGLE(VertexStream2s)
|
||||
#define glVertexStream2sv MANGLE(VertexStream2sv)
|
||||
#define glVertexStream3d MANGLE(VertexStream3d)
|
||||
#define glVertexStream3dv MANGLE(VertexStream3dv)
|
||||
#define glVertexStream3f MANGLE(VertexStream3f)
|
||||
#define glVertexStream3fv MANGLE(VertexStream3fv)
|
||||
#define glVertexStream3i MANGLE(VertexStream3i)
|
||||
#define glVertexStream3iv MANGLE(VertexStream3iv)
|
||||
#define glVertexStream3s MANGLE(VertexStream3s)
|
||||
#define glVertexStream3sv MANGLE(VertexStream3sv)
|
||||
#define glVertexStream4d MANGLE(VertexStream4d)
|
||||
#define glVertexStream4dv MANGLE(VertexStream4dv)
|
||||
#define glVertexStream4f MANGLE(VertexStream4f)
|
||||
#define glVertexStream4fv MANGLE(VertexStream4fv)
|
||||
#define glVertexStream4i MANGLE(VertexStream4i)
|
||||
#define glVertexStream4iv MANGLE(VertexStream4iv)
|
||||
#define glVertexStream4s MANGLE(VertexStream4s)
|
||||
#define glVertexStream4sv MANGLE(VertexStream4sv)
|
||||
#define glVertexStream1dATI MANGLE(VertexStream1dATI)
|
||||
#define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
|
||||
#define glVertexStream1fATI MANGLE(VertexStream1fATI)
|
||||
#define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
|
||||
#define glVertexStream1iATI MANGLE(VertexStream1iATI)
|
||||
#define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
|
||||
#define glVertexStream1sATI MANGLE(VertexStream1sATI)
|
||||
#define glVertexStream1svATI MANGLE(VertexStream1svATI)
|
||||
#define glVertexStream2dATI MANGLE(VertexStream2dATI)
|
||||
#define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
|
||||
#define glVertexStream2fATI MANGLE(VertexStream2fATI)
|
||||
#define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
|
||||
#define glVertexStream2iATI MANGLE(VertexStream2iATI)
|
||||
#define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
|
||||
#define glVertexStream2sATI MANGLE(VertexStream2sATI)
|
||||
#define glVertexStream2svATI MANGLE(VertexStream2svATI)
|
||||
#define glVertexStream3dATI MANGLE(VertexStream3dATI)
|
||||
#define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
|
||||
#define glVertexStream3fATI MANGLE(VertexStream3fATI)
|
||||
#define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
|
||||
#define glVertexStream3iATI MANGLE(VertexStream3iATI)
|
||||
#define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
|
||||
#define glVertexStream3sATI MANGLE(VertexStream3sATI)
|
||||
#define glVertexStream3svATI MANGLE(VertexStream3svATI)
|
||||
#define glVertexStream4dATI MANGLE(VertexStream4dATI)
|
||||
#define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
|
||||
#define glVertexStream4fATI MANGLE(VertexStream4fATI)
|
||||
#define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
|
||||
#define glVertexStream4iATI MANGLE(VertexStream4iATI)
|
||||
#define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
|
||||
#define glVertexStream4sATI MANGLE(VertexStream4sATI)
|
||||
#define glVertexStream4svATI MANGLE(VertexStream4svATI)
|
||||
#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
|
||||
#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
|
||||
#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
|
||||
@ -1027,21 +1129,53 @@
|
||||
#define glWeightubvARB MANGLE(WeightubvARB)
|
||||
#define glWeightuivARB MANGLE(WeightuivARB)
|
||||
#define glWeightusvARB MANGLE(WeightusvARB)
|
||||
#define glWindowPos2d MANGLE(WindowPos2d)
|
||||
#define glWindowPos2dARB MANGLE(WindowPos2dARB)
|
||||
#define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
|
||||
#define glWindowPos2dv MANGLE(WindowPos2dv)
|
||||
#define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
|
||||
#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
|
||||
#define glWindowPos2f MANGLE(WindowPos2f)
|
||||
#define glWindowPos2fARB MANGLE(WindowPos2fARB)
|
||||
#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
|
||||
#define glWindowPos2fv MANGLE(WindowPos2fv)
|
||||
#define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
|
||||
#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
|
||||
#define glWindowPos2i MANGLE(WindowPos2i)
|
||||
#define glWindowPos2iARB MANGLE(WindowPos2iARB)
|
||||
#define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
|
||||
#define glWindowPos2iv MANGLE(WindowPos2iv)
|
||||
#define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
|
||||
#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
|
||||
#define glWindowPos2s MANGLE(WindowPos2s)
|
||||
#define glWindowPos2sARB MANGLE(WindowPos2sARB)
|
||||
#define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
|
||||
#define glWindowPos2sv MANGLE(WindowPos2sv)
|
||||
#define glWindowPos2svARB MANGLE(WindowPos2svARB)
|
||||
#define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
|
||||
#define glWindowPos3d MANGLE(WindowPos3d)
|
||||
#define glWindowPos3dARB MANGLE(WindowPos3dARB)
|
||||
#define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
|
||||
#define glWindowPos3dv MANGLE(WindowPos3dv)
|
||||
#define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
|
||||
#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
|
||||
#define glWindowPos3f MANGLE(WindowPos3f)
|
||||
#define glWindowPos3fARB MANGLE(WindowPos3fARB)
|
||||
#define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
|
||||
#define glWindowPos3fv MANGLE(WindowPos3fv)
|
||||
#define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
|
||||
#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
|
||||
#define glWindowPos3i MANGLE(WindowPos3i)
|
||||
#define glWindowPos3iARB MANGLE(WindowPos3iARB)
|
||||
#define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
|
||||
#define glWindowPos3iv MANGLE(WindowPos3iv)
|
||||
#define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
|
||||
#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
|
||||
#define glWindowPos3s MANGLE(WindowPos3s)
|
||||
#define glWindowPos3sARB MANGLE(WindowPos3sARB)
|
||||
#define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
|
||||
#define glWindowPos3sv MANGLE(WindowPos3sv)
|
||||
#define glWindowPos3svARB MANGLE(WindowPos3svARB)
|
||||
#define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
|
||||
#define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
|
||||
#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
|
||||
@ -1052,5 +1186,4 @@
|
||||
#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
|
||||
#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
|
||||
#define glWriteMaskEXT MANGLE(WriteMaskEXT)
|
||||
|
||||
#endif /* GL_MANGLE_H */
|
||||
|
Loading…
Reference in New Issue
Block a user