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meson: Add switch for texture float
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -37,6 +37,10 @@ with_vulkan_icd_dir = get_option('vulkan-icd-dir')
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with_tests = get_option('build-tests')
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with_valgrind = get_option('valgrind')
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with_asm = get_option('asm')
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if get_option('texture-float')
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pre_args += '-DTEXTURE_FLOAT_ENABLED'
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message('WARNING: Floating-point texture enabled. Please consult docs/patents.txt and your lawyer before building mesa.')
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endif
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# XXX: yeah, do these
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with_appledri = false
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@ -52,3 +52,5 @@ option('valgrind', type : 'boolean', value : true,
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description : 'Build with valgrind support if possible')
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option('build-tests', type : 'boolean', value : false,
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description : 'Build unit tests. Currently this will build *all* unit tests, which may build more than expected.')
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option('texture-float', type : 'boolean', value : false,
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description : 'Enable floating point textures and renderbuffers. This option may be patent encumbered, please read docs/patents.txt and consult with your lawyer before turning this on.')
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