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zink: implement unordered u_blitter calls
as long as a few bits of state are swapped around and none of the "main" cmdbuf state is applied, it becomes possible to promote the entire u_blitter operation to the unordered cmdbuf and execute it there as a "transfer" operation that can continue to enable further reordering Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21906>
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@ -1,6 +1,7 @@
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#include "zink_clear.h"
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#include "zink_context.h"
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#include "zink_format.h"
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#include "zink_inlines.h"
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#include "zink_kopper.h"
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#include "zink_helpers.h"
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#include "zink_query.h"
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@ -379,10 +380,29 @@ zink_blit(struct pipe_context *pctx,
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bool whole = util_blit_covers_whole_resource(info);
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if (whole)
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pctx->invalidate_resource(pctx, info->dst.resource);
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ctx->unordered_blitting = !(info->render_condition_enable && ctx->render_condition_active) &&
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zink_screen(ctx->base.screen)->info.have_KHR_dynamic_rendering &&
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zink_get_cmdbuf(ctx, src, dst) == ctx->batch.state->barrier_cmdbuf;
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VkCommandBuffer cmdbuf = ctx->batch.state->cmdbuf;
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VkPipeline pipeline = ctx->gfx_pipeline_state.pipeline;
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bool in_rp = ctx->batch.in_rp;
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uint64_t tc_data = ctx->dynamic_fb.tc_info.data;
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bool queries_disabled = ctx->queries_disabled;
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if (ctx->unordered_blitting) {
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/* for unordered blit, swap the unordered cmdbuf for the main one for the whole op to avoid conditional hell */
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ctx->batch.state->cmdbuf = ctx->batch.state->barrier_cmdbuf;
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ctx->batch.in_rp = false;
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ctx->rp_changed = true;
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ctx->queries_disabled = true;
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ctx->batch.state->has_barriers = true;
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ctx->pipeline_changed[0] = true;
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zink_select_draw_vbo(ctx);
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}
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zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS | ZINK_BLIT_SAVE_TEXTURES);
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if (info->src.format != info->src.resource->format)
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if (!needs_present_readback && info->src.format != info->src.resource->format)
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zink_resource_object_init_mutable(ctx, src);
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if (info->dst.format != info->dst.resource->format)
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if (!zink_is_swapchain(dst) && info->dst.format != info->dst.resource->format)
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zink_resource_object_init_mutable(ctx, dst);
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zink_blit_barriers(ctx, src, dst, whole);
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ctx->blitting = true;
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@ -412,6 +432,19 @@ zink_blit(struct pipe_context *pctx,
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ctx->blitting = false;
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ctx->rp_clears_enabled = rp_clears_enabled;
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ctx->clears_enabled = clears_enabled;
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if (ctx->unordered_blitting) {
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zink_batch_no_rp(ctx);
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ctx->batch.in_rp = in_rp;
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ctx->gfx_pipeline_state.rp_state = zink_update_rendering_info(ctx);
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ctx->rp_changed = false;
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ctx->queries_disabled = queries_disabled;
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ctx->dynamic_fb.tc_info.data = tc_data;
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ctx->batch.state->cmdbuf = cmdbuf;
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ctx->gfx_pipeline_state.pipeline = pipeline;
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ctx->pipeline_changed[0] = true;
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zink_select_draw_vbo(ctx);
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}
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ctx->unordered_blitting = false;
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end:
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if (needs_present_readback)
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zink_kopper_present_readback(ctx, src);
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@ -501,14 +534,16 @@ zink_blit_barriers(struct zink_context *ctx, struct zink_resource *src, struct z
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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screen->image_barrier(ctx, src, layout,
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VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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src->obj->unordered_read = false;
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if (!ctx->unordered_blitting)
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src->obj->unordered_read = false;
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}
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VkImageLayout layout = util_format_is_depth_or_stencil(dst->base.b.format) ?
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL :
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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screen->image_barrier(ctx, dst, layout, flags, pipeline);
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}
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dst->obj->unordered_read = dst->obj->unordered_write = false;
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if (!ctx->unordered_blitting)
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dst->obj->unordered_read = dst->obj->unordered_write = false;
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}
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bool
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