docs/tgsi: Specify that depth texture fetches are replicated

This is what drivers do, and code like u_blitter expects this.

Commit 6cac9c748e implied that this was already specified, but only
stencil actually was, depth was still listed as TBD. Let's actually
specify this for future reference.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22361>
This commit is contained in:
Asahi Lina 2023-04-07 23:14:24 +09:00 committed by Marge Bot
parent 6f88e3befb
commit 32a79e9be7

View File

@ -3866,7 +3866,7 @@ well.
| UV | XXX TBD | (0, 0, 0, 1) | (u, v, 1, 1) |
| | | [#envmap-bumpmap]_ | |
+--------------------+--------------+--------------------+--------------+
| Z | XXX TBD | (z, z, z, 1) | (0, z, 0, 1) |
| Z | (z, z, z, z) | (z, z, z, 1) | (0, z, 0, 1) |
| | | [#depth-tex-mode]_ | |
+--------------------+--------------+--------------------+--------------+
| S | (s, s, s, s) | unknown | unknown |