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docs/tgsi: Specify that depth texture fetches are replicated
This is what drivers do, and code like u_blitter expects this.
Commit 6cac9c748e
implied that this was already specified, but only
stencil actually was, depth was still listed as TBD. Let's actually
specify this for future reference.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22361>
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parent
6f88e3befb
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32a79e9be7
@ -3866,7 +3866,7 @@ well.
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| UV | XXX TBD | (0, 0, 0, 1) | (u, v, 1, 1) |
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| | | [#envmap-bumpmap]_ | |
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+--------------------+--------------+--------------------+--------------+
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| Z | XXX TBD | (z, z, z, 1) | (0, z, 0, 1) |
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| Z | (z, z, z, z) | (z, z, z, 1) | (0, z, 0, 1) |
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| | | [#depth-tex-mode]_ | |
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+--------------------+--------------+--------------------+--------------+
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| S | (s, s, s, s) | unknown | unknown |
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