mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2024-11-25 03:04:29 +08:00
WindML updates (Stephane Raimbault)
This commit is contained in:
parent
30230a9cd1
commit
306933046c
@ -12,6 +12,7 @@ gives better performance than double buffer software so if you can
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compile your WindML driver with this option, just do it. I/O
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redirection is adviced in target server.
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Tested on
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---------
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@ -53,6 +54,9 @@ ld < c:\Tornado\target\lib\objMesaGLU.o
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ld < c:\Tornado\target\lib\objGLUTshapes.o
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ld < c:\Tornado\target\lib\objMesaOS.o
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You can put the previous lines in a file and use:
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< filename
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6. Download the application modules.
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7. In WindShell, run:
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@ -82,18 +86,16 @@ input driver), you must do the following to use the UGL/Mesa interface:
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5. Before the UGL is destroyed, call MesaDestroyContext().
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6. Before exiting, call if required uglEventQDestroy and then uglDeinitialize();
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6. Before exiting, call if required uglEventQDestroy and then
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uglDeinitialize();
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Limitations
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-----------
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I found the following limitations in my driver :
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- Color Indexed management is only in 8 bits
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- The front and the back buffer must have the structure (mode and
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size). A structure umc->buffer is requisite if the front and back
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buffers are different.
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- It isn't possible to mix UGL/OpenGL application with a software
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double buffer (to fix)
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- It's possible to mix UGL/OpenGL application with a software
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double buffer
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Modifications
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------------
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@ -48,92 +48,66 @@ extern "C" {
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* Values for display mode of uglMesaCreateContext ()
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*/
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#define UGL_MESA_SINGLE 0x00
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#define UGL_MESA_DOUBLE 0x01
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#define UGL_MESA_DOUBLE_SW 0x02
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#define UGL_MESA_DOUBLE_HW 0x03
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/*
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* With these mask values, it's possible to test double buffer mode
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* with UGL_MESA_DOUBLE mask
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*
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* SINGLE 0000 0001
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* DOUBLE 0000 0110
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* - SOFT 0000 0010
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* - HARD 0000 0100
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* WINDML 0001 0000
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*
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*
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*/
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#define UGL_MESA_SINGLE 0x01
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#define UGL_MESA_DOUBLE 0x06
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#define UGL_MESA_DOUBLE_SOFTWARE 0x02
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#define UGL_MESA_DOUBLE_HARDWARE 0x04
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#define UGL_MESA_WINDML_EXCLUSIVE 0x10
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#define UGL_MESA_FULLSCREEN_WIDTH 0x0
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#define UGL_MESA_FULLSCREEN_HEIGHT 0x0
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/*
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* Pixel format
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*/
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#define UGL_MESA_ARGB8888 0x01
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#define UGL_MESA_RGB565 0x02
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#define UGL_MESA_RGB888 0x03
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#define UGL_MESA_ARGB4444 0x04
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#define UGL_MESA_CI 0x05
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#define UGL_MESA_DITHER_RGB 0x10
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/*
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* uglMesaPixelStore() parameters:
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*/
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#define UGL_MESA_ROW_LENGTH 0x10
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#define UGL_MESA_Y_UP 0x11
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#define UGL_MESA_ROW_LENGTH 0x20
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#define UGL_MESA_Y_UP 0x21
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/*
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* Accepted by uglMesaGetIntegerv:
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*/
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#define UGL_MESA_LEFT_X 0x18
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#define UGL_MESA_TOP_Y 0x19
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#define UGL_MESA_WIDTH 0x20
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#define UGL_MESA_HEIGHT 0x21
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#define UGL_MESA_DISPLAY_WIDTH 0x22
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#define UGL_MESA_DISPLAY_HEIGHT 0x23
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#define UGL_MESA_COLOR_FORMAT 0x24
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#define UGL_MESA_COLOR_MODEL 0x25
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#define UGL_MESA_PIXEL_FORMAT 0x26
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#define UGL_MESA_TYPE 0x27
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#define UGL_MESA_RGB 0x28
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#define UGL_MESA_COLOR_INDEXED 0x29
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#define UGL_MESA_LEFT_X 0x01
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#define UGL_MESA_TOP_Y 0x02
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#define UGL_MESA_WIDTH 0x03
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#define UGL_MESA_HEIGHT 0x04
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#define UGL_MESA_DISPLAY_WIDTH 0x05
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#define UGL_MESA_DISPLAY_HEIGHT 0x06
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#define UGL_MESA_COLOR_FORMAT 0x07
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#define UGL_MESA_COLOR_MODEL 0x08
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#define UGL_MESA_PIXEL_FORMAT 0x09
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#define UGL_MESA_TYPE 0x0A
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#define UGL_MESA_RGB 0x0B
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#define UGL_MESA_COLOR_INDEXED 0x0C
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#define UGL_MESA_SINGLE_BUFFER 0x0D
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#define UGL_MESA_DOUBLE_BUFFER 0x0E
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#define UGL_MESA_DOUBLE_BUFFER_SOFTWARE 0x0F
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#define UGL_MESA_DOUBLE_BUFFER_HARDWARE 0x10
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/*
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* typedefs
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*/
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typedef struct uglMesaContext * UGL_MESA_CONTEXT;
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/*
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* Create an Mesa/UGL rendering context. The attributes needed are
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* double buffer flag and a context sharelist.
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*
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* It's necessary to first call this function before use uglMakeCurrentContext.
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* This function provides neither stencil nor accumulation buffer only
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* a depth buffer to reduce memory footprint.
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*
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* Input: db_mode - UGL_MESA_SINGLE = single buffer mode
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* UGL_MESA_DOUBLE = double buffer mode (HW fallback -> SW)
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* UGL_MESA_DOUBLE_SW = double buffer software
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* UGL_MESA_DOUBLE_HW = double buffer hardware
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* share_list - specifies another UGL_MESA_CONTEXT with which to share
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* display lists. NULL indicates no sharing.
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*
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* Return: a UGL_MESA_CONTEXT, or zero if error
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*/
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UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum db_mode,
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UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum mode,
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UGL_MESA_CONTEXT share_list);
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/*
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* Create an UGL/Mesa rendering context and specify desired
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* size of depth buffer, stencil buffer and accumulation buffer.
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* If you specify zero for depth_bits, stencil_bits,
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* accum_[red|gren|blue]_bits, you can save some memory.
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*
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* INPUT: db_mode - double buffer mode
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* depth_bits - depth buffer size
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* stencil_bits - stencil buffer size
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* accum_red_bits - accumulation red buffer size
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* accum_green_bits - accumulation green buffer size
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* accum_blue_bits -accumulation blue buffer size
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* accum_alpha_bits -accumulation alpha buffer size
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* share_list - specifies another UGL_MESA_CONTEXT with which to share
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* display lists. NULL indicates no sharing.
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*/
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UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum db_flag,
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UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum mode,
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GLint depth_bits,
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GLint stencil_bits,
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GLint accum_red_bits,
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@ -142,175 +116,34 @@ UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum db_flag,
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GLint accum_alpha_bits,
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UGL_MESA_CONTEXT share_list);
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/*
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* Bind an UGL_MESA_CONTEXT to an image buffer. The image buffer is
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* just a block of memory which the client provides. Its size must be
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* at least as large as width*height*sizeof(type). Its address should
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* be a multiple of 4 if using RGBA mode.
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*
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* Image data is stored in the order of glDrawPixels: row-major order
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* with the lower-left image pixel stored in the first array position
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* (ie. bottom-to-top).
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*
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* Since the only type initially supported is GL_UNSIGNED_BYTE, if the
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* context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
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* value. If the context is in color indexed mode, each pixel will be
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* stored as a 1-byte value.
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*
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* If the context's viewport hasn't been initialized yet, it will now be
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* initialized to (0, 0, width, height).
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*
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* Input: umc - a rendering context
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* left, top - coordinates in pixels of (left,top) pixel
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* (0,0) in fullscreen mode.
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* width, height - size of image buffer in pixels, at least 1
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* else fullscreen dimensions are used (UGL_MESA_DISPLAY_WIDTH
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* and UGL_MESA_DISPLAY_HEIGHT).
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*
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* Return: GL_TRUE if success, GL_FALSE if error because of invalid umc,
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* width<1, height<1, width>internal limit or height>internal limit.
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*/
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GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc,
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GLsizei left, GLsizei top,
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GLsizei width, GLsizei height);
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/*
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* Move an OpenGL window by a delta value
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*
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* Input: dx, dy - delta values in pixels
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*
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* Return: GL_TRUE if success, GL_FALSE if error because of invalid
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* coordinates.
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*/
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GLboolean uglMesaMoveWindow (GLsizei dx, GLsizei dy);
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/*
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* Move an OpenGL window to an absolute position
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*
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* Input: left, top - new coordinates in pixels
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*
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* Return: GL_TRUE if success, GL_FALSE if error because of invalid
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* coordinates.
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*/
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GLboolean uglMesaMoveToWindow (GLsizei left, GLsizei top);
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/*
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* Resize an OpenGL window by a delta value
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*
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* Input: dw, dh - delta values in pixels
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*
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* Return: GL_TRUE if success, GL_FALSE if error because of invalid
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* coordinates.
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*/
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GLboolean uglMesaResizeWindow (GLsizei dw, GLsizei dh);
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/*
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* Resize an OpenGL window to an absolute size
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*
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* Input: width, height - new dimensions in pixels
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*
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* Return: GL_TRUE if success, GL_FALSE if error because of invalid
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* coordinates.
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*/
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GLboolean uglMesaResizeToWindow (GLsizei width, GLsizei height);
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/*
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* Destroy the current UGL/Mesa rendering context
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*
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*/
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void uglMesaDestroyContext (void);
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/*
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* Return the current UGL/Mesa context
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*
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* Return: a UGL/Mesa context, or NULL if error
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*
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*/
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UGL_MESA_CONTEXT uglMesaGetCurrentContext (void);
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/*
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* Swap front and back buffers in double buffering mode. This
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* function is a no-op if there's no back buffer. In case of software
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* double buffering a copy occurs from off-screen buffer to front
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* buffer. Works faster with an hardware support.
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*/
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void uglMesaSwapBuffers (void);
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/*
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* Set pixel store/packing parameters for the current context. This
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* is similar to glPixelStore. UGL uses Y coordinates increase
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* downward.
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*
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* Input: pname - UGL_MESA_ROW_LENGTH
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* zero, same as image width (default).
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* value specify actual pixels per row in image buffer
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* UGL_MESA_Y_UP:
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* zero = Y coordinates increase downward (default)
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* non-zero = Y coordinates increase upward
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* value - value for the parameter pname
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*/
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void uglMesaPixelStore (GLint pname, GLint value);
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/*
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* Return an integer value like glGetIntegerv.
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*
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* Input: pname - UGL_MESA_LEFT_X return the x axis value
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* of the most left pixel
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* UGL_MESA_TOP_Y return the y axis value
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* of the topper pixel
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* UGL_MESA_WIDTH return current image width
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* UGL_MESA_HEIGHT return current image height
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* UGL_MESA_COLOR_FORMAT return image color format
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* UGL_MESA_COLOR_MODEL return image color model
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* UGL_MESA_PIXEL_FORMAT return pixel format
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* UGL_MESA_ROW_LENGTH return row length in pixels
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* UGL_MESA_RGB return true if RGB
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* UGL_MESA_COLOR_INDEXED return true if color indexed
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* value - pointer to integer in which to return result.
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*/
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void uglMesaGetIntegerv (GLint pname, GLint *value);
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/*
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* Return the depth buffer associated with an UGL/Mesa context.
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*
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* Output: width, height - size of buffer in pixels
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* bytesPerValue - bytes per depth value (2 or 4)
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* buffer - pointer to depth buffer values
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* Return: GL_TRUE or GL_FALSE to indicate success or failure.
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*
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*/
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GLboolean uglMesaGetDepthBuffer (GLint *width, GLint *height,
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GLint *bytesPerValue, void **buffer);
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/*
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* Return the color buffer associated with an UGL/Mesa context.
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* Input: c - the UGL/Mesa context
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* Output: width, height - size of buffer in pixels
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* format - buffer format (UGLMESA_FORMAT)
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* buffer - pointer to color buffer values
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* Return: GL_TRUE or GL_FALSE to indicate success or failure.
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*
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*/
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GLboolean uglMesaGetColorBuffer (GLint *width, GLint *height,
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GLint *format, void **buffer);
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/*
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* Color allocation in indexed mode.
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* This function does nothing in RGB mode.
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*
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* Input: index - Value for the current color index
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* red - Red component (between 0 and 1)
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* green - Green component (between 0 and 1)
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* blue - Blue component (between 0 and 1)
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*
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* Return: GL_TRUE if success, or GL_FALSE if index<0 or * clutSize<index,
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* red, green and blue are not between 0.0 and 1.0.
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*
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*/
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GLboolean uglMesaSetColor (GLubyte index, GLfloat red,
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GLfloat green, GLfloat blue);
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BIN
progs/images/wrs_logo.rgb
Normal file
BIN
progs/images/wrs_logo.rgb
Normal file
Binary file not shown.
@ -185,15 +185,15 @@ UGL_LOCAL int getEvent(void)
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return(retVal);
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}
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void windMLAccum (void);
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void windMLAccum (UGL_BOOL windMLMode);
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void uglaccum (void)
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{
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taskSpawn("tAccum", 210, VX_FP_TASK, 100000,
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(FUNCPTR)windMLAccum, 0,1,2,3,4,5,6,7,8,9);
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(FUNCPTR)windMLAccum,UGL_FALSE,1,2,3,4,5,6,7,8,9);
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}
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void windMLAccum(void)
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void windMLAccum (UGL_BOOL windMLMode)
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{
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UGL_INPUT_DEVICE_ID keyboardDevId;
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GLsizei width, height;
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@ -205,12 +205,21 @@ void windMLAccum(void)
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uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
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qId = uglEventQCreate (eventServiceId, 100);
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if (windMLMode)
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umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE
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| UGL_MESA_WINDML_EXCLUSIVE,
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16,
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0,
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8,8,8,0,
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NULL);
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else
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umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE,
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16,
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0,
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8,8,8,0,
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NULL);
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umc = uglMesaCreateNewContextExt(GL_TRUE,
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16,
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0,
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8,8,8,0,
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NULL);
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if (umc == NULL)
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{
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uglDeinitialize();
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@ -228,8 +237,9 @@ void windMLAccum(void)
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initGL(width, height);
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while (!getEvent())
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drawGL();
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drawGL();
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while (!getEvent());
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uglEventQDestroy (eventServiceId, qId);
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|
@ -30,6 +30,7 @@
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/*
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modification history
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--------------------
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02a,29aug01,sra WindML mode added
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01a,17jul01,sra written
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*/
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@ -38,23 +39,42 @@ DESCRIPTION
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Show all the UGL/Mesa demos
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*/
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#include <stdio.h>
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#include <vxWorks.h>
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#include <taskLib.h>
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#include <ugl/ugl.h>
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#include <ugl/uglinput.h>
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#include <ugl/uglevent.h>
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#include <ugl/uglfont.h>
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void windMLPoint (void);
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void windMLLine (void);
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void windMLFlip (void);
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void windMLCube (void);
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void windMLBounce (void);
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void windMLGears (void);
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void windMLIcoTorus (void);
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void windMLOlympic (void);
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void windMLTexCube (void);
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void windMLTexCyl (void);
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void windMLTeapot (void);
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void windMLStencil (void);
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void windMLDrawPix (void);
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void windMLAccum (void);
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#define BLACK 0
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#define RED 1
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struct _colorStruct
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{
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UGL_RGB rgbColor;
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UGL_COLOR uglColor;
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}
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colorTable[] =
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{
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{ UGL_MAKE_RGB(0, 0, 0), 0},
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{ UGL_MAKE_RGB(255, 0, 0), 0},
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};
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void windMLPoint (UGL_BOOL windMLMode);
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void windMLLine (UGL_BOOL windMLMode);
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void windMLFlip (UGL_BOOL windMLMode);
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||||
void windMLCube (UGL_BOOL windMLMode);
|
||||
void windMLBounce (UGL_BOOL windMLMode);
|
||||
void windMLGears (UGL_BOOL windMLMode);
|
||||
void windMLIcoTorus (UGL_BOOL windMLMode);
|
||||
void windMLOlympic (UGL_BOOL windMLMode);
|
||||
void windMLTexCube (UGL_BOOL windMLMode);
|
||||
void windMLTexCyl (UGL_BOOL windMLMode);
|
||||
void windMLTeapot (UGL_BOOL windMLMode);
|
||||
void windMLStencil (UGL_BOOL windMLMode);
|
||||
void windMLDrawPix (UGL_BOOL windMLMode);
|
||||
void windMLAccum (UGL_BOOL windMLMode);
|
||||
void windMLAllDemos (void);
|
||||
|
||||
void uglalldemos (void)
|
||||
@ -65,34 +85,114 @@ void uglalldemos (void)
|
||||
|
||||
void windMLAllDemos(void)
|
||||
{
|
||||
|
||||
windMLPoint();
|
||||
|
||||
windMLLine();
|
||||
UGL_BOOL windMLFlag = UGL_FALSE;
|
||||
UGL_FB_INFO fbInfo;
|
||||
UGL_EVENT event;
|
||||
UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_EVENT_Q_ID qId;
|
||||
UGL_INPUT_EVENT * pInputEvent;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
UGL_DEVICE_ID devId;
|
||||
UGL_GC_ID gc;
|
||||
UGL_FONT_ID fontId;
|
||||
UGL_FONT_DEF fontDef;
|
||||
UGL_FONT_DRIVER_ID fontDrvId;
|
||||
UGL_ORD textOrigin = UGL_FONT_TEXT_UPPER_LEFT;
|
||||
int displayHeight, displayWidth;
|
||||
int textWidth, textHeight;
|
||||
static UGL_CHAR * message =
|
||||
"Do you want to use WindML exclusively ? (y/n) ";
|
||||
|
||||
windMLFlip();
|
||||
uglInitialize();
|
||||
|
||||
windMLCube();
|
||||
|
||||
windMLBounce();
|
||||
|
||||
windMLGears();
|
||||
|
||||
windMLIcoTorus();
|
||||
|
||||
windMLOlympic();
|
||||
|
||||
windMLTexCube();
|
||||
uglDriverFind (UGL_DISPLAY_TYPE, 0, (UGL_UINT32 *)&devId);
|
||||
uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
|
||||
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
windMLTexCyl();
|
||||
gc = uglGcCreate(devId);
|
||||
|
||||
windMLTeapot();
|
||||
uglDriverFind (UGL_FONT_ENGINE_TYPE, 0, (UGL_UINT32 *)&fontDrvId);
|
||||
uglFontDriverInfo(fontDrvId, UGL_FONT_TEXT_ORIGIN, &textOrigin);
|
||||
|
||||
windMLStencil();
|
||||
uglFontFindString(fontDrvId, "familyName=Helvetica; pixelSize = 18",
|
||||
&fontDef);
|
||||
|
||||
windMLDrawPix();
|
||||
if ((fontId = uglFontCreate(fontDrvId, &fontDef)) == UGL_NULL)
|
||||
{
|
||||
printf("Font not found. Exiting.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
windMLAccum();
|
||||
uglInfo(devId, UGL_FB_INFO_REQ, &fbInfo);
|
||||
displayWidth = fbInfo.width;
|
||||
displayHeight = fbInfo.height;
|
||||
|
||||
uglColorAlloc (devId, &colorTable[BLACK].rgbColor, UGL_NULL,
|
||||
&colorTable[BLACK].uglColor, 1);
|
||||
uglColorAlloc(devId, &colorTable[RED].rgbColor, UGL_NULL,
|
||||
&colorTable[RED].uglColor, 1);
|
||||
|
||||
uglBackgroundColorSet(gc, colorTable[BLACK].uglColor);
|
||||
uglForegroundColorSet(gc, colorTable[RED].uglColor);
|
||||
uglFontSet(gc, fontId);
|
||||
uglTextSizeGet(fontId, &textWidth, &textHeight, -1, message);
|
||||
uglTextDraw(gc, (displayWidth - textWidth) / 2,
|
||||
(displayHeight - textHeight) / 2 - textHeight, -1, message);
|
||||
/* flushQ();
|
||||
*/
|
||||
if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
|
||||
!= UGL_STATUS_Q_EMPTY)
|
||||
{
|
||||
pInputEvent = (UGL_INPUT_EVENT *)&event;
|
||||
|
||||
if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
|
||||
pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
|
||||
{
|
||||
switch(pInputEvent->type.keyboard.key)
|
||||
{
|
||||
case 'Y':
|
||||
case 'y':
|
||||
windMLFlag = UGL_TRUE;
|
||||
break;
|
||||
default:
|
||||
windMLFlag = UGL_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uglFontDestroy (fontId);
|
||||
uglGcDestroy (gc);
|
||||
uglEventQDestroy (eventServiceId, qId);
|
||||
uglDeinitialize();
|
||||
|
||||
windMLPoint(windMLFlag);
|
||||
|
||||
windMLLine(windMLFlag);
|
||||
|
||||
windMLFlip(windMLFlag);
|
||||
|
||||
windMLCube(windMLFlag);
|
||||
|
||||
windMLBounce(windMLFlag);
|
||||
|
||||
windMLGears(windMLFlag);
|
||||
|
||||
windMLIcoTorus(windMLFlag);
|
||||
|
||||
windMLOlympic(windMLFlag);
|
||||
|
||||
windMLTexCube(windMLFlag);
|
||||
|
||||
windMLTexCyl(windMLFlag);
|
||||
|
||||
windMLTeapot(windMLFlag);
|
||||
|
||||
windMLStencil(windMLFlag);
|
||||
|
||||
windMLDrawPix(windMLFlag);
|
||||
|
||||
windMLAccum(windMLFlag);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -200,15 +200,15 @@ UGL_LOCAL int getEvent(void)
|
||||
return(retVal);
|
||||
}
|
||||
|
||||
void windMLBounce (void);
|
||||
void windMLBounce (UGL_BOOL windMLMode);
|
||||
|
||||
void uglbounce (void)
|
||||
{
|
||||
taskSpawn("tBounce", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLBounce,
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLBounce(void)
|
||||
void windMLBounce(UGL_BOOL windMLMode)
|
||||
{
|
||||
GLsizei width, height;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
@ -231,8 +231,12 @@ void windMLBounce(void)
|
||||
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
|
||||
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
|
@ -196,15 +196,15 @@ UGL_LOCAL int getEvent(void)
|
||||
return(retVal);
|
||||
}
|
||||
|
||||
void windMLCube (void);
|
||||
void windMLCube (UGL_BOOL windMLMode);
|
||||
|
||||
void uglcube (void)
|
||||
{
|
||||
taskSpawn("tCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLCube,
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLCube (void)
|
||||
void windMLCube (UGL_BOOL windMLMode)
|
||||
{
|
||||
GLsizei width, height;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
@ -226,7 +226,11 @@ void windMLCube (void)
|
||||
eventServiceId = UGL_NULL;
|
||||
}
|
||||
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
/* Fullscreen */
|
||||
|
||||
|
@ -8,6 +8,9 @@
|
||||
|
||||
/*
|
||||
* $Log: ugldrawpix.c,v $
|
||||
* Revision 1.2 2001/09/10 19:21:13 brianp
|
||||
* WindML updates (Stephane Raimbault)
|
||||
*
|
||||
* Revision 1.1 2001/08/20 16:07:11 brianp
|
||||
* WindML driver (Stephane Raimbault)
|
||||
*
|
||||
@ -79,7 +82,7 @@
|
||||
|
||||
#include "../util/readtex.h"
|
||||
|
||||
#define IMAGE_FILE "Mesa/images/girl.rgb"
|
||||
#define IMAGE_FILE "Mesa/images/wrs_logo.rgb"
|
||||
|
||||
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_LOCAL UGL_EVENT_Q_ID qId;
|
||||
@ -373,15 +376,15 @@ UGL_LOCAL void cleanUp (void)
|
||||
uglDeinitialize ();
|
||||
}
|
||||
|
||||
void windMLDrawPix (void);
|
||||
void windMLDrawPix (UGL_BOOL windMLMode);
|
||||
|
||||
void ugldrawpix (void)
|
||||
{
|
||||
taskSpawn ("tDrawPix", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLDrawPix,
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLDrawPix (void)
|
||||
void windMLDrawPix (UGL_BOOL windMLMode)
|
||||
{
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
GLuint ciMode;
|
||||
@ -402,7 +405,12 @@ void windMLDrawPix (void)
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
/* Double buffering */
|
||||
umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize ();
|
||||
@ -424,6 +432,7 @@ void windMLDrawPix (void)
|
||||
loopEvent();
|
||||
|
||||
cleanUp();
|
||||
|
||||
free(Image);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -171,15 +171,15 @@ UGL_LOCAL void loopEvent(void)
|
||||
}
|
||||
}
|
||||
|
||||
void windMLFlip (void);
|
||||
void windMLFlip (UGL_BOOL windMLMode);
|
||||
|
||||
void uglflip (void)
|
||||
{
|
||||
taskSpawn("tFlip", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLFlip,
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
taskSpawn ("tFlip", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLFlip,
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLFlip(void)
|
||||
void windMLFlip (UGL_BOOL windMLMode)
|
||||
{
|
||||
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
@ -192,13 +192,18 @@ void windMLFlip(void)
|
||||
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE_SW, NULL);
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE_SOFTWARE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize();
|
||||
return;
|
||||
}
|
||||
|
||||
uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
|
||||
UGL_MESA_FULLSCREEN_HEIGHT);
|
||||
|
||||
|
@ -219,6 +219,8 @@ UGL_LOCAL void drawGL (void)
|
||||
|
||||
glPopMatrix ();
|
||||
|
||||
glFlush();
|
||||
|
||||
uglMesaSwapBuffers ();
|
||||
|
||||
#ifdef COUNT_FRAMES
|
||||
@ -360,15 +362,15 @@ UGL_LOCAL void loopEvent(void)
|
||||
}
|
||||
}
|
||||
|
||||
void windMLGears (void);
|
||||
void windMLGears (UGL_BOOL windMLMode);
|
||||
|
||||
void uglgears (void)
|
||||
{
|
||||
taskSpawn ("tGears", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLGears,
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLGears (void)
|
||||
void windMLGears (UGL_BOOL windMLMode)
|
||||
{
|
||||
GLsizei width, height;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
@ -390,8 +392,12 @@ void windMLGears (void)
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
/* Double buffering */
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize ();
|
||||
|
@ -246,15 +246,15 @@ UGL_LOCAL void loopEvent(void)
|
||||
}
|
||||
}
|
||||
|
||||
void windMLIcoTorus (void);
|
||||
void windMLIcoTorus (UGL_BOOL windMLMode);
|
||||
|
||||
void uglicotorus (void)
|
||||
{
|
||||
taskSpawn ("tIcoTorus", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLIcoTorus,
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLIcoTorus (void)
|
||||
void windMLIcoTorus (UGL_BOOL windMLMode)
|
||||
{
|
||||
GLsizei width, height;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
@ -279,8 +279,12 @@ void windMLIcoTorus (void)
|
||||
}
|
||||
|
||||
/* Double buffering */
|
||||
umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize ();
|
||||
|
@ -213,16 +213,16 @@ UGL_LOCAL void loopEvent(void)
|
||||
}
|
||||
}
|
||||
|
||||
void windMLLine (void);
|
||||
void windMLLine (UGL_BOOL windMLMode);
|
||||
|
||||
void uglline (void)
|
||||
{
|
||||
taskSpawn("tLine", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLLine,
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
|
||||
void windMLLine(void)
|
||||
void windMLLine(UGL_BOOL windMLMode)
|
||||
{
|
||||
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
@ -239,7 +239,11 @@ void windMLLine(void)
|
||||
|
||||
/* Double buffer */
|
||||
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
|
@ -419,7 +419,7 @@ UGL_LOCAL void loopEvent(void)
|
||||
}
|
||||
}
|
||||
|
||||
void windMLOlympic (void);
|
||||
void windMLOlympic (UGL_BOOL windMLMode);
|
||||
|
||||
void uglolympic (void)
|
||||
{
|
||||
@ -427,7 +427,7 @@ void uglolympic (void)
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLOlympic(void)
|
||||
void windMLOlympic(UGL_BOOL windMLMode)
|
||||
{
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
|
||||
@ -444,8 +444,13 @@ void windMLOlympic(void)
|
||||
{
|
||||
eventServiceId = UGL_NULL;
|
||||
}
|
||||
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize();
|
||||
|
@ -127,12 +127,12 @@ UGL_LOCAL void drawGL (void)
|
||||
glRotatef(angleT, 1.0, -1.0, 0.0);
|
||||
angleT = angleT++ % 360;
|
||||
glBegin(GL_TRIANGLES);
|
||||
(rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
|
||||
glVertex2f(0.75, 0.25);
|
||||
(rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
|
||||
glVertex2f(0.75, 0.75);
|
||||
(rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
|
||||
glVertex2f(0.25, 0.75);
|
||||
(rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
|
||||
glVertex2f(0.75, 0.25);
|
||||
(rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
|
||||
glVertex2f(0.75, 0.75);
|
||||
(rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
|
||||
glVertex2f(0.25, 0.75);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
|
||||
@ -140,8 +140,7 @@ UGL_LOCAL void drawGL (void)
|
||||
|
||||
glFlush();
|
||||
|
||||
if(DOUBLE_BUFFER)
|
||||
uglMesaSwapBuffers();
|
||||
uglMesaSwapBuffers();
|
||||
}
|
||||
|
||||
/************************************************************************
|
||||
@ -175,15 +174,15 @@ UGL_LOCAL int getEvent(void)
|
||||
return(retVal);
|
||||
}
|
||||
|
||||
void windMLPoint (void);
|
||||
void windMLPoint (UGL_BOOL windMLMode);
|
||||
|
||||
void uglpoint (void)
|
||||
{
|
||||
taskSpawn("tPoint", 210, VX_FP_TASK, 100000,
|
||||
(FUNCPTR)windMLPoint, 0,1,2,3,4,5,6,7,8,9);
|
||||
taskSpawn ("tPoint", 210, VX_FP_TASK, 100000,
|
||||
(FUNCPTR)windMLPoint, UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLPoint(void)
|
||||
void windMLPoint (UGL_BOOL windMLMode)
|
||||
{
|
||||
GLubyte pPixels[4];
|
||||
GLsizei width, height;
|
||||
@ -206,9 +205,21 @@ void windMLPoint(void)
|
||||
}
|
||||
|
||||
if (DOUBLE_BUFFER)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
{
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
}
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_SINGLE, NULL);
|
||||
{
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_SINGLE, NULL);
|
||||
}
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
|
@ -177,15 +177,15 @@ UGL_LOCAL int getEvent(void)
|
||||
return(retVal);
|
||||
}
|
||||
|
||||
void windMLStencil (void);
|
||||
void windMLStencil (UGL_BOOL windMLMode);
|
||||
|
||||
void uglstencil (void)
|
||||
{
|
||||
taskSpawn("tStencil", 210, VX_FP_TASK, 100000,
|
||||
(FUNCPTR)windMLStencil, 0,1,2,3,4,5,6,7,8,9);
|
||||
(FUNCPTR)windMLStencil,UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLStencil(void)
|
||||
void windMLStencil(UGL_BOOL windMLMode)
|
||||
{
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
GLsizei width, height;
|
||||
@ -197,12 +197,21 @@ void windMLStencil(void)
|
||||
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
|
||||
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
umc = uglMesaCreateNewContextExt(GL_FALSE,
|
||||
16,
|
||||
8,
|
||||
0,0,0,0,
|
||||
NULL);
|
||||
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE,
|
||||
16,
|
||||
8,
|
||||
0,0,0,0,
|
||||
NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE,
|
||||
16,
|
||||
8,
|
||||
0,0,0,0,
|
||||
NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize();
|
||||
|
@ -222,15 +222,15 @@ UGL_LOCAL void loopEvent(void)
|
||||
}
|
||||
}
|
||||
|
||||
void windMLTeapot (void);
|
||||
void windMLTeapot (UGL_BOOL windMLMode);
|
||||
|
||||
void uglteapot (void)
|
||||
{
|
||||
taskSpawn ("tTeapot", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTeapot,
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLTeapot (void)
|
||||
void windMLTeapot (UGL_BOOL windMLMode)
|
||||
{
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
GLsizei displayWidth, displayHeight;
|
||||
@ -252,7 +252,12 @@ void windMLTeapot (void)
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
/* Double buffering */
|
||||
umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize ();
|
||||
|
@ -47,7 +47,9 @@ Draw a textured cube
|
||||
#include <GL/uglmesa.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
#define IMAGE_FILE "Mesa/windmldemos/wrs_logo.bmp"
|
||||
#include "../util/readtex.h"
|
||||
|
||||
#define IMAGE_FILE "Mesa/images/wrs_logo.rgb"
|
||||
|
||||
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_LOCAL UGL_EVENT_Q_ID qId;
|
||||
@ -58,103 +60,13 @@ UGL_LOCAL GLuint texture[1];
|
||||
UGL_LOCAL GLuint theTexCube;
|
||||
|
||||
typedef struct {
|
||||
unsigned long sizeX;
|
||||
unsigned long sizeY;
|
||||
char *data;
|
||||
} TEX_IMAGE;
|
||||
GLubyte *data;
|
||||
int width, height;
|
||||
GLenum format;
|
||||
} TEX_IMAGE;
|
||||
|
||||
UGL_LOCAL void cleanUp (void);
|
||||
|
||||
UGL_LOCAL GLboolean imageLoad(char *filename, TEX_IMAGE * texImage)
|
||||
{
|
||||
FILE * file = NULL;
|
||||
unsigned long size;
|
||||
unsigned long i;
|
||||
unsigned short int planes;
|
||||
unsigned short int bpp;
|
||||
char temp;
|
||||
|
||||
if ((file = fopen(filename, "rb")) == NULL)
|
||||
{
|
||||
printf("File Not Found : %s\n", filename);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
fseek(file, 18, SEEK_CUR);
|
||||
|
||||
if ((i = fread(&texImage->sizeX, 4, 1, file)) != 1)
|
||||
{
|
||||
printf("Error reading width from %s.\n", filename);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
printf("Width of %s: %lu\n", filename, texImage->sizeX);
|
||||
|
||||
if ((i = fread(&texImage->sizeY, 4, 1, file)) != 1)
|
||||
{
|
||||
printf("Error reading height from %s.\n", filename);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
printf("Height of %s: %lu\n", filename, texImage->sizeY);
|
||||
size = texImage->sizeX * texImage->sizeY * 3;
|
||||
|
||||
if ((fread(&planes, 2, 1, file)) != 1)
|
||||
{
|
||||
printf("Error reading planes from %s.\n", filename);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (planes != 1)
|
||||
{
|
||||
printf("Planes from %s is not 1: %u\n", filename, planes);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if ((i = fread(&bpp, 2, 1, file)) != 1)
|
||||
{
|
||||
printf("Error reading bpp from %s.\n", filename);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (bpp != 24)
|
||||
{
|
||||
printf("Bpp from %s is not 24: %u\n", filename, bpp);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
fseek(file, 24, SEEK_CUR);
|
||||
|
||||
texImage->data = (char *) malloc(size);
|
||||
|
||||
if (texImage->data == NULL)
|
||||
{
|
||||
printf("Error allocating memory for color-corrected texImage data");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if ((i = fread(texImage->data, size, 1, file)) != 1)
|
||||
{
|
||||
printf("Error reading texImage data from %s.\n", filename);
|
||||
free(texImage->data);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
/* bgr -> rgb */
|
||||
|
||||
for (i=0; i<size; i+=3)
|
||||
{
|
||||
temp = texImage->data[i];
|
||||
texImage->data[i] = texImage->data[i + 2];
|
||||
texImage->data[i + 2] = temp;
|
||||
}
|
||||
|
||||
fclose(file);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
UGL_LOCAL void loadGLTexture()
|
||||
{
|
||||
TEX_IMAGE * texImage=NULL;
|
||||
@ -167,10 +79,12 @@ UGL_LOCAL void loadGLTexture()
|
||||
cleanUp();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!imageLoad(IMAGE_FILE, texImage))
|
||||
|
||||
texImage->data = LoadRGBImage(IMAGE_FILE, &texImage->width,
|
||||
&texImage->height, &texImage->format);
|
||||
if (!texImage->data)
|
||||
{
|
||||
printf("Error allocating space for image data");
|
||||
printf("Couldn't read %s\n", IMAGE_FILE);
|
||||
free(texImage);
|
||||
cleanUp();
|
||||
exit(1);
|
||||
@ -180,7 +94,7 @@ UGL_LOCAL void loadGLTexture()
|
||||
glGenTextures(1, &texture[0]);
|
||||
glBindTexture(GL_TEXTURE_2D, texture[0]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 3,
|
||||
texImage->sizeX, texImage->sizeY,
|
||||
texImage->width, texImage->height,
|
||||
0, GL_RGB, GL_UNSIGNED_BYTE, texImage->data);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
@ -330,7 +244,8 @@ UGL_LOCAL void initGL(int width, int height)
|
||||
|
||||
glEnd(); /* done with the polygon */
|
||||
glEndList();
|
||||
|
||||
|
||||
glDisable(GL_DITHER);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
/* Reset the projection matrix */
|
||||
glLoadIdentity();
|
||||
@ -403,16 +318,16 @@ UGL_LOCAL void cleanUp (void)
|
||||
uglDeinitialize();
|
||||
}
|
||||
|
||||
void windMLTexCube (void);
|
||||
void windMLTexCube (UGL_BOOL windMLMode);
|
||||
|
||||
void ugltexcube (void)
|
||||
{
|
||||
taskSpawn("tTexCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCube,
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
|
||||
void windMLTexCube(void)
|
||||
void windMLTexCube(UGL_BOOL windMLMode)
|
||||
{
|
||||
GLuint width, height;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
@ -430,8 +345,12 @@ void windMLTexCube(void)
|
||||
{
|
||||
eventServiceId = UGL_NULL;
|
||||
}
|
||||
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
|
@ -8,6 +8,9 @@
|
||||
|
||||
/*
|
||||
* $Log: ugltexcyl.c,v $
|
||||
* Revision 1.2 2001/09/10 19:21:13 brianp
|
||||
* WindML updates (Stephane Raimbault)
|
||||
*
|
||||
* Revision 1.1 2001/08/20 16:07:11 brianp
|
||||
* WindML driver (Stephane Raimbault)
|
||||
*
|
||||
@ -309,7 +312,7 @@ UGL_LOCAL void initGL(void)
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -70.0 );
|
||||
|
||||
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||||
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
||||
@ -330,15 +333,15 @@ UGL_LOCAL void cleanUp (void)
|
||||
uglDeinitialize ();
|
||||
}
|
||||
|
||||
void windMLTexCyl (void);
|
||||
void windMLTexCyl (UGL_BOOL windMLMode);
|
||||
|
||||
void ugltexcyl (void)
|
||||
{
|
||||
taskSpawn ("tTexCyl", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCyl,
|
||||
0,1,2,3,4,5,6,7,8,9);
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLTexCyl (void)
|
||||
void windMLTexCyl (UGL_BOOL windMLMode)
|
||||
{
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
GLsizei displayWidth, displayHeight;
|
||||
@ -365,7 +368,12 @@ void windMLTexCyl (void)
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
/* Double buffering */
|
||||
umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize ();
|
||||
|
Loading…
Reference in New Issue
Block a user