drm-uapi/i915_drm.h: Update from drm-next (2022-05-06)

git://anongit.freedesktop.org/drm/drm 98bcaafd7fb06647529227561ee72e37d3f00ff0

This defines I915_ENGINE_CLASS_COMPUTE to access the compute engine
when available.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14395>
This commit is contained in:
Jordan Justen 2021-06-25 01:39:22 -07:00 committed by Marge Bot
parent aaf6eb6c46
commit 2d0edbbd37

View File

@ -154,21 +154,71 @@ enum i915_mocs_table_index {
I915_MOCS_CACHED,
};
/*
/**
* enum drm_i915_gem_engine_class - uapi engine type enumeration
*
* Different engines serve different roles, and there may be more than one
* engine serving each role. enum drm_i915_gem_engine_class provides a
* classification of the role of the engine, which may be used when requesting
* operations to be performed on a certain subset of engines, or for providing
* information about that group.
* engine serving each role. This enum provides a classification of the role
* of the engine, which may be used when requesting operations to be performed
* on a certain subset of engines, or for providing information about that
* group.
*/
enum drm_i915_gem_engine_class {
/**
* @I915_ENGINE_CLASS_RENDER:
*
* Render engines support instructions used for 3D, Compute (GPGPU),
* and programmable media workloads. These instructions fetch data and
* dispatch individual work items to threads that operate in parallel.
* The threads run small programs (called "kernels" or "shaders") on
* the GPU's execution units (EUs).
*/
I915_ENGINE_CLASS_RENDER = 0,
/**
* @I915_ENGINE_CLASS_COPY:
*
* Copy engines (also referred to as "blitters") support instructions
* that move blocks of data from one location in memory to another,
* or that fill a specified location of memory with fixed data.
* Copy engines can perform pre-defined logical or bitwise operations
* on the source, destination, or pattern data.
*/
I915_ENGINE_CLASS_COPY = 1,
/**
* @I915_ENGINE_CLASS_VIDEO:
*
* Video engines (also referred to as "bit stream decode" (BSD) or
* "vdbox") support instructions that perform fixed-function media
* decode and encode.
*/
I915_ENGINE_CLASS_VIDEO = 2,
/**
* @I915_ENGINE_CLASS_VIDEO_ENHANCE:
*
* Video enhancement engines (also referred to as "vebox") support
* instructions related to image enhancement.
*/
I915_ENGINE_CLASS_VIDEO_ENHANCE = 3,
/* should be kept compact */
/**
* @I915_ENGINE_CLASS_COMPUTE:
*
* Compute engines support a subset of the instructions available
* on render engines: compute engines support Compute (GPGPU) and
* programmable media workloads, but do not support the 3D pipeline.
*/
I915_ENGINE_CLASS_COMPUTE = 4,
/* Values in this enum should be kept compact. */
/**
* @I915_ENGINE_CLASS_INVALID:
*
* Placeholder value to represent an invalid engine class assignment.
*/
I915_ENGINE_CLASS_INVALID = -1
};