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docs/macos: Explain Apple GLX versus OSMesa on macOS
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10359>
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@ -13,5 +13,12 @@ be aware of.
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- macOS is picky about its build-time environment. Type `brew sh` before
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building to get the Homebrew dependencies in your path.
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At the moment, only the software rasterizers are supported on macOS. Stay tuned
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for updates here!
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Mesa's default builds with the Apple GLX uses Mesa as a front for the
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hardware-accelerated system OpenGL framework, to provide hardware acceleration
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to X11 applications on macOS running via XQuartz.
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Mesa's software rasterizers also work on macOS. To build, set the build options
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`-Dosmesa=true -Dglx=gallium-xlib` and select an appropriate Gallium software
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rasterizer.
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For native hardware, stay tuned for updates here!
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