diff --git a/docs/gallium/screen.rst b/docs/gallium/screen.rst index 1f32275c6ee..872212e21ab 100644 --- a/docs/gallium/screen.rst +++ b/docs/gallium/screen.rst @@ -563,8 +563,8 @@ The integer capabilities: * ``PIPE_CAP_CL_GL_SHARING``: True if driver supports everything required by a frontend implementing the CL extension, and also supports importing/exporting all of pipe_texture_target via dma buffers. -* ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and - OpenMAX should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images. +* ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU and VAAPI + should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images. * ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock functionality is supported. * ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum, diff --git a/docs/index.rst b/docs/index.rst index 6f4bb34b32e..8777c1cad46 100644 --- a/docs/index.rst +++ b/docs/index.rst @@ -5,7 +5,7 @@ The Mesa project began as an open-source implementation of the `OpenGL`_ specification - a system for rendering interactive 3D graphics. Over the years the project has grown to implement more graphics APIs, -including `OpenGL ES`_, `OpenCL`_, `OpenMAX`_, `VDPAU`_, `VA-API`_, +including `OpenGL ES`_, `OpenCL`_, `VDPAU`_, `VA-API`_, `Vulkan`_ and `EGL`_. A variety of device drivers allows the Mesa libraries to be used in many @@ -19,7 +19,6 @@ Linux, FreeBSD, and other operating systems. .. _OpenGL: https://www.opengl.org/ .. _OpenGL ES: https://www.khronos.org/opengles/ .. _OpenCL: https://www.khronos.org/opencl/ -.. _OpenMAX: https://www.khronos.org/openmax/ .. _VDPAU: https://en.wikipedia.org/wiki/VDPAU .. _VA-API: https://en.wikipedia.org/wiki/Video_Acceleration_API .. _Vulkan: https://www.vulkan.org/ diff --git a/docs/sourcetree.rst b/docs/sourcetree.rst index ac4e74dc4d6..0ed6e2fac0a 100644 --- a/docs/sourcetree.rst +++ b/docs/sourcetree.rst @@ -139,7 +139,6 @@ each directory. - **hgl** - Haiku OpenGL - **lavapipe** - Vulkan frontend, software Vulkan rasterizer using LLVMpipe. - **nine** - D3D9 frontend, see targets/d3dadapter9 - - **omx** - OpenMAX Bellagio frontend - **osmesa** - Off-screen OpenGL rendering library - **va** - VA-API frontend - **vdpau** - VDPAU frontend diff --git a/docs/systems.rst b/docs/systems.rst index aa798337b04..11b3de421eb 100644 --- a/docs/systems.rst +++ b/docs/systems.rst @@ -7,7 +7,7 @@ Haiku. We're actively developing and maintaining several hardware and software drivers. The primary API is OpenGL but there's also support for OpenGL ES, Vulkan, -EGL, OpenMAX, OpenCL, VDPAU and VA-API. +EGL, OpenCL, VDPAU and VA-API. Hardware drivers include: