docs: Remove OMX frontend

Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30865>
This commit is contained in:
David Rosca 2024-08-27 09:25:09 +02:00 committed by Marge Bot
parent 9b6c27a320
commit 1d71557397
4 changed files with 4 additions and 6 deletions

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@ -563,8 +563,8 @@ The integer capabilities:
* ``PIPE_CAP_CL_GL_SHARING``: True if driver supports everything required by a frontend implementing the CL extension, and
also supports importing/exporting all of pipe_texture_target via dma buffers.
* ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and
OpenMAX should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images.
* ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU and VAAPI
should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images.
* ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock
functionality is supported.
* ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum,

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@ -5,7 +5,7 @@ The Mesa project began as an open-source implementation of the
`OpenGL`_ specification - a system for rendering interactive 3D graphics.
Over the years the project has grown to implement more graphics APIs,
including `OpenGL ES`_, `OpenCL`_, `OpenMAX`_, `VDPAU`_, `VA-API`_,
including `OpenGL ES`_, `OpenCL`_, `VDPAU`_, `VA-API`_,
`Vulkan`_ and `EGL`_.
A variety of device drivers allows the Mesa libraries to be used in many
@ -19,7 +19,6 @@ Linux, FreeBSD, and other operating systems.
.. _OpenGL: https://www.opengl.org/
.. _OpenGL ES: https://www.khronos.org/opengles/
.. _OpenCL: https://www.khronos.org/opencl/
.. _OpenMAX: https://www.khronos.org/openmax/
.. _VDPAU: https://en.wikipedia.org/wiki/VDPAU
.. _VA-API: https://en.wikipedia.org/wiki/Video_Acceleration_API
.. _Vulkan: https://www.vulkan.org/

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@ -139,7 +139,6 @@ each directory.
- **hgl** - Haiku OpenGL
- **lavapipe** - Vulkan frontend, software Vulkan rasterizer using LLVMpipe.
- **nine** - D3D9 frontend, see targets/d3dadapter9
- **omx** - OpenMAX Bellagio frontend
- **osmesa** - Off-screen OpenGL rendering library
- **va** - VA-API frontend
- **vdpau** - VDPAU frontend

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@ -7,7 +7,7 @@ Haiku. We're actively developing and maintaining several hardware and
software drivers.
The primary API is OpenGL but there's also support for OpenGL ES, Vulkan,
EGL, OpenMAX, OpenCL, VDPAU and VA-API.
EGL, OpenCL, VDPAU and VA-API.
Hardware drivers include: