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docs: Remove OMX frontend
Acked-by: Leo Liu <leo.liu@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30865>
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@ -563,8 +563,8 @@ The integer capabilities:
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* ``PIPE_CAP_CL_GL_SHARING``: True if driver supports everything required by a frontend implementing the CL extension, and
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also supports importing/exporting all of pipe_texture_target via dma buffers.
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* ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and
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OpenMAX should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images.
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* ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU and VAAPI
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should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images.
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* ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock
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functionality is supported.
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* ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum,
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@ -5,7 +5,7 @@ The Mesa project began as an open-source implementation of the
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`OpenGL`_ specification - a system for rendering interactive 3D graphics.
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Over the years the project has grown to implement more graphics APIs,
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including `OpenGL ES`_, `OpenCL`_, `OpenMAX`_, `VDPAU`_, `VA-API`_,
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including `OpenGL ES`_, `OpenCL`_, `VDPAU`_, `VA-API`_,
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`Vulkan`_ and `EGL`_.
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A variety of device drivers allows the Mesa libraries to be used in many
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@ -19,7 +19,6 @@ Linux, FreeBSD, and other operating systems.
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.. _OpenGL: https://www.opengl.org/
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.. _OpenGL ES: https://www.khronos.org/opengles/
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.. _OpenCL: https://www.khronos.org/opencl/
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.. _OpenMAX: https://www.khronos.org/openmax/
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.. _VDPAU: https://en.wikipedia.org/wiki/VDPAU
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.. _VA-API: https://en.wikipedia.org/wiki/Video_Acceleration_API
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.. _Vulkan: https://www.vulkan.org/
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@ -139,7 +139,6 @@ each directory.
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- **hgl** - Haiku OpenGL
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- **lavapipe** - Vulkan frontend, software Vulkan rasterizer using LLVMpipe.
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- **nine** - D3D9 frontend, see targets/d3dadapter9
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- **omx** - OpenMAX Bellagio frontend
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- **osmesa** - Off-screen OpenGL rendering library
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- **va** - VA-API frontend
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- **vdpau** - VDPAU frontend
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@ -7,7 +7,7 @@ Haiku. We're actively developing and maintaining several hardware and
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software drivers.
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The primary API is OpenGL but there's also support for OpenGL ES, Vulkan,
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EGL, OpenMAX, OpenCL, VDPAU and VA-API.
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EGL, OpenCL, VDPAU and VA-API.
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Hardware drivers include:
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