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docs: un-committed -> uncommitted
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19719>
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@ -633,7 +633,7 @@ The integer capabilities:
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* ``PIPE_CAP_MAX_SPARSE_ARRAY_TEXTURE_LAYERS``: Maximum number of layers in a sparse array texture.
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* ``PIPE_CAP_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS``: TRUE if there are no restrictions on the allocation of mipmaps in sparse textures and FALSE otherwise. See SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB description in :ext:`GL_ARB_sparse_texture` extension spec.
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* ``PIPE_CAP_QUERY_SPARSE_TEXTURE_RESIDENCY``: TRUE if shader sparse texture sample instruction could also return the residency information.
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* ``PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD``: TRUE if shader sparse texture sample instruction support clamp the minimal lod to prevent read from un-committed pages.
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* ``PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD``: TRUE if shader sparse texture sample instruction support clamp the minimal lod to prevent read from uncommitted pages.
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* ``PIPE_CAP_ALLOW_DRAW_OUT_OF_ORDER``: TRUE if the driver allows the "draw out of order" optimization to be enabled. See _mesa_update_allow_draw_out_of_order for more details.
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* ``PIPE_CAP_MAX_CONSTANT_BUFFER_SIZE_UINT``: Maximum bound constant buffer size in bytes. This is unsigned integer with the maximum of 4GB - 1. This applies to all constant buffers used by UBOs, unlike ``PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE``, which is specifically for GLSL uniforms.
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* ``PIPE_CAP_HARDWARE_GL_SELECT``: Enable hardware accelerated GL_SELECT for this driver.
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