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nir: gather all IO info from IO intrinsics
nir_io_add_const_offset_to_base will shrink num_slots, so it's better to call it before nir_shader_gather_info. Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6442>
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@ -297,6 +297,14 @@ static void
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gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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void *dead_ctx)
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{
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unsigned slot_mask = 0;
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if (nir_intrinsic_infos[instr->intrinsic].index_map[NIR_INTRINSIC_IO_SEMANTICS] > 0) {
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nir_io_semantics semantics = nir_intrinsic_io_semantics(instr);
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slot_mask = BITFIELD64_RANGE(semantics.location, semantics.num_slots);
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}
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switch (instr->intrinsic) {
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case nir_intrinsic_demote:
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case nir_intrinsic_demote_if:
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@ -345,6 +353,41 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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break;
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}
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case nir_intrinsic_load_input:
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if (shader->info.stage == MESA_SHADER_TESS_EVAL)
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shader->info.patch_inputs_read |= slot_mask;
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else
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shader->info.inputs_read |= slot_mask;
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break;
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case nir_intrinsic_load_per_vertex_input:
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case nir_intrinsic_load_input_vertex:
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case nir_intrinsic_load_interpolated_input:
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shader->info.inputs_read |= slot_mask;
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break;
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case nir_intrinsic_load_output:
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if (shader->info.stage == MESA_SHADER_TESS_CTRL)
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shader->info.patch_outputs_read |= slot_mask;
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else
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shader->info.outputs_read |= slot_mask;
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break;
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case nir_intrinsic_load_per_vertex_output:
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shader->info.outputs_read |= slot_mask;
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break;
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case nir_intrinsic_store_output:
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if (shader->info.stage == MESA_SHADER_TESS_CTRL)
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shader->info.patch_outputs_written |= slot_mask;
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else
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shader->info.outputs_written |= slot_mask;
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break;
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case nir_intrinsic_store_per_vertex_output:
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shader->info.outputs_written |= slot_mask;
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break;
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case nir_intrinsic_load_draw_id:
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case nir_intrinsic_load_frag_coord:
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case nir_intrinsic_load_point_coord:
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