docs/isl: correct rst-syntax

Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19461>
This commit is contained in:
Erik Faye-Lund 2022-10-19 13:32:41 +02:00 committed by Marge Bot
parent f5eb25ec9f
commit 05a081f7ee

View File

@ -160,11 +160,11 @@ turn it on and off.
In Vulkan, this is all much more straightforward. Your format is sRGB or it
isn't. If you have an sRGB image and you don't want sRGB decoding to happen
when you sample from it, you simply create a c:struct:`VkImageView` that has
when you sample from it, you simply create a :c:struct:`VkImageView` that has
the appropriate linear format and the data will be treated as linear and not
converted. Similarly for render targets, blending always happens in the same
colorspace as the shader output and you determine whether or not you want sRGB
conversion by the format of the c:struct:`VkImageView` used as the render
conversion by the format of the :c:struct:`VkImageView` used as the render
target.
Surface Format Introspection API
@ -172,7 +172,7 @@ Surface Format Introspection API
ISL provides an API for introspecting the :cpp:enum:`isl_format` enum and
getting various bits of information about a format. ISL provides helpers for
introspecting both the data layout of an cpp:enum:`isl_format` and the
introspecting both the data layout of an :cpp:enum:`isl_format` and the
capabilities of that format for a particular piece of Intel hardware.
Format Layout Introspection