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fix another glDrawArrays indexing bug, jump through _glapi_Dispatch functions
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@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.0
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* Version: 6.1
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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@ -52,10 +52,10 @@ static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
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assert(!ctx->CompileFlag);
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assert(ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1);
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glBegin(mode);
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for (i = start; i < count; i++)
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glArrayElement( i );
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glEnd();
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_glapi_Dispatch->Begin(mode);
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for (i = 0; i < count; i++)
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_glapi_Dispatch->ArrayElement( start + i );
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_glapi_Dispatch->End();
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}
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@ -69,11 +69,11 @@ static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
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/* Here, indices will already reflect the buffer object if active */
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glBegin(mode);
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_glapi_Dispatch->Begin(mode);
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for (i = 0 ; i < count ; i++) {
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glArrayElement( indices[i] );
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_glapi_Dispatch->ArrayElement( indices[i] );
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}
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glEnd();
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_glapi_Dispatch->End();
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}
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