2020-07-19 18:13:40 +08:00
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Zink
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====
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Overview
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--------
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The Zink driver is a Gallium driver that emits Vulkan API calls instead
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of targeting a specific GPU architecture. This can be used to get full
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desktop OpenGL support on devices that only support Vulkan.
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2020-10-14 00:09:05 +08:00
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Features
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--------
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The feature-level of Zink depends on two things; what's implemented in Zink,
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as well as the features of the Vulkan driver.
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OpenGL 2.1
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^^^^^^^^^^
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OpenGL 2.1 is the minimum version Zink can support, and will always be
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exposed, given Vulkan support. There's a few features that are required
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for correct behavior, but not all of these are validated; instead you'll
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see rendering-issues and likely validation error, or even crashes.
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Here's a list of those requirements:
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* Vulkan 1.0
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* ``VkPhysicalDeviceFeatures``:
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* ``logicOp``
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2021-01-22 16:49:36 +08:00
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* ``depthClamp``
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* ``depthBiasClamp``
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2020-10-14 00:09:05 +08:00
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* ``fillModeNonSolid``
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* ``wideLines``
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* ``largePoints``
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* ``alphaToOne``
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* ``shaderClipDistance``
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* Instance extensions:
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* `VK_KHR_get_physical_device_properties2`_
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* `VK_KHR_external_memory_capabilities`_
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* Device extensions:
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* `VK_KHR_maintenance1`_
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* `VK_KHR_external_memory`_
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OpenGL 3.0
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^^^^^^^^^^
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2021-01-22 17:45:20 +08:00
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For OpenGL 3.0 support, the following additional requirements needs to be
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supported:
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* ``VkPhysicalDeviceFeatures``:
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* ``independentBlend``
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* Device extensions:
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* `VK_EXT_transform_feedback`_
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* `VK_EXT_conditional_rendering`_
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2020-10-14 00:09:05 +08:00
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2020-10-23 15:00:43 +08:00
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OpenGL 3.1
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^^^^^^^^^^
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For OpenGL 3.1 support, the following additional ``VkPhysicalDeviceLimits``
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are required:
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* ``maxPerStageDescriptorSamplers`` ≥ 16
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OpenGL 3.2
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^^^^^^^^^^
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For OpenGL 3.2 support, the following additional ``VkPhysicalDeviceFeatures``
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are required to be supported, although some of these might not actually get
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verified:
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* ``depthClamp``
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* ``geometryShader``
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* ``shaderTessellationAndGeometryPointSize``
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OpenGL 3.3
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^^^^^^^^^^
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2021-01-22 17:57:32 +08:00
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For OpenGL 3.3 support, the following additional requirements needs to be
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supported, although some of these might not actually get verified:
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2020-10-23 15:00:43 +08:00
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2021-01-23 03:37:57 +08:00
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* ``VkPhysicalDeviceFeatures``:
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2020-10-23 15:00:43 +08:00
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* ``occlusionQueryPrecise``
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* Device extensions:
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2020-10-26 19:27:41 +08:00
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* `VK_EXT_vertex_attribute_divisor`_
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2020-10-23 15:00:43 +08:00
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2021-01-22 18:04:33 +08:00
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OpenGL 4.0
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^^^^^^^^^^
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For OpenGL 4.0 support, the following additional requirements needs to be
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supported:
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* ``VkPhysicalDeviceFeatures``:
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* ``sampleRateShading``
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* ``tessellationShader``
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* ``imageCubeArray``
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* Device extensions:
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* `VK_KHR_maintenance2`_
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* `VK_KHR_vulkan_memory_model`
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2021-03-16 17:44:27 +08:00
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* Formats requiring ``VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT``:
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2021-03-16 17:44:27 +08:00
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* ``VK_FORMAT_R32G32B32_SFLOAT``
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* ``VK_FORMAT_R32G32B32_SINT``
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* ``VK_FORMAT_R32G32B32_UINT``
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2021-01-22 18:04:33 +08:00
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2021-01-22 18:24:53 +08:00
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OpenGL 4.1
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^^^^^^^^^^
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For OpenGL 4.1 support, the following additional ``VkPhysicalDeviceLimits``
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are required:
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* `maxImageDimension2D` ≥ 16384
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* `maxViewports` ≥ 16
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2021-01-22 19:15:33 +08:00
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OpenGL 4.2
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^^^^^^^^^^
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2021-03-16 00:34:02 +08:00
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For OpenGL 4.2 support, the following additional requirements needs to be
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supported:
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2021-02-13 04:56:23 +08:00
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* For Vulkan 1.2 and above:
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* ``VkPhysicalDeviceVulkan11Features``:
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* ``shaderDrawParameters``
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* For Vulkan 1.1 and below:
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* Device extensions:
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* `VK_KHR_shader_draw_parameters`_
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2021-01-22 19:15:33 +08:00
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2021-03-16 17:44:27 +08:00
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* Formats requiring ``VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT``:
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2021-03-16 17:44:27 +08:00
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* ``VK_FORMAT_BC7_UNORM_BLOCK``
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* ``VK_FORMAT_BC7_SRGB_BLOCK``
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* ``VK_FORMAT_BC6H_SFLOAT_BLOCK``
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* ``VK_FORMAT_BC6H_UFLOAT_BLOCK``
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2021-01-22 19:15:33 +08:00
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2021-03-16 00:21:38 +08:00
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OpenGL 4.3
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^^^^^^^^^^
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For OpenGL 4.3 support, the following additional requirements needs to be
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supported:
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* ``VkPhysicalDeviceFeatures``:
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* ``robustBufferAccess``
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* ``multiViewport``
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2021-03-16 17:44:27 +08:00
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* Formats requiring ``VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT``:
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2021-03-16 00:21:38 +08:00
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* ``VK_FORMAT_R8G8B8A8_UNORM``
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* ``VK_FORMAT_R8G8B8A8_SRGB``
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* ``VK_FORMAT_R16_UNORM``
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* ``VK_FORMAT_R16G16_UNORM``
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* ``VK_FORMAT_R16_SNORM``
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* ``VK_FORMAT_R16G16_SNORM``
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* ``VK_FORMAT_D32_SFLOAT_S8_UINT``
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2021-03-16 00:21:38 +08:00
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2021-03-16 00:27:04 +08:00
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OpenGL 4.4
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^^^^^^^^^^
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2021-03-16 17:44:27 +08:00
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For OpenGL 4.4 support, the following additional format needs to support
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``VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT``:
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* ``VK_FORMAT_B10G11R11_UFLOAT_PACK32``
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2021-03-16 00:38:28 +08:00
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OpenGL 4.5
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^^^^^^^^^^
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For OpenGL 4.5 support, the following additional ``VkPhysicalDeviceFeatures``
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are required to be supported
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* ``shaderCullDistance``
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2021-03-16 00:44:13 +08:00
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OpenGL 4.6
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^^^^^^^^^^
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For OpenGL 4.6 support, the following additional ``VkPhysicalDeviceFeatures``
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are required to be supported
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* ``VkPhysicalDeviceFeatures``:
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* ``samplerAnisotropy``
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* Device extensions:
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* `VK_KHR_draw_indirect_count`_
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2020-07-19 18:13:40 +08:00
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Debugging
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---------
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There's a few tools that are useful for debugging Zink, like this environment
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variable:
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.. envvar:: ZINK_DEBUG <flags> ("")
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``nir``
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Print the NIR form of all shaders to stderr.
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``spirv``
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Write the binary SPIR-V form of all compiled shaders to a file in the
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current directory, and print a message with the filename to stderr.
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``tgsi``
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Print the TGSI form of TGSI shaders to stderr.
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2020-11-27 02:26:23 +08:00
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``validation``
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Dump Validation layer output.
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2020-07-19 18:13:40 +08:00
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Vulkan Validation Layers
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^^^^^^^^^^^^^^^^^^^^^^^^
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Another useful tool for debugging is the `Vulkan Validation Layers
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<https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/README.md>`_.
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The validation layers effectively insert extra checking between Zink and the
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Vulkan driver, pointing out incorrect usage of the Vulkan API. The layers can
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be enabled by setting the environment variable :envvar:`VK_INSTANCE_LAYERS` to
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"VK_LAYER_KHRONOS_validation". You can read more about the Validation Layers
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in the link above.
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IRC
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---
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In order to make things a bit easier to follow, we have decided to create our
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own IRC channel. If you're interested in contributing, or have any technical
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questions, don't hesitate to visit `#zink on FreeNode
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<irc://irc.freenode.net/zink>`_ and say hi!
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2020-10-14 00:09:05 +08:00
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.. _VK_KHR_get_physical_device_properties2: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_get_physical_device_properties2.html
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.. _VK_KHR_external_memory_capabilities: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_external_memory_capabilities.html
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.. _VK_KHR_maintenance1: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_maintenance1.html
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.. _VK_KHR_external_memory: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_external_memory.html
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.. _VK_EXT_transform_feedback: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_EXT_transform_feedback.html
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.. _VK_EXT_conditional_rendering: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_EXT_conditional_rendering.html
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2020-10-26 19:27:41 +08:00
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.. _VK_EXT_vertex_attribute_divisor: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_EXT_vertex_attribute_divisor.html
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.. _VK_KHR_maintenance2: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_maintenance2.html
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.. _VK_KHR_vulkan_memory_model: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_vulkan_memory_model.html
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2021-02-13 04:56:23 +08:00
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.. _VK_KHR_shader_draw_parameters: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_shader_draw_parameters.html
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2021-03-16 00:44:13 +08:00
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.. _VK_KHR_draw_indirect_count: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_draw_indirect_count.html
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