2017-11-10 21:33:58 +08:00
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< title > Mesa Release Notes< / title >
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2019-05-06 19:26:47 +08:00
The Mesa 3D Graphics Library
2017-11-10 21:33:58 +08:00
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< h1 > Mesa 17.2.5 Release Notes / November 10, 2017< / h1 >
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Mesa 17.2.5 is a bug fix release which fixes bugs found since the 17.2.4 release.
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Mesa 17.2.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
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< h2 > SHA256 checksums< / h2 >
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2017-11-11 07:23:24 +08:00
25b40e72fad64b096c2d8d6fe9579369954debe7970d4ad53e5033c7eec2918b mesa-17.2.5.tar.gz
7f7f914b7b9ea0b15f2d9d01a4375e311b0e90e55683b8e8a67ce8691eb1070f mesa-17.2.5.tar.xz
2017-11-10 21:33:58 +08:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97532" > Bug 97532< / a > - Regression: GLB 2.7 & Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=102680" > Bug 102680< / a > - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks fails< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=102809" > Bug 102809< / a > - Rust shadows(?) flash random colours< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=103142" > Bug 103142< / a > - R600g+sb: optimizer apparently stuck in an endless loop< / li >
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< h2 > Changes< / h2 >
< p > Andres Gomez (8):< / p >
< ul >
< li > docs: add sha256 checksums for 17.2.4< / li >
< li > cherry-ignore: radv: copy indirect lowering settings from radeonsi< / li >
< li > cherry-ignore: i965: fix blorp stage_prog_data-> param leak< / li >
< li > cherry-ignore: etnaviv: don't do resolve-in-place without valid TS< / li >
< li > cherry-ignore: intel/fs: Alloc pull constants off mem_ctx< / li >
< li > cherry-ignore: added 17.3 nominations.< / li >
< li > cherry-ignore: automake: include git_sha1.h.in in release tarball< / li >
< li > Update version to 17.2.5< / li >
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< p > Bas Nieuwenhuizen (3):< / p >
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< li > radv: Don't expose heaps with 0 memory.< / li >
< li > radv: Don't use vgpr indexing for outputs on GFX9.< / li >
< li > radv: Disallow indirect outputs for GS on GFX9 as well.< / li >
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< p > Dave Airlie (3):< / p >
< ul >
< li > i915g: make gears run again.< / li >
< li > radv: free attachments on end command buffer.< / li >
< li > radv: add initial copy descriptor support. (v2)< / li >
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< p > Eric Engestrom (1):< / p >
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< li > vc4: fix release build< / li >
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< p > Gert Wollny (1):< / p >
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< li > r600/sb: bail out if prepare_alu_group() doesn't find a proper scheduling< / li >
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< p > Jason Ekstrand (4):< / p >
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< li > spirv: Claim support for the simple memory model< / li >
< li > i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptrees< / li >
< li > i965/blorp: Use more temporary isl_format variables< / li >
< li > i965/miptree: Take an isl_format in render_aux_usage< / li >
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< p > Kenneth Graunke (1):< / p >
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< li > mesa: Accept GL_BACK in get_fb0_attachment with ARB_ES3_1_compatibility.< / li >
< / ul >
< p > Leo Liu (1):< / p >
< ul >
< li > radeon/video: add gfx9 offsets when rejoin the video surface< / li >
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< p > Marek Olšák (2):< / p >
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< li > st/dri: don't expose modifiers in EGL if the driver doesn't implement them< / li >
< li > ac/surface/gfx9: don't allow DCC for the smallest mipmap levels< / li >
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< p > Nanley Chery (1):< / p >
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< li > i965: Check CCS_E compatibility for texture view rendering< / li >
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< p > Neil Roberts (1):< / p >
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< li > nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB< / li >
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< p > Nicolai Hähnle (1):< / p >
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< li > amd/common/gfx9: workaround DCC corruption more conservatively< / li >
< / ul >
< p > Tapani Pälli (1):< / p >
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< li > i965: unref push_const_bo in intelDestroyContext< / li >
< / ul >
< p > Timothy Arceri (1):< / p >
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< li > radv: copy indirect lowering settings from radeonsi< / li >
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< p > Tomasz Figa (1):< / p >
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< li > glsl: Allow precision mismatch on dead data with GLSL ES 1.00< / li >
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< p > Topi Pohjolainen (1):< / p >
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< li > intel/compiler/gen9: Pixel shader header only workaround< / li >
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