2016-09-05 19:14:11 +08:00
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2019-05-06 19:26:47 +08:00
The Mesa 3D Graphics Library
2016-09-05 19:14:11 +08:00
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< h1 > Mesa 12.0.2 Release Notes / September 2, 2016< / h1 >
< p >
Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1 release.
< / p >
< p >
Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
< / p >
< h2 > SHA256 checksums< / h2 >
< pre >
2016-09-05 23:03:06 +08:00
a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918 mesa-12.0.2.tar.gz
d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb mesa-12.0.2.tar.xz
2016-09-05 19:14:11 +08:00
< / pre >
< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
< ul >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=69622" > Bug 69622< / a > - eglTerminate then eglMakeCurrent crahes< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89599" > Bug 89599< / a > - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91342" > Bug 91342< / a > - Very dark textures on some objects in indoors environments in Postal 2< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=92306" > Bug 92306< / a > - GL Excess demo renders incorrectly on nv43< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94148" > Bug 94148< / a > - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=96274" > Bug 96274< / a > - [NVC0] Failure when compiling compute shader: Assertion `bb-> getFirst()-> serial < = bb-> getExit()-> serial' failed< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=96358" > Bug 96358< / a > - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=96381" > Bug 96381< / a > - Texture artifacts with immutable texture storage and mipmaps< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=96762" > Bug 96762< / a > - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=96835" > Bug 96835< / a > - " gallium: Force blend color to 16-byte alignment" crash with " -march=native -O3" causes some 32bit games to crash< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=96850" > Bug 96850< / a > - Crucible tests fail for 32bit mesa< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=96908" > Bug 96908< / a > - [radeonsi] MSAA causes graphical artifacts< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=96911" > Bug 96911< / a > - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=96971" > Bug 96971< / a > - invariant qualifier is not valid for shader inputs< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97039" > Bug 97039< / a > - The Talos Principle and Serious Sam 3 GPU faults< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97207" > Bug 97207< / a > - [IVY BRIDGE] Fragment shader discard writing to depth< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97214" > Bug 97214< / a > - X not running with error " Failed to make EGL context current" < / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97225" > Bug 97225< / a > - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97231" > Bug 97231< / a > - GL_DEPTH_CLAMP doesn't clamp to the far plane< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97307" > Bug 97307< / a > - glsl/glcpp/tests/glcpp-test regression< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97331" > Bug 97331< / a > - glDrawElementsBaseVertex doesn't work in display list on i915< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97351" > Bug 97351< / a > - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97426" > Bug 97426< / a > - glScissor gives vertically inverted result< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97476" > Bug 97476< / a > - Shader binaries should not be stored in the PipelineCache< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=97567" > Bug 97567< / a > - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1< / li >
< / ul >
< h2 > Changes< / h2 >
< p > Andreas Boll (1):< / p >
< ul >
< li > configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too< / li >
< / ul >
< p > Bernard Kilarski (1):< / p >
< ul >
< li > glx: fix error code when there is no context bound< / li >
< / ul >
< p > Brian Paul (4):< / p >
< ul >
< li > svga: handle mismatched number of samplers, sampler views< / li >
< li > mesa: use _mesa_clear_texture_image() in clear_texture_fields()< / li >
< li > swrast: fix incorrectly positioned putImage() in swrast driver< / li >
< li > mesa: fix format conversion bug in get_tex_rgba_uncompressed()< / li >
< / ul >
< p > Chad Versace (2):< / p >
< ul >
< li > i965: Fix miptree layout for EGLImage-based renderbuffers< / li >
< li > i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()< / li >
< / ul >
< p > Christian König (1):< / p >
< ul >
< li > st/mesa: fix reference counting bug in st_vdpau< / li >
< / ul >
< p > Chuck Atkins (1):< / p >
< ul >
< li > swr: Refactor checks for compiler feature flags< / li >
< / ul >
< p > Daniel Scharrer (1):< / p >
< ul >
< li > mesa: Fix fixed function spot lighting on newer hardware (again)< / li >
< / ul >
< p > Dave Airlie (2):< / p >
< ul >
< li > anv: fix writemask on blit fragment shader.< / li >
< li > st/glsl_to_tgsi: fix st_src_reg_for_double constant.< / li >
< / ul >
< p > Emil Velikov (15):< / p >
< ul >
< li > docs: add sha256 checksums for 12.0.1< / li >
< li > mesa: automake: list builddir before srcdir< / li >
< li > mesa: scons: list builddir before srcdir< / li >
< li > i965: store reference to the context within struct brw_fence (v2)< / li >
< li > anv: remove internal 'validate' layer< / li >
< li > anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility< / li >
< li > anv: automake: build with -Bsymbolic< / li >
< li > anv: do not export the Vulkan API< / li >
< li > anv: remove dummy VK_DEBUG_MARKER_EXT entry points< / li >
< li > isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility< / li >
< li > cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp depth"< / li >
< li > i915: Check return value of screen-> image.loader-> getBuffers< / li >
< li > Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"< / li >
< li > glx/glvnd: list the strcmp arguments in correct order< / li >
< li > Update version to 12.0.2< / li >
< / ul >
< p > Eric Anholt (4):< / p >
< ul >
< li > vc4: Close our screen's fd on screen close.< / li >
< li > vc4: Disable early Z with computed depth.< / li >
< li > vc4: Fix a leak of the src[] array of VPM reads in optimization.< / li >
< li > vc4: Fix leak of the bo_handles table.< / li >
< / ul >
< p > Francisco Jerez (3):< / p >
< ul >
< li > i965: Emit SKL VF cache invalidation W/A from brw_emit_pipe_control_flush.< / li >
< li > i965: Make room in the batch epilogue for three more pipe controls.< / li >
< li > i965: Fix remaining flush vs invalidate race conditions in brw_emit_pipe_control_flush.< / li >
< / ul >
< p > Haixia Shi (1):< / p >
< ul >
< li > platform_android: prevent deadlock in droid_swap_buffers< / li >
< / ul >
< p > Ian Romanick (5):< / p >
< ul >
< li > mesa: Strip arrayness from interface block names in some IO validation< / li >
< li > glsl: Pack integer and double varyings as flat even if interpolation mode is none< / li >
< li > glcpp: Track the actual version instead of just the version_resolved flag< / li >
< li > glcpp: Only disallow #undef of pre-defined macros on GLSL ES > = 3.00 shaders< / li >
< li > glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10< / li >
< / ul >
< p > Ilia Mirkin (16):< / p >
< ul >
< li > mesa: etc2 online compression is unsupported, don't attempt it< / li >
< li > st/mesa: return appropriate mesa format for ETC texture formats< / li >
< li > mesa: set _NEW_BUFFERS when updating texture bound to current buffers< / li >
< li > nv50,nvc0: srgb rendering is only available for rgba/bgra< / li >
< li > vbo: allow DrawElementsBaseVertex in display lists< / li >
< li > gallium/util: add helper to compute zmin/zmax for a viewport state< / li >
< li > nv50,nvc0: fix depth range when halfz is enabled< / li >
< li > nv50/ir: fix bb positions after exit instructions< / li >
< li > vbo: add basevertex when looking up elements for vbo splitting< / li >
< li > a4xx: only disable depth clipping, not all clipping, when requested< / li >
< li > nv50/ir: make sure cfg iterator always hits all blocks< / li >
< li > main: add missing EXTRA_END in OES_sample_variables get check< / li >
< li > nouveau: always enable at least one RC< / li >
< li > nv30: only bail on color/depth bpp mismatch when surfaces are swizzled< / li >
< li > a4xx: make sure to actually clamp depth as requested< / li >
< li > gk110/ir: fix quadop dall emission< / li >
< / ul >
< p > Jan Ziak (2):< / p >
< ul >
< li > egl/x11: avoid using freed memory if dri2 init fails< / li >
< li > loader: fix memory leak in loader_dri3_open< / li >
< / ul >
< p > Jason Ekstrand (31):< / p >
< ul >
< li > nir/spirv: Don't multiply the push constant block size by 4< / li >
< li > anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge< / li >
< li > glsl/types: Fix function type comparison function< / li >
< li > glsl/types: Use _mesa_hash_data for hashing function types< / li >
< li > genxml: Make gen6-7 blending look more like gen8< / li >
< li > anv/pipeline: Unify blend state setup between gen7 and gen8< / li >
< li > anv: Enable independentBlend on gen7< / li >
< li > anv: Add an align_down_npot_u32 helper< / li >
< li > anv: Handle VK_WHOLE_SIZE properly for buffer views< / li >
< li > i965/miptree: Enforce that height == 1 for 1-D array textures< / li >
< li > i965/miptree: Set logical_depth0 == 6 for cube maps< / li >
< li > nir: Add a nir_deref_foreach_leaf helper< / li >
< li > nir/inline: Constant-initialize local variables in the callee if needed< / li >
< li > anv/pipeline: Set up point coord enables< / li >
< li > i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations< / li >
< li > i965/vec4: Make opt_vector_float reset at the top of each block< / li >
< li > anv/blit2d: Add a format parameter to bind_dst and create_iview< / li >
< li > anv/blit2d: Add support for RGB destinations< / li >
< li > anv/clear: Make cmd_clear_image take an actual VkClearValue< / li >
< li > anv/clear: Clear E5B9G9R9 images as R32_UINT< / li >
< li > anv: Include the pipeline layout in the shader hash< / li >
< li > isl: Allow multisampled array textures< / li >
< li > anv/descriptor_set: memset anv_descriptor_set_layout< / li >
< li > anv/pipeline: Fix bind maps for fragment output arrays< / li >
< li > anv/allocator: Correctly set the number of buckets< / li >
< li > anv/pipeline: Properly handle OOM during shader compilation< / li >
< li > anv: Remove unused fields from anv_pipeline_bind_map< / li >
< li > anv: Add pipeline_has_stage guards a few places< / li >
< li > anv: Add a struct for storing a compiled shader< / li >
< li > anv/pipeline: Add support for caching the push constant map< / li >
< li > anv: Rework pipeline caching< / li >
< / ul >
< p > José Fonseca (2):< / p >
< ul >
< li > appveyor: Install pywin32 extensions.< / li >
< li > appveyor: Force Visual Studio 2013 image.< / li >
< / ul >
< p > Kenneth Graunke (21):< / p >
< ul >
< li > genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.< / li >
< li > genxml: Add APIMODE_D3D missing enum values and improve consistency.< / li >
< li > anv: Fix near plane clipping on Gen7/7.5.< / li >
< li > anv: Enable early culling on Gen7.< / li >
< li > anv: Unify 3DSTATE_CLIP code across generations.< / li >
< li > genxml: Rename "API Rendering Disable" to "Rendering Disable".< / li >
< li > anv: Properly call gen75_emit_state_base_address on Haswell.< / li >
< li > i965: Include VUE handles for GS with invocations > 1.< / li >
< li > nir: Add a base const_index to shared atomic intrinsics.< / li >
< li > i965: Fix shared atomic intrinsics to pay attention to base.< / li >
< li > mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.< / li >
< li > mesa: Don't call GenerateMipmap if Width or Height == 0.< / li >
< li > glsl: Delete bogus ir_set_program_inouts assert.< / li >
< li > glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].< / li >
< li > glsl: Fix location bias for patch variables.< / li >
< li > glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.< / li >
< li > mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.< / li >
< li > nir/builder: Add bany_inequal and bany helpers.< / li >
< li > i965: Implement the WaPreventHSTessLevelsInterference workaround.< / li >
< li > i965: Fix execution size of scalar TCS barrier setup code.< / li >
< li > i965: Fix barrier count shift in scalar TCS backend.< / li >
< / ul >
< p > Leo Liu (2):< / p >
< ul >
< li > st/omx/enc: check uninitialized list from task release< / li >
< li > vl/dri3: fix a memory leak from front buffer< / li >
< / ul >
< p > Marek Olšák (7):< / p >
< ul >
< li > glsl_to_tgsi: don't use the negate modifier in integer ops after bitcast< / li >
< li > radeonsi: add a workaround for a compute VGPR-usage LLVM bug< / li >
< li > winsys/amdgpu: disallow DCC with mipmaps< / li >
< li > gallium/util: fix align64< / li >
< li > radeonsi: only set dual source blending for MRT0< / li >
< li > radeonsi: fix VM faults due NULL internal const buffers on CIK< / li >
< li > radeonsi: disable SDMA texture copying on Carrizo< / li >
< / ul >
< p > Matt Turner (4):< / p >
< ul >
< li > mapi: Massage code to allow clang to compile.< / li >
< li > i965/vec4: Ignore swizzle of VGRF for use by var_range_end().< / li >
< li > mesa: Use AC_HEADER_MAJOR to include correct header for major().< / li >
< li > nir: Walk blocks in source code order in lower_vars_to_ssa.< / li >
< / ul >
< p > Michel Dänzer (1):< / p >
< ul >
< li > glx: Don't use current context in __glXSendError< / li >
< / ul >
< p > Miklós Máté (1):< / p >
< ul >
< li > vbo: set draw_id< / li >
< / ul >
< p > Nanley Chery (5):< / p >
< ul >
< li > anv/descriptor_set: Fix binding partly undefined descriptor sets< / li >
< li > isl: Fix assert on raw buffer surface state size< / li >
< li > anv/device: Fix max buffer range limits< / li >
< li > isl: Fix isl_tiling_is_any_y()< / li >
< li > anv/gen7_pipeline: Set PixelShaderKillPixel for discards< / li >
< / ul >
< p > Nicolai Hähnle (7):< / p >
< ul >
< li > radeonsi: explicitly choose center locations for 1xAA on Polaris< / li >
< li > radeonsi: fix Polaris MSAA regression< / li >
< li > radeonsi: ensure sample locations are set for line and polygon smoothing< / li >
< li > st_glsl_to_tgsi: only skip over slots of an input array that are present< / li >
< li > glsl: fix optimization of discard nested multiple levels< / li >
< li > radeonsi: flush TC L2 cache for indirect draw data< / li >
< li > radeonsi: add si_set_rw_buffer to be used for internal descriptors< / li >
< / ul >
< p > Nicolas Boichat (6):< / p >
< ul >
< li > egl/dri2: dri2_make_current: Set EGL error if bindContext fails< / li >
< li > egl/wayland: Set disp-> DriverData to NULL on error< / li >
< li > egl/surfaceless: Set disp-> DriverData to NULL on error< / li >
< li > egl/drm: Set disp-> DriverData to NULL on error< / li >
< li > egl/android: Set dpy-> DriverData to NULL on error< / li >
< li > egl/dri2: Add reference count for dri2_egl_display< / li >
< / ul >
< p > Rob Herring (3):< / p >
< ul >
< li > Android: add missing u_math.h include path for libmesa_isl< / li >
< li > vc4: fix vc4_resource_from_handle() stride calculation< / li >
< li > vc4: add hash table look-up for exported dmabufs< / li >
< / ul >
< p > Samuel Pitoiset (7):< / p >
< ul >
< li > nvc0/ir: fix images indirect access on Fermi< / li >
< li > nvc0: fix the driver cb size when draw parameters are used< / li >
< li > gm107/ir: add missing NEG modifier for IADD32I< / li >
< li > gm107/ir: make use of ADD32I for all immediates< / li >
< li > nvc0: upload sample locations on GM20x< / li >
< li > nvc0: invalidate textures/samplers on GK104+< / li >
< li > nv50/ir: always emit the NDV bit for OP_QUADOP< / li >
< / ul >
< p > Stefan Dirsch (1):< / p >
< ul >
< li > Avoid overflow in 'last' variable of FindGLXFunction(...)< / li >
< / ul >
< p > Stencel, Joanna (1):< / p >
< ul >
< li > egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.< / li >
< / ul >
< p > Tim Rowley (2):< / p >
< ul >
< li > Revert "gallium: Force blend color to 16-byte alignment"< / li >
< li > swr: switch from overriding -march to selecting features< / li >
< / ul >
< p > Tomasz Figa (8):< / p >
< ul >
< li > gallium/dri: Add shared glapi to LIBADD on Android< / li >
< li > egl/android: Remove unused variables< / li >
< li > egl/android: Check return value of dri2_get_dri_config()< / li >
< li > egl/android: Stop leaking DRI images< / li >
< li > gallium/winsys/kms: Fix double refcount when importing from prime FD (v2)< / li >
< li > gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2)< / li >
< li > gallium/winsys/kms: Move display target handle lookup to separate function< / li >
< li > gallium/winsys/kms: Look up the GEM handle after importing a prime FD< / li >
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