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119 lines
4.5 KiB
ReStructuredText
119 lines
4.5 KiB
ReStructuredText
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Mesa 6.5.1 Release Notes / September 15, 2006
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=============================================
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Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
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bug fixes.
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MD5 checksums
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-------------
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::
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d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz
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c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2
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939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip
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9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz
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0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2
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14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip
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c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz
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2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2
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e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip
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New Features
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------------
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- Intel i965 "broadwater" DRI driver
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- GL_APPLE_vertex_array_object - allows encapsulation of a set of
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vertex arrays in an object.
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- GL_EXT_texture_sRGB - non-linearly mapped texture formats
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- GL_EXT_gpu_program_parameters - addes a few new functions for setting
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multiple vertex/fragment program parameters with one call.
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- "engine" demo
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- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
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- many updates to the DRI drivers
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Changes
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-------
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- The glVertexAttribARB functions no longer alias the conventional
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vertex attributes.
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- glxinfo program prints more info with -l option
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- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
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compatible, in terms of glBindProgramARB()
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- The GL_ARB_vertex_program attribute ``vertex.weight`` is now accepted
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by the parser, even though the GL_ARB_vertex_blend and
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GL_EXT_vertex_weighting extensions aren't supported. Allows Warcraft
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to run.
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Bug fixes
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---------
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- fixed broken texture border handling for depth textures (bug 6498)
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- removed the test for duplicated framebuffer attachments, per version
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117 of the GL_EXT_framebuffer_object specification
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- fixed a few render-to-texture bugs, including render to depth texture
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- clipping of lines against user-defined clip planes was broken (6512)
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- assembly language dispatch for SPARC was broken (bug 6484)
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- assorted compilation fixes on various Unix platforms (Dan Schikore)
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- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
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- assorted minor fixes for 16 and 32 bit/channel modes
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- fixed assorted bugs in texture compression paths
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- fixed indirect rendering vertex array crashes (bug 6863)
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- glDrawPixels GL_INDEX_OFFSET didn't always work
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- fixed convolution memory leak (bug 7077)
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- rectangular depth textures didn't work
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- invalid mode to glBegin didn't generate an error (bug 7142)
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- 'normalized' parameter to glVertexAttribPointerARB didn't work
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- disable bogus GLX_SGI_video_sync extension in xlib driver
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- fixed R128 driver locking bug (Martijn van Oosterhout)
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- using evaluators with vertex programs caused crashes (bug 7564)
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- fragment.position wasn't set correctly for point/line primitives
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- fixed parser bug for scalar sources for GL_NV_fragment_program
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- max fragment program length was incorrectly 128, now 1024
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- writes to result.depth in fragment programs weren't clamped to [0,1]
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- fixed potential dangling pointer bug in glBindProgram()
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- fixed some memory leaks (and potential crashes) in Xlib driver
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- fixed a number of build issues on HP-UX (Christopher Bell)
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- accum buffer didn't work with OSMesa interface
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Internal code changes
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---------------------
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A number of Mesa program-related structs were renamed. For example
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*struct vertex_program* is now *struct gl_vertex_program*. All the
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effected drivers have been updated.
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Ian Romanick updated the GL API dispatch code in a number of ways.
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First, many old/unused extensions were removed. Second, the static
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entrypoints for some extensions were removed. This means GL function
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pointers will have to be used more often (e.g. use
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glXGetProcAddressARB()).
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To Do (someday) items
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---------------------
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- Switch to freeglut
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- Increase MAX_DRAWBUFFERS
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- Fix linux-glide target/driver.
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- Fix lambda calculation for frag progs.
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Driver Status
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-------------
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::
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 1.5
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OSMesa (off-screen) implements OpenGL 1.5
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA implements OpenGL 1.3
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Wind River UGL implements OpenGL 1.3
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Windows/Win32 implements OpenGL 1.5
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DJGPP implements OpenGL 1.5
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GGI implements OpenGL 1.3
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BeOS implements OpenGL 1.5
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Allegro needs updating
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D3D needs updating
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