2021-04-10 10:14:14 +08:00
|
|
|
Notes for macOS
|
|
|
|
================
|
|
|
|
|
|
|
|
Mesa builds on macOS without modifications. However, there are some details to
|
|
|
|
be aware of.
|
|
|
|
|
|
|
|
- Mesa has a number of build-time dependencies. Most dependencies, including
|
|
|
|
Meson itself, are available in `homebrew <https://brew.sh>`, which has a
|
|
|
|
Mesa package for reference. The exception seems to be Mako, a Python module
|
|
|
|
used for templating, which you can install as `pip3 install mako`.
|
|
|
|
- macOS's default C compiler doesn't play nice with some C11 idioms used in
|
|
|
|
Mesa. To workaround, set `-Dc_std=c11`.
|
|
|
|
- macOS is picky about its build-time environment. Type `brew sh` before
|
|
|
|
building to get the Homebrew dependencies in your path.
|
|
|
|
|
2021-04-21 03:14:32 +08:00
|
|
|
Mesa's default builds with the Apple GLX uses Mesa as a front for the
|
|
|
|
hardware-accelerated system OpenGL framework, to provide hardware acceleration
|
|
|
|
to X11 applications on macOS running via XQuartz.
|
|
|
|
|
|
|
|
Mesa's software rasterizers also work on macOS. To build, set the build options
|
|
|
|
`-Dosmesa=true -Dglx=gallium-xlib` and select an appropriate Gallium software
|
|
|
|
rasterizer.
|
|
|
|
|
|
|
|
For native hardware, stay tuned for updates here!
|