mesa/docs/relnotes/9.1.6.rst

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Mesa 9.1.6 Release Notes / August 1, 2013
=========================================
Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5
release.
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.1. OpenGL 3.1 is **only** available if requested at context creation
because GL_ARB_compatibility is not supported.
MD5 checksums
-------------
::
443a2a352667294b53d56cb1a74114e9 MesaLib-9.1.6.tar.bz2
08d3069cccd6821e5f33e0840bca0718 MesaLib-9.1.6.tar.gz
90aa7a6d9878cdbfcb055312f356d6b9 MesaLib-9.1.6.zip
New features
------------
None.
Bug fixes
---------
This list is likely incomplete.
- `Bug 47824 <https://bugs.freedesktop.org/show_bug.cgi?id=47824>`__ -
osmesa using --enable-shared-glapi depends on libgl
- `Bug 62362 <https://bugs.freedesktop.org/show_bug.cgi?id=62362>`__ -
Crash when using Wayland EGL platform
- `Bug 63435 <https://bugs.freedesktop.org/show_bug.cgi?id=63435>`__ -
[Regression since 9.0] Flickering in EGL OpenGL full-screen window
with swap interval 1
- `Bug 64087 <https://bugs.freedesktop.org/show_bug.cgi?id=64087>`__ -
Webgl conformance shader-with-non-reserved-words crash when mesa is
compiled without --enable-debug
- `Bug 64330 <https://bugs.freedesktop.org/show_bug.cgi?id=64330>`__ -
WebGL snake demo crash in loop_analysis.cpp:506: bool
is_loop_terminator(ir_if*): assertion „inst != \__null“ failed.
- `Bug 65236 <https://bugs.freedesktop.org/show_bug.cgi?id=65236>`__ -
[i965] Rendering artifacts in VDrift/GL2
- `Bug 66558 <https://bugs.freedesktop.org/show_bug.cgi?id=66558>`__ -
RS690: 3D artifacts when playing SuperTuxKart
- `Bug 66847 <https://bugs.freedesktop.org/show_bug.cgi?id=66847>`__ -
compilation broken with llvm 3.3
- `Bug 66850 <https://bugs.freedesktop.org/show_bug.cgi?id=66850>`__ -
glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with
compressed internal format
- `Bug 66921 <https://bugs.freedesktop.org/show_bug.cgi?id=66921>`__ -
[r300g] Heroes of Newerth: HiZ related corruption
- `Bug 67283 <https://bugs.freedesktop.org/show_bug.cgi?id=67283>`__ -
VDPAU doesn't work on hybrid laptop through DRI_PRIME
Changes
-------
The full set of changes can be viewed by using the following GIT
command:
::
git log mesa-9.1.5..mesa-9.1.6
Andreas Boll (1):
- configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends
Brian Paul (4):
- mesa: handle 2D texture arrays in get_tex_rgba_compressed()
- meta: handle 2D texture arrays in decompress_texture_image()
- mesa: implement mipmap generation for compressed 2D array textures
- mesa: improve free() cleanup in generate_mipmap_compressed()
Carl Worth (7):
- docs: Add 9.1.5 release md5sums
- Merge 'origin/9.1' into stable
- cherry-ignore: Drop 13 patches from the pick list
- get-pick-list.sh: Include commits mentionining "CC: mesa-stable..."
in pick list
- get-pick-list: Allow for non-whitespace between "CC:" and
"mesa-stable"
- get-pick-list: Ignore commits which CC mesa-stable unless they say
"9.1"
- Bump version to 9.1.6
Chris Forbes (5):
- i965/Gen4: Zero extra coordinates for ir_tex
- i965/vs: Fix flaky texture swizzling
- i965/vs: set up sampler state pointer for Gen4/5.
- i965/vs: Put lod parameter in the correct place for Gen4
- i965/vs: Gen4/5: enable front colors if back colors are written
Christoph Bumiller (1):
- nv50,nvc0: s/uint16/uint32 for constant buffer offset
Dave Airlie (1):
- gallium/vl: add prime support
Eric Anholt (1):
- egl: Restore "bogus" DRI2 invalidate event code.
Jeremy Huddleston Sequoia (1):
- Apple: glFlush() is not needed with CGLFlushDrawable()
Kenneth Graunke (1):
- glsl: Classify "layout" like other identifiers.
Kristian Høgsberg (1):
- egl-wayland: Fix left-over wl_display_roundtrip() usage
Maarten Lankhorst (2):
- osmesa: link against static libglapi library too to get the gl
exports
- nvc0: force use of correct firmware file
Marek Olšák (4):
- r300g/swtcl: fix geometry corruption by uploading indices to a buffer
- r300g/swtcl: fix a lockup in MSAA resolve
- Revert "r300g: allow HiZ with a 16-bit zbuffer"
- r600g: increase array size for shader inputs and outputs
Matt Turner (2):
- i965: NULL check prog on shader compilation failure.
- i965/vs: Print error if vertex shader fails to compile.
Paul Berry (1):
- glsl: Handle empty if statement encountered during loop analysis.